Unity3d 4及之前的版本中动画的播放用的animation,可直接获取其播放持续长度.但5.x及以后的版本中都是用animator来播放动画了. https://docs.unity3d.com/Manual/AnimationOverview.html While Mecanim is recommended for use in most situations, Unity has retained its legacy animation system which existed b
1 Shell32 //添加引用:COM组件的Microsoft Shell Controls And Automation //然后引用 using Shell32; //如果出现“无法嵌入互操作类型 请改用适用的接口”报错————修改引用里面的shell32属性嵌入互操作类型改为false public static string GetMP3FileDurationAll(string fileName) { ShellClass sh = new ShellClass(); Folder