Dungeon Master
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 48380   Accepted: 18252

Description

You are trapped in a 3D dungeon and need to find the quickest way out! The dungeon is composed of unit cubes which may or may not be filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze is surrounded by solid rock on all sides.

Is an escape possible? If yes, how long will it take?

Input

The input consists of a number of dungeons. Each dungeon description starts with a line containing three integers L, R and C (all limited to 30 in size).

L is the number of levels making up the dungeon.

R and C are the number of rows and columns making up the plan of each level.

Then there will follow L blocks of R lines each containing C characters. Each character describes one cell of the dungeon. A cell full of rock is indicated by a '#' and empty cells are represented by a '.'. Your starting position is indicated by 'S' and the exit by the letter 'E'. There's a single blank line after each level. Input is terminated by three zeroes for L, R and C.

Output

Each maze generates one line of output. If it is possible to reach the exit, print a line of the form

Escaped in x minute(s).

where x is replaced by the shortest time it takes to escape.

If it is not possible to escape, print the line

Trapped!

Sample Input

3 4 5
S....
.###.
.##..
###.# #####
#####
##.##
##... #####
#####
#.###
####E 1 3 3
S##
#E#
### 0 0 0

Sample Output

Escaped in 11 minute(s).
Trapped!

Source

跟平常的bfs问题的区别就是方向有6个

#include<cstdio>
#include<string>
#include<cstdlib>
#include<cmath>
#include<iostream>
#include<cstring>
#include<set>
#include<queue>
#include<algorithm>
#include<vector>
#include<map>
#include<cctype>
#include<stack>
#include<sstream>
#include<list>
#include<assert.h>
#include<bitset>
#include<numeric>
#define max_v 35
using namespace std;
int dir[][]={{,,},{,,},{,,-},{,-,},{,,},{-,,}};//6个方向 东,南,西,北,上,下
char G[max_v][max_v][max_v];
int vis[max_v][max_v][max_v];
int sx,sy,sz,fx,fy,fz;
int n,m,k;
int ans;
struct node
{
int x,y,z;
int step;
};
bool check(node a)//检查该点合法性
{
if(a.x<||a.x>=n||a.y<||a.y>=m||a.z<||a.z>=k)
return false;
else if(G[a.z][a.x][a.y]=='#')
return false;
else if(vis[a.z][a.x][a.y])
return false;
else
return true;
}
void bfs(int x,int y,int z)
{
queue<node> q;
node p,next; p.x=x;
p.y=y;
p.z=z;
p.step=; q.push(p); while(!q.empty())
{
p=q.front();
q.pop(); if(p.x==fx&&p.y==fy&&p.z==fz)
{
ans=p.step;
return ;
} for(int i=;i<;i++)
{
next.x=p.x+dir[i][];
next.y=p.y+dir[i][];
next.z=p.z+dir[i][]; if(check(next))
{
vis[next.z][next.x][next.y]=;
next.step=p.step+;
q.push(next);
} }
}
}
int main()
{
while(~scanf("%d %d %d",&k,&n,&m))
{
if(n==&&m==&&k==)
break; for(int z=;z<k;z++)
{
for(int i=;i<n;i++)
{
scanf("%s",G[z][i]);
for(int j=;j<m;j++)
{
if(G[z][i][j]=='S')
sx=i,sy=j,sz=z;
else if(G[z][i][j]=='E')
fx=i,fy=j,fz=z;
}
}
} memset(vis,,sizeof(vis));
ans=-; bfs(sx,sy,sz); if(ans==-)
printf("Trapped!\n");
else
printf("Escaped in %d minute(s).\n",ans);
}
return ;
}

POJ 2251 Dungeon Master(多层地图找最短路 经典bfs,6个方向)的更多相关文章

  1. POJ 2251 Dungeon Master --- 三维BFS(用BFS求最短路)

    POJ 2251 题目大意: 给出一三维空间的地牢,要求求出由字符'S'到字符'E'的最短路径,移动方向可以是上,下,左,右,前,后,六个方向,每移动一次就耗费一分钟,要求输出最快的走出时间.不同L层 ...

