using UnityEngine; using System.Collections; public class robot : MonoBehaviour { private GameObject myRobot; private Camera carmera; // Use this for initialization void Start () { myRobot = GameObject.Find("robot"); //carmera = Camera.main; //第
<!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <title>Dom的分类</title> <!-- xml dom :针对于 xml文件的操作 html dom :处理html页面 document.forms[0] css dom :操作css element.style.属性名 dom core:核心!只要
js 对象记录一下: let obj_1 = { name : 'james', age : '22', sex: '1' } for ( i in obj_1 ) { console.log(i) // 遍历属性 name age console.log(obj_1 [i]) //遍历值 name age } Object.keys(obj_1); // 属性转成数组 // 取第3个属性 ; for ( i in obj_1) { ) break; } console.log(i) //或者