Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.
Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size). L is the number of levels making up the dungeon.
R and C are the number of rows and columns making up the plan of each level.
Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape. If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped!

题意:3维迷宫!“.”是路;“#”是墙,“E"进“S”出
这题的题目略有小坑;
注意几个地方:1.数组开到105以上;2.队列清空;
 #include<cstdio>
#include<cstdlib>
#include<cstring>
#include<iostream>
#include<queue>
using namespace std;
int s[][][];
int vis[][][];
int r[]= {-,,,,,};
int c[]= {,,-,,,};
int h[]= {,,,,,-};
int ei,ej,ek;
struct node
{
int a,b,c;
int step;
};
node p,q;
void getit(int I,int J,int K)//输入并处理
{
char ch;
int i,j,k;
for(k=; k<K; k++)
{
for(i=; i<I; i++)
{
for(j=; j<J; j++)
{
scanf("%c",&ch);
if(ch=='.')
s[i][j][k]=-;
else if(ch=='E')
{
ei=i;
ej=j;
ek=k;
}
else if(ch=='S')
s[i][j][k]=;
}
getchar();
}
getchar();
}
}
void bfs(int ai,int aj, int ak,int step)//简单BFS
{
queue<node>que;
vis[ai][aj][ak]=;
int t;
p.a=ai;
p.b=aj;
p.c=ak;
p.step=step;
que.push(p);
while(!que.empty())
{
p=que.front();
que.pop();
for(t=; t<; t++)
{
q.a=p.a+r[t];
q.b=p.b+c[t];
q.c=p.c+h[t];
q.step=p.step+;
if(s[q.a][q.b][q.c]&&!vis[q.a][q.b][q.c])
{
if(s[q.a][q.b][q.c]==)
{
printf("Escaped in %d minute(s).\n",q.step);
return ;
}
que.push(q);
vis[q.a][q.b][q.c]=;
}
}
}
printf("Trapped!\n");
}
int main()
{ int I,J,K;
while(scanf("%d %d %d",&K,&I,&J)&&(I||J||K))
{
getchar();
memset(s,,sizeof(s));//置空
memset(vis,,sizeof(vis));
getit(I+,J+,K+);
bfs(ei,ej,ek,);
}
return ;
}

Dungeon Master(poj 2251)的更多相关文章

  1. Dungeon Master (POJ - 2251)(BFS)

    转载请注明出处: 作者:Mercury_Lc 地址:https://blog.csdn.net/Mercury_Lc/article/details/82693907 题目链接 题解:三维的bfs,一 ...

  2. POJ 2251 Dungeon Master(地牢大师)

    p.MsoNormal { margin-bottom: 10.0000pt; font-family: Tahoma; font-size: 11.0000pt } h1 { margin-top: ...

  3. POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索)

    POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索) Description You ar ...

  4. POJ.2251 Dungeon Master (三维BFS)

    POJ.2251 Dungeon Master (三维BFS) 题意分析 你被困在一个3D地牢中且继续寻找最短路径逃生.地牢由立方体单位构成,立方体中不定会充满岩石.向上下前后左右移动一个单位需要一分 ...

  5. 【POJ - 2251】Dungeon Master (bfs+优先队列)

    Dungeon Master  Descriptions: You are trapped in a 3D dungeon and need to find the quickest way out! ...

  6. POJ 2251 Dungeon Master(3D迷宫 bfs)

    传送门 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 28416   Accepted: 11 ...

  7. POJ 2251 Dungeon Master (非三维bfs)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 55224   Accepted: 20493 ...

  8. 【POJ 2251】Dungeon Master(bfs)

    BUPT2017 wintertraining(16) #5 B POJ - 2251 题意 3维的地图,求从S到E的最短路径长度 题解 bfs 代码 #include <cstdio> ...

  9. POJ 2251 Dungeon Master(多层地图找最短路 经典bfs,6个方向)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 48380   Accepted: 18252 ...

随机推荐

  1. Delphi TFindDialog TReplaceDialog对话框在Memo中的使用

    Delphi TFindDialog TReplaceDialog对话框的使用 下载地址1: http://download.csdn.net/detail/teststudio/6408383   ...

  2. 栈的链式存储 - API实现

    基本概念 其它概念详情參看前一篇博文:栈的顺序存储 - 设计与实现 - API实现 这里也是运用了链表的链式存储API高速实现了栈的API. 代码: // linkstack.h // 链式存储栈的A ...

  3. 树莓派做AP发射wifi(RTL8188CUS芯片) 分类: shell ubuntu Raspberry Pi 2014-11-29 01:25 822人阅读 评论(0) 收藏

    最近在做一个项目,需要用树莓派作为AP发射wifi,对比cubieboard,树莓派的配置容易得多,而且支持也更多. 较为官方的介绍配置为无线热点的文章莫过于这一篇<RPI-Wireless-H ...

  4. android 34 ListView进阶

    public View getView(int position, View convertView, ViewGroup parent) {////convertView是一个缓存,每次返回一个la ...

  5. ASP.NET MVC 第五回 ActionResult的其它返回值

    我们上边所看到的Action都是return View();我们可以看作这个返回值用于解析一个aspx文件.而它的返回类型是ActionResult如 public ActionResult Inde ...

  6. jquery几个常用的demo

    新建两个页面.一个叫做  ---- demo1.js------- 一个叫做 ----- demo1.html----- 代码分别如下 <!DOCTYPE html> <html l ...

  7. eclipse中更改默认编码格式

    更改过程如下: (1)window->preferences->general->content Types, 选中java class file修改default encoding ...

  8. IOS开发网络篇之──ASIHTTPRequest详解

    目录 目录 发起一个同步请求 创建一个异步请求 队列请求 请求队列上下文 ASINetworkQueues, 它的delegate提供更为丰富的功能 取消异步请求 安全的内存回收建议 向服务器端上传数 ...

  9. Notification和KVO有什么不同

    Notification是推送通知,我们可以建立一个通知中心,存放创建多个通知,在不同的地方在需要的时候push调用和KVO不同的是,KVO是键值观察,只能观察一个值,这就是区别

  10. gulp安装

    1. npm install gulp -g    全局安装  npm install gulp --save-dev  安装文件内,纪录于package.json     接著安装插件,完成下列任务 ...