The Robot Moving Institute is using a robot in their local store to transport different items. Of course the robot should spend only the minimum time necessary when travelling from one place in the store to another. The robot can move only along a straight line (track). All tracks form a rectangular grid. Neighbouring tracks are one meter apart. The store is a rectangle N x M meters and it is entirely covered by this grid. The distance of the track closest to the side of the store is exactly one meter. The robot has a circular shape with diameter equal to 1.6 meter. The track goes through the center of the robot. The robot always faces north, south, west or east. The tracks are in the south-north and in the west-east directions. The robot can move only in the direction it faces. The direction in which it faces can be changed at each track crossing. Initially the robot stands at a track crossing. The obstacles in the store are formed from pieces occupying 1m x 1m on the ground. Each obstacle is within a 1 x 1 square formed by the tracks. The movement of the robot is controlled by two commands. These commands are GO and TURN. 
The GO command has one integer parameter n in {1,2,3}. After receiving this command the robot moves n meters in the direction it faces.

The TURN command has one parameter which is either left or right. After receiving this command the robot changes its orientation by 90o in the direction indicated by the parameter.

The execution of each command lasts one second.

Help researchers of RMI to write a program which will determine the minimal time in which the robot can move from a given starting point to a given destination.

Input

The input consists of blocks of lines. The first line of each block contains two integers M <= 50 and N <= 50 separated by one space. In each of the next M lines there are N numbers one or zero separated by one space. One represents obstacles and zero represents empty squares. (The tracks are between the squares.) The block is terminated by a line containing four positive integers B1 B2 E1 E2 each followed by one space and the word indicating the orientation of the robot at the starting point. B1, B2 are the coordinates of the square in the north-west corner of which the robot is placed (starting point). E1, E2 are the coordinates of square to the north-west corner of which the robot should move (destination point). The orientation of the robot when it has reached the destination point is not prescribed. We use (row, column)-type coordinates, i.e. the coordinates of the upper left (the most north-west) square in the store are 0,0 and the lower right (the most south-east) square are M - 1, N - 1. The orientation is given by the words north or west or south or east. The last block contains only one line with N = 0 and M = 0. 

Output

The output contains one line for each block except the last block in the input. The lines are in the order corresponding to the blocks in the input. The line contains minimal number of seconds in which the robot can reach the destination point from the starting point. If there does not exist any path from the starting point to the destination point the line will contain -1. 

Sample Input

9 10
0 0 0 0 0 0 1 0 0 0
0 0 0 0 0 0 0 0 1 0
0 0 0 1 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0 0
0 0 0 0 0 0 1 0 0 0
0 0 0 0 0 1 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 1 0
7 2 2 7 south
0 0

Sample Output

12

机器人搬运研究所正在当地商店中使用机器人来运输不同的物品。当然,机器人只需要花费从商店的一个地方到另一个地方旅行所需的最短时间。机器人只能沿着一条直线(轨道)移动。所有轨道形成一个矩形网格。相邻的轨道相隔一米。该商店是一个矩形的N×M米,它完全被这个网格覆盖。最接近商店一侧的跑道距离只有一米。机器人具有直径等于1.6米的圆形形状。轨道穿过机器人的中心。机器人总是面向北,南,西或东。轨道位于南北和东西方向。机器人只能朝它面对的方向移动。它的方向可以在每个轨道交叉处改变。最初机器人站在轨道交叉处。商店中的障碍物是由地面上的1m×1m的碎片组成的。每个障碍物都在由轨道形成的1×1方格内。机器人的运动由两个命令控制。这些命令是GO和TURN。
GO命令在{1,2,3}中有一个整数参数n。接收到这个命令后,机器人按照它所面对的方向移动n米。

TURN命令有一个参数可以是左或右。接收到该命令后,机器人按照参数指示的方向将其方向改变90°。

每个命令的执行持续一秒钟。

帮助RMI的研究人员编写一个程序,该程序将确定机器人从一个给定的起点移动到一个给定的目的地的最短时间。

这个机器人有两种指令走向当前放下走1-3步或者是向左或向右90度转向(不能向后转)。

注意构图,机器人在线上走动,而给的数据是一个一个的方块格子,

标记数组为vis[100][100][4],4代表4个方向

if (!check(nx,ny)) break;这个的break说明如果你前方已经走不通了 那么你就不能再往前走,于是break

这题的方向特别容易卡 要注意

int dx[4]= {-1,0,1,0}; int dy[4]= {0,1,0,-1};

if (b[0]=='n') d=0;

if (b[0]=='e') d=1;

if (b[0]=='s') d=2;

if (b[0]=='w') d=3;

