using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Drawing; using System.Drawing.Drawing2D; using System.Net; using System.IO; using KT_Product_Show_V3.Models; using KT_Product_Show_V3.Controllers; using
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Drawing; using System.IO; using ReligionServer.constant; namespace ReligionServer.util { /// <summary> /// 图片操作的工具类 /// </summary> public class I
(一)工程图片资源的加载方法 在Android应用程序开发之图片操作(一)中,详细说明了如何操作各种资源图片,只是有的没有附上示例代码,在此,我将针对项目工程中的图片资源的显示加载进行说明.官方说明,请参考http://developer.android.com/training/displaying-bitmaps/display-bitmap.html. public static Bitmap readBitMap(Context context, int resId){ BitmapFa
1.加载显示图片 <canvas id="canvasOne" class="myCanvas" width="500" height="500"></canvas> <script> var canvas = document.getElementById('canvasOne'); var ctx = canvas.getContext('2d'); //加载图片 var img = n