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three DragControls使用
2026-08-26
three.js 使用DragControls.js 拖动元素
首先,引入js文件: <script type="text/javascript" src="./path/to/DragControls.js"></script> <script type="text/javascript" src="./path/to/TransformControls.js"></script> 然后: //实例化 TransformControls v
three.js 模型拖动之DragControls控制器
需求: 拖动场景内的模型 方案: 增加控制器DragControls 1.引入控制器 import { OrbitControls } from "three/examples/jsm/controls/OrbitControls"; import { TransformControls } from "three/examples/jsm/controls/TransformControls"; import { DragControls } from "
three.js 制作一个简单的圆柱体模型
<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - orbit controls</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, mi
【three.js练习程序】创建太阳系
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ceshi</title> <script type="text/javascript" src=".\build\three.js"></script> <script src=".\examples\js\cont
【three.js练习程序】创建地球贴图
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ceshi</title> <script type="text/javascript" src=".\build\three.js"></script> <script src=".\examples\js\cont
【three.js练习程序】拖动选中的物体
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ceshi</title> <script type="text/javascript" src=".\build\three.js"></script> <script src=".\examples\js\cont
【three.js练习程序】旋转、缩放场景
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ceshi</title> <script type="text/javascript" src=".\build\three.js"></script> <script src=".\examples\js\cont
Three.js响应和移动物体
效果图 demo import './index.css'; // stats var stats; (function(){ stats = new Stats(); document.body.appendChild( stats.dom ); })(); // gui var gui; (function(){ gui = new dat.GUI(); // var fn = new function() { // this.rotationSpeed = 0.02; // this.bo
javascript 3d网页 示例 ( three.js 初探 七)
1 完整代码下载 https://pan.baidu.com/s/1JJyVcP2KqXsd5G6eaYpgHQ 提取码 3fzt (压缩包名: 2020-4-5-demo.zip) 2 图片展示 3 主要代码 "use strict" class InitControl{ constructor(View, Three){ this.view = View; this.three = Three; this.target = {object: null, isDown: false,
ThreeJs 导入外部三维模型,并实现鼠标滚动放大缩小旋转效果
let i = ; function init() { // create a scene, that will hold all our elements such as objects, cameras and lights. var scene = new THREE.Scene(); // create a camera, which defines where we're looking at. , window.innerWidth / window.innerHeight, );
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