Chapter 1:Create You First 3D Scene With Three.js
1,各浏览器对WebGL的支持

手机浏览器对WebGL的支持:

书的源码:https://github.com/josdirksen/learning-threejs
第一次用浏览器打开代码可能无法正常显示,好像要对浏览器做一些设置额。
创建第一个3D场景包括这几样东西:

<!DOCTYPE html> <html> <head>
<title>Example 01.06 - Screen size change</title>
<script type="text/javascript" src="../libs/three.js"></script>
<script type="text/javascript" src="../libs/stats.js"></script>//shows the frames per second(fps) for animation
<script type="text/javascript" src="../libs/dat.gui.js"></script>//allows you to very easily create a simple user interface component that can change variables in your code
<style>
body {
/* set margin to 0 and overflow to hidden, to go fullscreen */
margin: 0;
overflow: hidden;
}
</style>
</head>
<body> <div id="Stats-output">
</div>
<!-- Div which will hold the Output -->
<div id="WebGL-output">
</div> <!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript"> var camera;
var scene;
var renderer; // once everything is loaded, we run our Three.js stuff.
function init() {
var stats = initStats(); // create a scene, that will hold all our elements such as objects, cameras and lights.
scene = new THREE.Scene(); // create a camera, which defines where we're looking at. 第一个参数是摄像机的角度,其他因素不变的情况下角度越大,看到的场景越小,第二个是场景的比例,第三个是near,第四个是far我们能看到的是near和far之间的内容
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000); // create a render and set the size
renderer = new THREE.WebGLRenderer(); renderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMapEnabled = true;//默认是不开启阴影效果的,如果要显示阴影在这里要把它设为true; // create the ground plane
var planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1);//创建一个长为60,宽为20的长方形,后面那两个参数是可选的,分别为widthsegements,heightsegements
var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});//设置材质,并初始化材质颜色
var plane = new THREE.Mesh(planeGeometry, planeMaterial); //把二者合并为一个mesh对象
plane.receiveShadow = true;//接收阴影 // rotate and position the plane
plane.rotation.x = -0.5 * Math.PI;
plane.position.x = 15;
plane.position.y = 0;
plane.position.z = 0; // add the plane to the scene
scene.add(plane); // create a cube
var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);//新建一个立方体,参数为width,height,depth,后面还有三个可选参数,分别为widthsegments,heightsegments,depthsegments
var cubeMaterial = new THREE.MeshLambertMaterial({color: 0xff0000});
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.castShadow = true; // position the cube
cube.position.x = -4;
cube.position.y = 3;
cube.position.z = 0; // add the cube to the scene
scene.add(cube); var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);//SphereGeometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength)
var sphereMaterial = new THREE.MeshLambertMaterial({color: 0x7777ff});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
// position the sphere
sphere.position.x = 20;
sphere.position.y = 0;
sphere.position.z = 2;
sphere.castShadow = true;
// add the sphere to the scene
scene.add(sphere);
// position and point the camera to the center of the scene
camera.position.x = -30;
camera.position.y = 40;
camera.position.z = 30;
camera.lookAt(scene.position);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x0c0c0c);
scene.add(ambientLight);
// add spotlight for the shadows
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-40, 60, -10);
spotLight.castShadow = true;
scene.add(spotLight);
// add the output of the renderer to the html element
document.getElementById("WebGL-output").appendChild(renderer.domElement);
// call the render function
var step = 0;
var controls = new function () {
this.rotationSpeed = 0.02;
this.bouncingSpeed = 0.03;
};
var gui = new dat.GUI();
gui.add(controls, 'rotationSpeed', 0, 0.5);
