深度缓冲是可选的,比如渲染一个3D的立方体的时候,就需要用到深度缓冲.Swapchain就算有多个images,此时深度缓冲区也只需要一个.vkCreateSwapchainKHR 会创建所有需要的images, 深度缓冲的image需要你手动创建和分配内存,流程如下: Create the depth buffer image object Allocate the depth buffer device memory Bind the memory to the image object C
sea-base.js /** * Sea.js 2.2.3 | seajs.org/LICENSE.md */ (function(global, undefined) { // Avoid conflicting when `sea.js` is loaded multiple times if (global.seajs) { return } var seajs = global.seajs = { // The current version of Sea.js being used