The OpenGL buffer is created, bound, filled and configured with the standard functions (glGenBuffers, glBindBuffer, glBufferData, glVertexAttribPointer) ; 1.tutorial02.cpp // Include standard headers #include <stdio.h> #include <stdlib.h> /…
// Include standard headers #include <stdio.h> #include <stdlib.h> // Include GLEW #include <GL/glew.h> // Include GLFW #include <glfw3.h> GLFWwindow* window; // Include GLM #include <glm/glm.hpp> using namespace glm; int mai…
import turtle n = eval(input("请输入五角星的长度")) turtle.begin_fill() #开始填充颜色 i = 0 while i < 5: turtle.forward(n) turtle.right(180-36) i += 1 turtle.color("red") # 退出填充颜色 turtle.end_fill() turtle.done()…