pvc:资源需要指定:1.accessMode:访问模型:对象列表: ReadWriteOnce – the volume can be mounted as read-write by a single node: RWO - ReadWriteOnce一人读写 ReadOnlyMany – the volume can be mounted read-only by many nodes: ROX - ReadOnlyMany 多人只读 ReadWrit
u3d 一个GameObject绑定两个AudioSource ,使他们分别播放,并控制 using UnityEngine; using System.Collections; public class PlayMusic : MonoBehaviour { private AudioSource[] m_ArrayMusic; private AudioSource m_music1; private AudioSource m_music2; // Use this for initia
问题说明: 当用到dictionary<key,value>来储存数据的时候,有时候需要在界面上绑定一个key来显示value,这时候有两种思路: 一种是写一个自定义的扩展类,类似Binding,这里取名为“MyBinding”,在binding类内部实现key的绑定. 另一种更简洁,更通用的方法是用索引实现绑定.属性能够绑定到界面,同样的索引也能绑定到界面. 实现代码如下: 1.自定义MarkupExtension, using System; using System.Windows.Da