最近做一个东西,需要用到多个子窗体层级关系,首先,有一个MainWindow,然后有一个win1和win2甚至更多,我需要达到的控制是,win1选为focus的时候,win2在win1的上面,TopMost的应用是个不错的选择.代码如下: public partial class MainWindow : Window { Window win1; Window win2; public MainWindow() { InitializeComponent(); } private void W
为了使程序在弹出窗口时置顶层且不获取系统输入焦点,避免影响用户当前的操作,来电通来电弹屏软件尝试过N多种办法,例如:弹出前保存当前焦点窗口句柄,弹出时因为使用TopMost系统默认将焦点交给了弹出窗口,弹出后再将焦点还给弹出前的焦点窗口句柄(C#让窗体置顶弹出但不获取焦点).这种方法貌似解决了问题,但是在弹出的时候还是会打断用户的部分操作.经过我们的不断探索和尝试,终于在Form底层取得了突破,效果很好,和qq的弹窗一样不会打扰用户操作. //声明常量:(释义可参见windows API) co
public class PopupNonTopmost : Popup { public static DependencyProperty TopmostProperty = Window.TopmostProperty.AddOwner( typeof(PopupNonTopmost), new FrameworkPropertyMetadata(false, OnTopmostChanged)); public bool Topmost { get { return (bool)GetV
大家可能已经知道,使你的窗口置顶(TopMost)或者总是最前(Always on Top)的方法: C++ Code 12345 // Make topmost , SWP_NOMOVE | SWP_NOSIZE); // Revert back , SWP_NOMOVE | SWP_NOSIZE); 但是,你如何决定自己的窗口是否为TopMost状态?哈哈,可以这样来做: C++ Code 12345678 if (::GetWindowLong(hwnd, GWL_EX
Topmost -[true,false] The default is false, but if set to true, your Window will stay on top of other windows unless minimized. Only useful for special situations. WindowState[Maximized,Minimized,Normal] - Controls the initial window state. It can be
栈 一言以蔽之,就是后进的先出(LIFO). C语言实现代码: #include<stdio.h> #include<stdlib.h> typedef struct Stack { /*Stack has three properties.*/ int capacity; //the maximum number of elements stack can hold int size; //current size of stack int *elements; //array
Windows 8: TopMost window I am working on my next ambitious project “MouseTouch” which is multi touch simulator application for windows 8 platform and intended to increase the productivity if you are running windows 8 on non-touch device. This will