首先要说的是,我们的project中有2个脚本.各自是: Build(编辑器类脚本.无需挂载到不论什么物体).可是必需要把Build脚本放到Editor目录中 Load脚本,挂载到摄像机上<pre name="code" class="csharp">using UnityEngine; using System.Collections; using UnityEditor; public class Build : MonoBehaviour { //
写给美术大佬的脚本,还要继续改,github地址:TransEffect[github] 效果图如下: Ver.1源码,针对3d Object: using System.Collections; using System.Collections.Generic; using UnityEngine; public class TransEffect : MonoBehaviour { public List<GoInfo> GoList; public float varifySpeed =
一个小知识点,怕忘记,所以记录下.废话不多说,直接上代码: 未赋值之前: 使用下面代码赋值: using UnityEngine; using UnityEngine.UI; public class Test : MonoBehaviour { public Button button; public Sprite normalSprite; //正常图片 public Sprite highlightedSprite; //高亮图片 public Sprite pressedSprite;
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { //滚动速度 public float HorSpeed = 1.0f; public float VerSpeed = 1.0f; //Offset偏移量 //水平滚动Offset.y public float HorMin = 1.
本文是Unity官方教程,性能优化系列的第四篇<Optimizing graphics rendering in Unity games>的翻译. 相关文章: Unity性能优化(1)-官方教程The Profiler window翻译 Unity性能优化(2)-官方教程Diagnosing performance problems using the Profiler window翻译 Unity性能优化(3)-官方教程Optimizing garbage collection in Uni