using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using System.IO; using System.Text; public class AtlasCreate { //用来保存图片中的设置信息 比如用RGBA32压缩格式等 public class TextureImporterSettings { public bool isReadab…
继续学习,我相信大家在做NGUI开发的时候处理事件都会用到UIEventListener,那么UGUI中怎么办呢?先看UGUI的事件有那些吧 Supported Events The Eventsystem supports a number of events, and they can be customised further in user custom user written InputModules. The events that are supported by the Sta…