MessageQueue 相关概念
/**
* Implements a thread-local storage, that is, a variable for which each thread
* has its own value. All threads share the same {@code ThreadLocal} object,
* but each sees a different value when accessing it, and changes made by one
* thread do not affect the other threads. The implementation supports
* {@code null} values.
*
* @see java.lang.Thread
* @author Bob Lee
*/
public class ThreadLocal<T>
/**
* Class used to run a message loop for a thread. Threads by default do
* not have a message loop associated with them; to create one, call
* {@link #prepare} in the thread that is to run the loop, and then
* {@link #loop} to have it process messages until the loop is stopped.
public final class Looper
/**
*
* Defines a message containing a description and arbitrary data object that can be
* sent to a {@link Handler}. This object contains two extra int fields and an
* extra object field that allow you to not do allocations in many cases.
*
* While the constructor of Message is public, the best way to get
* one of these is to call {@link #obtain Message.obtain()} or one of the
* {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull
* them from a pool of recycled objects.</p>
*/
public final class Message implements Parcelable
/**
* Low-level class holding the list of messages to be dispatched by a
* {@link Looper}. Messages are not added directly to a MessageQueue,
* but rather through {@link Handler} objects associated with the Looper.
*
* <p>You can retrieve the MessageQueue for the current thread with
* {@link Looper#myQueue() Looper.myQueue()}.
*/
public final class MessageQueue
/**
* A Handler allows you to send and process {@link Message} and Runnable
* objects associated with a thread's {@link MessageQueue}. Each Handler
* instance is associated with a single thread and that thread's message
* queue. When you create a new Handler, it is bound to the thread /
* message queue of the thread that is creating it -- from that point on,
* it will deliver messages and runnables to that message queue and execute
* them as they come out of the message queue.
public class Handler
MessageQueue 相关概念的更多相关文章
- Android消息处理机制(Handler、Looper、MessageQueue与Message)
Android是消息驱动的,实现消息驱动有几个要素: 消息的表示:Message 消息队列:MessageQueue 消息循环,用于循环取出消息进行处理:Looper 消息处理,消息循环从消息队列中取 ...
- IDDD 实现领域驱动设计-上下文映射图及其相关概念
上一篇:<IDDD 实现领域驱动设计-理解限界上下文> 距离上一篇有几天时间了,<实现领域驱动设计>第三章的内容都是围绕一个词-上下文映射图,我大概断断续续看了几天,总共看了两 ...
- 微软 消息队列 MessageQueue 简单使用
1.在服务电脑上打开 消息队列 ①进入控制面板>程序>启用或关闭windows功能 ②将需要的勾选(我自己全选了哈哈哈) ③我的电脑 右键 打开管理 见到消息队列 在专用队列上新建专用队列 ...
- [原创]java WEB学习笔记105:Spring学习---AOP介绍,相关概念,使用AOP,利用 方法签名 编写 AspectJ 切入点表达式
本博客的目的:①总结自己的学习过程,相当于学习笔记 ②将自己的经验分享给大家,相互学习,互相交流,不可商用 内容难免出现问题,欢迎指正,交流,探讨,可以留言,也可以通过以下方式联系. 本人互联网技术爱 ...
- Handler+ExecutorService(线程池)+MessageQueue模式+缓存模式
android线程池的理解,晚上在家无事 预习了一下android异步加载的例子,也学习到了一个很重要的东东 那就是线程池+缓存 下面看他们的理解.[size=1.8em]Handler+Runna ...
- (转)Android消息处理机制(Handler、Looper、MessageQueue与Message)
转自 http://www.cnblogs.com/angeldevil/p/3340644.html Android消息处理机制(Handler.Looper.MessageQueue与Messag ...
- Android多线程分析之四:MessageQueue的实现
Android多线程分析之四:MessageQueue的实现 罗朝辉 (http://www.cnblogs.com/kesalin/) CC 许可,转载请注明出处 在前面两篇文章<Androi ...
- C#并行编程-相关概念
菜鸟初步学习,不对的地方请大神指教,参考<C#并行编程高级教程.pdf> 目录 C#并行编程-相关概念 C#并行编程-Parallel C#并行编程-Task C#并行编程-并发集合 C# ...
- 讲讲Handler+Looper+MessageQueue 关系
Handler+Looper+MessageQueue这三者的关系其实就是Android的消息机制.这块内容相比开发人员都不陌生,在面试中,或者日常开发中都会碰到,今天就来讲这三者的关系. 概述: H ...
随机推荐
- Debatching(Splitting) XML Message in Orchestration using DefaultPipeline - BizTalk 2010
Debatching(Splitting) XML Message in Orchestration using DefaultPipeline - BizTalk 2010 In this po ...
- #18 turtle模块
前言 这一节继续记录模块,本节将记录Python中一个非常重要的画图模块——turtle,Here we go! 一.turtle模块 turtle(海龟)模块是Python中强大的内置画图模块,可以 ...
- httpd配置文件httpd.conf规则说明和一些基本指令
apache httpd系列文章:http://www.cnblogs.com/f-ck-need-u/p/7576137.html 本文主要介绍的是httpd的配置文件,包括一些最基本的指令.配置规 ...
- Keepalived原理与实战精讲
什么是Keepalived呢,keepalived观其名可知,保持存活,在网络里面就是保持在线了,也就是所谓的高可用或热备,用来防止单点故障(单点故障是指一旦某一点出现故障就会导致整个系统架构的不可用 ...
- 如何简单快速的修改Bootstrap
Bootstrap并不是单单意味着HTML/CSS界面框架,更确切的说,它改变了整个游戏规则.这个囊括了应有尽有的代码框架使得许多应用和网站的设计开发变得简便许多,而且它将大量的HTML框架普及成了产 ...
- soapUI工具使用方法、简介、接口测试
一.soapUI简介 SOAP: WebService通过Http协议发送请求和接收结果时,发送的请求内容和结果内容都采用XML格式封装,并增加了一些特定的HTTP消息头,以说明HTTP消息头的内容格 ...
- java Future用法和意义一句话击破
在并发编程时,一般使用runnable,然后扔给线程池完事,这种情况下不需要线程的结果. 所以run的返回值是void类型. 如果是一个多线程协作程序,比如菲波拉切数列,1,1,2,3,5,8...使 ...
- What is The Rule of Three?
Question: What does copying an object mean? What are the copy constructor and the copy assignment op ...
- javascript之揭示模式
一.该模式优缺点1.优点:该模式可以使脚本语法更加一致,在模块代码底部,它很容易指出哪些函数和变量可以被公开访问,从而改善可读性. 2.缺点:如果一个私有函数引用一个公有函数,公有函数是不能被覆盖的. ...
- userDefineFunc.js
var scareMe = function(){ console.log("cynthia") scareMe = function(){ console.log("w ...