1. Real-Time Rendering Resources

http://www.realtimerendering.com/

2. Books on Amazon

http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&field-keywords=Real-Time+Rendering

3. Lighthouse3D is a site devoted mostly to 3D computer graphics

http://www.lighthouse3d.com/

4. 3D Kingdoms

http://www.3dkingdoms.com/programs.php?cat=3

OpenGL的guide

5. OpenGL ES 2.0 Primer

http://glslstudio.com/primer/

可以作为简介OpenGL ES 2.0的资料

6. OpenGL ES 2.0 的渲染管线

http://www.opengl.org/wiki/Rendering_Pipeline_Overview

7. OpenGL ES 2.0 API Quick Reference Card (2010)

OpenGL ES 2.0 API 4页纸的快速查找卡

8. OpenGL ES 3.0 API Reference Card (2012)

http://www.khronos.org/files/opengles3-quick-reference-card.pdf

9.

http://en.wikibooks.org/wiki/OpenGL_Programming

http://blog.csdn.net/column/details/myopengl.html

http://www.learn-cocos2d.com/2012/07/learnflash-great-opengl-es-20-tutorials-references/

http://www.packtpub.com/article/tips-tricks-getting-started-with-opengl-glsl-4   (GLSL4.0)

10.

http://nehe.gamedev.net/

http://www.clockworkcoders.com/oglsl/tutorial8.htm

http://ogldev.atspace.co.uk/www/tutorial06/tutorial06.html

http://ogldev.atspace.co.uk/www/tutorial14/tutorial14.html

11. google “mesh obj”

12. glsl studio相关和其替代品

http://appocalypse.net/apps-like/203606-glsl-studio

http://www.148apps.com/news/glsl-studio-brings-opengl-es-20-coding/

http://www.twolivesleft.com/Codea/Talk/discussion/424/glsl-talk-and-demo/p1

https://developer.mozilla.org/it/demos/detail/cross-hatching-glsl-shader

http://gpuscience.com/software/glsl-studio-first-full-opengl-programming-environment-for-ios/

13. GPU Pro 系列

GPU Pro 4: Advanced Rendering Techniques

14. GPU Gems 系列

http://http.developer.nvidia.com/GPUGems3/gpugems3_copyrightpg.html

999.

http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES2xSGX.asp

Rendering Resources的更多相关文章

  1. Unity资源的查找

    Object.Destroy static function Destroy(obj: Object, t: float = 0.0F): void;   Description Removes a ...

  2. 深入GPU硬件架构及运行机制

    目录 一.导言 1.1 为何要了解GPU? 1.2 内容要点 1.3 带着问题阅读 二.GPU概述 2.1 GPU是什么? 2.2 GPU历史 2.2.1 NV GPU发展史 2.2.2 NV GPU ...

  3. Tutorial - Deferred Rendering Shadow Mapping 转

    http://www.codinglabs.net/tutorial_opengl_deferred_rendering_shadow_mapping.aspx Tutorial - Deferred ...

  4. [ZZ] Adventures with Gamma-Correct Rendering

    http://renderwonk.com/blog/index.php/archive/adventures-with-gamma-correct-rendering/ Adventures wit ...

  5. [ZZ] Understanding 3D rendering step by step with 3DMark11 - BeHardware >> Graphics cards

    http://www.behardware.com/art/lire/845/ --> Understanding 3D rendering step by step with 3DMark11 ...

  6. SPRING IN ACTION 第4版笔记-第六章RENDERING WEB VIEWS-006- 使用thymeleaf(TemplateResolver、SpringTemplateEngine、ThymeleafViewResolver、th:include、th:object、th:field="*{firstName}")

    一.在Spring中使用thymeleaf的步骤 1.配置 In order to use Thymeleaf with Spring, you’ll need to configure three ...

  7. Tile based Rendering //后面一段是手机优化建议

    https://www.imgtec.com/blog/a-look-at-the-powervr-graphics-architecture-tile-based-rendering/ 一种硬件结构 ...

  8. Android 性能优化(21)*性能工具之「GPU呈现模式分析」Profiling GPU Rendering Walkthrough:分析View显示是否超标

    Profiling GPU Rendering Walkthrough 1.In this document Prerequisites Profile GPU Rendering $adb shel ...

  9. PatentTips - Sprite Graphics Rendering System

    BACKGROUND This disclosure relates generally to the field of computer graphics. More particularly, b ...

随机推荐

  1. windows CIFS sabma协议识别

    今天在linux上搭建了CIFS协议,使用sabma4.7.0版本. 通过smbstatus可以查看smb软件的版本 通过/bin/smbstatus -d 0可以查看目前正连接的客户端. 问题来了: ...

  2. django-mysql表的增删改查

    1.增加数据 调用该路由执行ModelsCaozuo的处理方法 第一种实例化类 class ModelsCaozuo(View): ''' 数据库增加数据 ''' def get(self, requ ...

  3. docker容器中搭建kafka集群环境

    Kafka集群管理.状态保存是通过zookeeper实现,所以先要搭建zookeeper集群 zookeeper集群搭建 一.软件环境: zookeeper集群需要超过半数的的node存活才能对外服务 ...

  4. Git常用命令速记与入门

    . 首页 博客园 联系我 前言:Git是什么. 常规初始化操作. 三种状态. 分支. add(添加)操作. 查看差异. Commit(提交)操作. Push(推送)与Pull(更新)操作. 移除文件. ...

  5. 奇技淫巧:在spring官网上下载历史版本的spring插件,springsource-tool-suite

    转自:https://blog.csdn.net/PacosonSWJTU/article/details/80959689 目前spring官网(http://spring.io/tools/sts ...

  6. 了解innodb_support_xa(分布式事务)

    innodb_support_xa可以开关InnoDB的xa两段式事务提交.默认情况下,innodb_support_xa=true,支持xa两段式事务提交.此时MySQL首先要求innodb pre ...

  7. 【转载】Apache Jena TDB CRUD operations

    Apache Jena TDB CRUD operations June 11, 2015 by maltesander http://tutorial-academy.com/apache-jena ...

  8. 第一个gulp程序

    说起来惭愧,一直用公司内部的工具,没有用这些红得发紫的东西.今天东抄西拼终于搞出第一个gulp应用.gulp是做什么的,好处在哪儿我不废话了.直入主题吧. 先在D盘下建立一个xxxx目录,然后打开控制 ...

  9. EasyUI 删除

    <script type="text/javascript"> <!-- js --> /*================================ ...

  10. MAVEN 引入外部JAR 包

    MAVEN引入AXIS依赖的JAR包 在POM.XML中加入即可 <!-- axis 1.4 jar start --> <dependency> <groupId> ...