gui.add(controls, 'bouncingSpeed', 0, 0.5);
render();
function render() {
stats.update();
// rotate the cube around its axes
cube.rotation.x += controls.rotationSpeed;
cube.rotation.y += controls.rotationSpeed;
cube.rotation.z += controls.rotationSpeed;
// bounce the sphere up and down
step += controls.bouncingSpeed;
sphere.position.x = 20 + ( 10 * (Math.cos(step)));
sphere.position.y = 2 + ( 10 * Math.abs(Math.sin(step)));
// render using requestAnimationFrame
requestAnimationFrame(render);
renderer.render(scene, camera);
}
function initStats() {
var stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
// Align top-left
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.getElementById("Stats-output").appendChild(stats.domElement);
return stats;
}
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.onload = init;
// listen to the resize events
window.addEventListener('resize', onResize, false);
</script>
</body>
</html>
Chapter 1:Create You First 3D Scene With Three.js的更多相关文章
- WPF: Creation of Text Labels for 3D Scene
原文:WPF: Creation of Text Labels for 3D Scene 转载:http://www.codeproject.com/KB/WPF/WPF_Text3D.aspx Do ...
- 泡泡一分钟:Project AutoVision - Localization and 3D Scene Perception for an Autonomous Vehicle with a Multi-Camera System
Project AutoVision - Localization and 3D Scene Perception for an Autonomous Vehicle with a Multi-Cam ...
- 网页3D效果库Three.js初窥
网页3D效果库Three.js初窥 背景 一直想研究下web页面的3D效果,最后选择了一个比较的成熟的框架Three.js下手 ThreeJs官网 ThreeJs-github; 接下来我会陆续翻译 ...
- 网页3D效果库Three.js学习[二]-了解照相机
camera 上篇大致了解了three.js ,并可以创建一个简单的可动的立方体.下来我们着重了解下camera (照相机),照相机其实就是视角,就像你的眼睛.Three.js有两种不同的相机模式:直 ...
- [Tools] Create a Simple CLI Tool in Node.js with CAC
Command-line tools can help you with all sorts of tasks. This lesson covers the very basics of setti ...
- javascript 3d网页 示例 ( three.js 初探 七)
1 完整代码下载 https://pan.baidu.com/s/1JJyVcP2KqXsd5G6eaYpgHQ 提取码 3fzt (压缩包名: 2020-4-5-demo.zip) 2 图片展示 3 ...
- 3D视觉差---原生js+css
<!doctype html> <html> <head> <meta http-equiv="Content-Type" content ...
- 3d标签云(JS版)
http://www.miaov.com/miaov_demo/3dLable/miaov_demo.html http://www.lijian.net/p/windstagball/index.h ...
- [Most.js] Create Streams From Single Values With Most.js
Most provides many means for creating streams, the simplest of which is the offunction. In this less ...
随机推荐
- TI AM335x ARM Cortex-A8工业级核心板,工业网关、工业HMI等用户首选
创龙科技近期推出了ti AM335x ARM Cortex-A8工业级核心板,它拥有高性能.低功耗.低成本.接口丰富等优势,成为了工业网关.工业HMI等用户的首要选择.另外,核心板采用邮票孔连接方式, ...
- P7323-[WC2021]括号路径【并查集,启发式合并】
正题 题目链接:https://www.luogu.com.cn/problem/P7323 题目大意 给出\(n\)个点的一张有向图.每个边\((u,v,w)\)表示\(u->v\)有一个类型 ...
- P3793-由乃救爷爷【分块,ST表】
正题 题目链接:https://www.luogu.com.cn/problem/P3793 题目大意 给出\(n\)个数字的一个序列\(m\)次询问区间最大值 保证数据随机 \(1\leq n,m\ ...
- 前端规范之JS代码规范(ESLint + Prettier)
代码规范是软件开发领域经久不衰的话题,几乎所有工程师在开发过程中都会遇到或思考过这一问题.而随着前端应用的大型化和复杂化,越来越多的前端团队也开始重视代码规范.同样,前段时间,笔者所在的团队也开展了一 ...
- 深度学习--GAN学习笔记
生成模型 WGAN Blog GAN 推荐学习网站 生成模型 什么是生成模型? GMM: 用来做聚类,(非监督学习) NB(朴素贝叶斯):(监督学习,可以用来做垃圾邮件分类) Logistics 回归 ...
- Java MD5和SHA256等常用加密算法
前言 我们在做java项目开发的时候,在前后端接口分离模式下,接口信息需要加密处理,做签名认证,还有在用户登录信息密码等也都需要数据加密.信息加密是现在几乎所有项目都需要用到的技术,身份认证.单点登陆 ...
- Ubuntu 20.04上安装MySQL教程,ubuntu安装mysql
在Ubuntu 20.04上安装MySQL教程 先决条件 确保您以具有sudo特权的用户身份登录. 在Ubuntu上安装MySQL 在撰写本文时,Ubuntu存储库中可用的MySQL的最新版本是MyS ...
- VirtualBox上安装Debian10个人备忘笔记
准备 VirtualBox 下载链接:Downloads – Oracle VM VirtualBox,下载完成后安装即可. Debian 下载链接:通过 HTTP/FTP 下载 Debian CD/ ...
- Python简单爬取图书信息及入库
课堂上老师布置了一个作业,如下图所示: 就是简单写一个借书系统. 大概想了一下流程,登录-->验证登录信息-->登录成功跳转借书界面-->可查看自己的借阅书籍以及数量... 登录可以 ...
- python os.walk处理树状目录结构的文件
在项目工作中,时常需要用到处理文件的方法,尤其是在windows环境下的树状目录结构 os.walk恰好能完美的处理这种树状目录结构文件,能高效地帮助我们得到我们需要处理的文件 目录结构: Deskt ...