  2. POJ 2251 Dungeon Master(地牢大师)

    p.MsoNormal { margin-bottom: 10.0000pt; font-family: Tahoma; font-size: 11.0000pt } h1 { margin-top: ...

  3. POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索)

    POJ 2251 Dungeon Master /UVA 532 Dungeon Master / ZOJ 1940 Dungeon Master(广度优先搜索) Description You ar ...

  4. POJ.2251 Dungeon Master (三维BFS)

    POJ.2251 Dungeon Master (三维BFS) 题意分析 你被困在一个3D地牢中且继续寻找最短路径逃生.地牢由立方体单位构成,立方体中不定会充满岩石.向上下前后左右移动一个单位需要一分 ...

  5. BFS POJ 2251 Dungeon Master

    题目传送门 /* BFS:这题很有意思,像是地下城,图是立体的,可以从上张图到下一张图的对应位置,那么也就是三维搜索,多了z坐标轴 */ #include <cstdio> #includ ...

  6. poj 2251 Dungeon Master

    http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submis ...

  7. POJ 2251 Dungeon Master (三维BFS)

    题目链接:http://poj.org/problem?id=2251 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total S ...

  8. POJ 2251 Dungeon Master(3D迷宫 bfs)

    传送门 Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 28416   Accepted: 11 ...

  9. POJ 2251 Dungeon Master (非三维bfs)

    Dungeon Master Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 55224   Accepted: 20493 ...

随机推荐

  1. css points

    <style type="text/css" rel="stylesheet">.a{ width:500px; height:400px;对放置图 ...

  2. TensorFlow分布式部署【多机多卡】

    让TensorFlow们飞一会儿 前一篇文章说过了TensorFlow单机多卡情况下的分布式部署,毕竟,一台机器势单力薄,想叫兄弟们一起来算神经网络怎么办?我们这次来介绍一下多机多卡的分布式部署. 其 ...

  3. Spark2.x详解

    一.概述 Apache Spark 是一个快速的, 多用途的集群计算系统. 它提供了 Java, Scala, Python 和 R 的高级 API,以及一个支持通用的执行图计算的优化过的引擎. 它还 ...

  4. 封装一个 TopBarBaseActivity

    什么是快速开发嘞,看这个效果 然而我只用了这么几行代码: activity_main.xml 里面什么也没有! 其实说白了哈,就是我把 TopBar 封装在 TopBarBaseActivity 里面 ...

  5. linux 链接命令

    ln link /bin/ln -s 创建软链接ln -s [原文件] [链接文件] 软链接 ln -s /etc/issue /tmp/issue.soft硬链接ln /etc/issue /tmp ...

  6. Ext根据条件显示隐藏列

    Ext根据条件显示隐藏列 写在ExtonReady函数里面,并在表格成功渲染之后,可以添加判断是否隐藏或者显示某一列 /* 判断是否显示版本号一列 */ var showVersionFlag = ' ...

  7. Oracle EBS AR 客户取数SQL

    SELECT acct.cust_account_id, acct.party_id, acct.account_number, party.party_name, lkp1.meaning part ...

  8. 原生java调用webservice的方法,不用生成客户端代码

    原生java调用webservice的方法,不用生成客户端代码 2015年10月29日 16:46:59 阅读数:1455 <span style="font-family: Aria ...

  9. 将DataRow赋值给model中同名属性

    /// <summary> /// 将DataRow赋值给model中同名属性 /// </summary> /// <typeparam name="T&qu ...

  10. POST请求的forHTTPHeaderField

    POST请求的forHTTPHeaderField 也许你的iOS项目中使用了AFNetworking2.0,或者是ASIHTTPRequest,对于http中POST请求的操作,你用了他们提供的现成 ...