这些都是一一对应关系

 #include <cstdio>
#include <cstring>
#include <algorithm>
#include <queue>
using namespace std;
int n,m,x1,y1,x2,y2,tu[][],vis[][][],d;
char b[];
struct node {
int x,y,step,fang;
};
int dx[]= {-,,,};
int dy[]= {,,,-};
int check(int x, int y) {
if (x < || x >=n || y < || y >= m || tu[x][y] || tu[x+][y] || tu[x][y+] || tu[x+][y+]) return ;
return ;
}
int bfs() {
queue<node>q;
node a;
a.x=x1,a.y=y1,a.fang=d,a.step=;
vis[a.x][a.y][d]=;
q.push(a);
while(!q.empty()) {
a=q.front();
q.pop();
if (a.x==x2 && a.y==y2) return a.step;
int nx=a.x;
int ny=a.y;
for (int i = ; i < ; i++) {
nx += dx[a.fang];
ny += dy[a.fang];
if (!check(nx, ny))
break;
if (!vis[nx][ny][a.fang]) {
vis[nx][ny][a.fang] = ;
node cnt;
cnt.x = nx, cnt.y = ny;
cnt.fang =a.fang, cnt.step = a.step+;
q.push(cnt);
}
}
for (int i = ; i < ; i++) {
if (max(a.fang, i)-min(a.fang, i) == )
continue;
if (vis[a.x][a.y][i])
continue;
vis[a.x][a.y][i] = ;
node cnt = a;
cnt.fang = i;
cnt.step = a.step+;
q.push(cnt);
}
}
return -;
}
int main() {
while (scanf("%d%d", &n, &m) != EOF) {
if (n== && m== ) break;
for (int i = ; i <= n; i++)
for (int j = ; j <= m; j++)
scanf("%d", &tu[i][j]);
memset(vis, , sizeof(vis));
scanf("%d%d%d%d",&x1,&y1,&x2,&y2);
scanf("%s", b);
if (b[]=='n') d=;
if (b[]=='e') d=;
if (b[]=='s') d=;
if (b[]=='w') d=;
printf("%d\n", bfs());
}
return ;
}

Robot POJ - 1376的更多相关文章

  1. POJ 1376 Robot

    Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 7866   Accepted: 2586 Description The R ...

  2. Cleaning Robot POJ - 2688

    题目链接:https://vjudge.net/problem/POJ-2688 题意:在一个地面上,有一个扫地机器人,有一些障碍物,有一些脏的地砖,问,机器热能不能清扫所有的地砖, (机器人不能越过 ...

  3. 模拟 POJ 1573 Robot Motion

    题目地址:http://poj.org/problem?id=1573 /* 题意:给定地图和起始位置,robot(上下左右)一步一步去走,问走出地图的步数 如果是死循环,输出走进死循环之前的步数和死 ...

  4. POJ 1573 Robot Motion(BFS)

    Robot Motion Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 12856   Accepted: 6240 Des ...

  5. Poj OpenJudge 百练 1573 Robot Motion

    1.Link: http://poj.org/problem?id=1573 http://bailian.openjudge.cn/practice/1573/ 2.Content: Robot M ...

  6. POJ 1573 Robot Motion(模拟)

    题目代号:POJ 1573 题目链接:http://poj.org/problem?id=1573 Language: Default Robot Motion Time Limit: 1000MS ...

  7. Robot Motion 分类: POJ 2015-06-29 13:45 11人阅读 评论(0) 收藏

    Robot Motion Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 11262 Accepted: 5482 Descrip ...

  8. POJ 1573 Robot Motion

    Robot Motion Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 12978   Accepted: 6290 Des ...

  9. poj 1573 Robot Motion【模拟题 写个while循环一直到机器人跳出来】

                                                                                                         ...

随机推荐

  1. Leecode刷题之旅-C语言/python-136只出现一次的数字

    /* * @lc app=leetcode.cn id=136 lang=c * * [136] 只出现一次的数字 * * https://leetcode-cn.com/problems/singl ...

  2. (数据科学学习手札21)sklearn.datasets常用功能详解

    作为Python中经典的机器学习模块,sklearn围绕着机器学习提供了很多可直接调用的机器学习算法以及很多经典的数据集,本文就对sklearn中专门用来得到已有或自定义数据集的datasets模块进 ...

  3. R语言绘图:直方图

    使用ggplot2包绘制直方图 ######*****绘制直方图代码*****####### data1 <- data0[(data0[, 2] <= 500) & (data0 ...

  4. css在线sprite

    大家知道网站图片多,浏览器下载多个图片要有多个请求.可是请求比较耗时,那怎么办呢? 对,方法就是css sprite. 今天我们来看看css在线sprite 百度搜索css-sprite 打开www. ...

  5. 1977: [BeiJing2010组队]次小生成树 Tree

    1977: [BeiJing2010组队]次小生成树 Tree https://lydsy.com/JudgeOnline/problem.php?id=1977 题意: 求严格次小生成树,即边权和不 ...

  6. How to add a webpart to your website

          I have download a webpart that can play media on the website from the internet.Then how to add ...

  7. 小程序如何去掉button组件的边框

    小程序获取用户授权不再支持wx.getUserInfo方法,改为用button获取,格式如下 <button class="btn btn" open-type=" ...

  8. 使用polarssl进行RSA加密解密

    RSA算法的原理就不提了,网上有很多介绍的文章,因为项目中使用RSA加密,所以需要找一个RSA加密的算法,之前尝试过使用Crypto++库,无奈Crypto++其中使用了大量的模版,各种继承,看着头大 ...

  9. 「暑期训练」「Brute Force」 Money Transfers (CFR353D2C)

    题目 分析 这个Rnd353真是神仙题层出不穷啊,大力脑筋急转弯- - 不过问题也在我思维江化上.思考任何一种算法都得有一个“锚点”,就是说最笨的方法怎么办.为什么要这么思考,因为这样思考最符合我们的 ...

  10. 解析车辆VIN码识别(车架号识别)系统

    很多人在购买车辆的时候,只关注性能.外观.内饰等,其实真正的内行是首先看车辆的VIN码,也叫车架号码. VIN码(车架号码)是一辆车的唯一身份证明,一般在车辆的挡风玻璃处,有的在车辆防火墙上,或B柱铭 ...