[转]Massive Model Rendering Techniques】的更多相关文章

Massive Model Rendering Techniques Andreas Dietrich Enrico Gobbetti Sung-Eui Yoon Abstract We present an overview of current real-time massive model visualization technology, with the goal of providing readers with a high level understanding of the d…
Milan Ikits University of Utah Joe Kniss University of Utah Aaron Lefohn University of California, Davis Charles Hansen University of Utah This chapter presents texture-based volume rendering techniques that are used for visualizing three-dimensional…
PART I GROUNDWORK CHAPTER 1 Introduction CHAPTER 2 One on One (101) CHAPTER 3 Overview of the Internet CHAPTER 4 More Than Two PART II FOUNDATIONS CHAPTER 5 Issues in Networking Graphics CHAPTER 6 Sockets and Middleware CHAPTER 7 Middleware and Messa…
http://www.behardware.com/art/lire/845/ --> Understanding 3D rendering step by step with 3DMark11 - BeHardware>> Graphics cards Written by Damien Triolet Published on November 28, 2011 URL: http://www.behardware.com/art/lire/845/ Page 1 Introduct…
[Real Time Rendering 2] 1.The light vector l is usually defined pointing in a direction opposite to the direction the light is traveling. 2.The surface irradiance(辐照度) is equal to the irradiance measured perpendicularly to l, times the cosine of the…
Rendering in UE4 Presented at the Gnomon School of VFX in January 2018, part two of the class offers an in-depth look at the rendering pipeline in Unreal Engine, its terminology and best practices for rendering scenes in real-time. This course also p…
转自: https://developers.google.com/web/updates/2019/02/rendering-on-the-web Rendering on the Web Google Developers Web Updates02-06 23:52 As developers, we are often faced with decisions that will affect the entire architecture of our applications. On…
1. Real-Time Rendering Resources http://www.realtimerendering.com/ 2. Books on Amazon http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&field-keywords=Real-Time+Rendering 3. Lighthouse3D is a site devoted mostly to 3D computer grap…
  Choosing a Rendering Path 选择渲染路径 Unity supports a number of rendering techniques, or ‘paths’. An important early decision which needs to be made when starting a project is which path to use. Unity’s default is 'Forward Rendering”. Unity支持许多渲染技术或“路径…
PaperRead - A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering 目录 PaperRead - A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering 2. Related Work 4. Dynamic Shader Pipeline 4.1 Design Decisions 4.2 Basic approac…