u3d 一个GameObject绑定两个AudioSource ,使他们分别播放,并控制 using UnityEngine; using System.Collections; public class PlayMusic : MonoBehaviour { private AudioSource[] m_ArrayMusic; private AudioSource m_music1; private AudioSource m_music2; // Use this for initia
[中英对照]Introduction to DPDK: Architecture and Principles | DPDK概论: 体系结构与实现原理 Introduction to DPDK: Architecture and Principles | DPDK概论:体系结构与实现原理 Linux network stack performance has become increasingly relevant over the past few years. This is perfe
注: 之所以要中英文对照翻译下面的文章,是因为SPDK严重依赖于DPDK的实现. Introduction to DPDK: Architecture and PrinciplesDPDK概论:体系结构与实现原理 Linux network stack performance has become increasingly relevant over the past few years. This is perfectly understandable: the amount of data
Linux bonding驱动一共提供了7种模式,它们分别是:balance-rr .active-backup.balance-xor.broadcast.802.3ad.balance-tlb.balance-alb. balance-rr or 0:轮询模式,提供负载平衡和容错.该模式下两个网口都工作 active-backup or 1:主备倒换模式,提供冗余功能,该模式下只有一个网口工作,另一个做备份. balance-xor or 2:基于HASH算法的负载均衡模式,网卡的分流按照x