本文首发于个人博客https://kezunlin.me/post/bcdfb73c/,欢迎阅读最新内容! tensorrt fp32 fp16 tutorial with caffe pytorch minist model Series Part 1: install and configure tensorrt 4 on ubuntu 16.04 Part 2: tensorrt fp32 fp16 tutorial Part 3: tensorrt int8 tutorial Code
http://www.gamedev.net/topic/496785-deferred-rendering-and-hdr/ Quote: Original post by jstrohYeah I've been reading about people saying "oh you can only do it if the device supports fp16 texture blending" but it's pretty simple to just add to a
http://http.download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/Direct3D9/DeferredShading.zip HDR Deferred Shading This sample shows high dynamic range (HDR) lighting combined with deferred shading. Deferred shading is a technique where the co
http://blog.csdn.net/soilwork/article/details/713842 nVIDIA SDK White Paper ----Vertex Texture Fetch Water 分类: GPU程序设计2006-05-09 04:48 3439人阅读 评论(2) 收藏 举报 shader网格fp数学计算算法blog nVIDIA SDK White Paper Vertex Texture Fetch Water 作者:Jeremy Zelsnack 本文版
https://jkjung-avt.github.io/opencv3-on-tx2/ 注意:在编译的时候会遇到内存空间不足的情况,可以插入U盘,将程序拷贝到U盘内编译,然后安装到Jetson上.U盘格式化采用NTFS,其他格式可能无法识别. Installation Steps I’d start by cleaning up older opencv packages and installing necessary dependencies for building opencv. Re