Emissive Materials 自发光材质 Whilst Area Lights are not supported by Precomputed Realtime GI, similar soft lighting effects are still possible using ‘Emissive Materials.’ Like Area Lights, emissive materials emit light across their surface area. They c
原地址:http://www.cocoachina.com/gamedev/gameengine/2010/0531/1581.html 相信这个3ds Max光照纹理导入Unity的教程对游戏设计师是很有帮助的,英文原文:http://forum.unity3d.com/viewtopic.php?t=24665,译者1Vr.Cn的“威阿”.1,当你给模型UVW处理完后保存UV为*.uvw文件. 2,创建一个新的uvw并改变它的通道为2.载入你刚才创建的uvw文件,当你用automatic u