//改变hint的样式procedure TUniForm1.UniFormShow(Sender: TObject);var i: Integer;begin for I := 0 to Self.ControlCount - 1 do begin with TUniFormControl(Self.Controls[i]) do begin if Hint <> '' then begin ShowHint := False; UniSession.AddJS('setTimeout(''…
Receiving an Implicit Intent To advertise which implicit intents your app can receive, declare one or more intent filters for each of your app components with an <intent-filter> element in your manifest file. Each intent filter specifies the type of…
为什么需要跟你的组件添加公共方法呢? 留一条后路嘛,万一你那天想起要给全部的组件添加一个方法. 此时我只能告诉你慢慢修改吧累死你 子组件:A ,父组件:B继承方式: A -> B –> MonoBehaviour. 此时你在B中写入方法(简单吧) using UnityEngine; using System.Collections; namespace MyNamespace { public class MyCompoment : MonoBehaviour { //公共方法 } }…