AAC V.S. MP3

http://en.wikipedia.org/wiki/Advanced_Audio_Coding#AAC.27s_improvements_over_MP3

AAC patent lisense FAQ:

http://www.vialicensing.com/licensing/aac-faq.aspx

you may need a license(with a charge once and for all, $1000-$1500 ) but usually no fees, exept that when end user products are(/contain?) encoders/decoders.

OpenSL ES Overview:

$(NDK_ROOT)/docs/opensles/index.html

Decode audio to PCM

Note: this feature is available at API level 14 and higher.

A standard audio player plays back to an audio device, and the data sink is specified as an output mix. However, as an Android extension, an audio player instead acts as a decoder if the data source is specified as a URI or Android file descriptor data locator with MIME data format, and the data sink is an Android simple buffer queue data locator with PCM data format.

This feature is primarily intended for games to pre-load their audio assets when changing to a new game level, similar to android.media.SoundPool.

The application should initially enqueue a set of empty buffers to the Android simple buffer queue, which will be filled with PCM data. The Android simple buffer queue callback is invoked after each buffer is filled. The callback handler should process the PCM data, re-enqueue the now-empty buffer, and then return. The application is responsible for keeping track of decoded buffers; the callback parameter list does not include sufficient information to indicate which buffer was filled or which buffer to enqueue next.

The end of stream is determined implicitly by the data source. At the end of stream a SL_PLAYEVENT_HEADATEND event is delivered. The Android simple buffer queue callback will no longer be called after all consumed data is decoded.

The sink's PCM data format typically matches that of the encoded data source with respect to sample rate, channel count, and bit depth. However, the platform implementation is permitted to decode to a different sample rate, channel count, or bit depth. There is a provision to detect the actual PCM format; see section "Determining the format of decoded PCM data via metadata" below.

Decode to PCM supports pause and initial seek. Volume control, effects, looping, and playback rate are not supported.

Depending on the platform implementation, decoding may require resources that cannot be left idle. Therefore it is not recommended to starve the decoder by failing to provide a sufficient number of empty PCM buffers, e.g. by returning from the Android simple buffer queue callback without enqueueing another empty buffer. The result of decoder starvation is unspecified; the implementation may choose to either drop the decoded PCM data, pause the decoding process, or in severe cases terminate the decoder.

OpenSL ES API docs:

$(NDK_ROOT)/docs/opensles/OpenSL_ES_Specification_1.0.1.pdf

Samples:

$(NDK_ROOT)/samples/NativeAudio

ADTS header (http://wiki.multimedia.cx/index.php?title=ADTS):

Letter Length (bits) Description
A 12 syncword 0xFFF, all bits must be 1
B 1 MPEG Version: 0 for MPEG-4, 1 for MPEG-2
C 2 Layer: always 0
D 1 protection absent, Warning, set to 1 if there is no CRC and 0 if there is CRC
E 2 profile, the MPEG-4 Audio Object Type minus 1
F 4 MPEG-4 Sampling Frequency Index (15 is forbidden)
G 1 private stream, set to 0 when encoding, ignore when decoding
H 3 MPEG-4 Channel Configuration (in the case of 0, the channel configuration is sent via an inband PCE)
I 1 originality, set to 0 when encoding, ignore when decoding
J 1 home, set to 0 when encoding, ignore when decoding
K 1 copyrighted stream, set to 0 when encoding, ignore when decoding
L 1 copyright start, set to 0 when encoding, ignore when decoding
M 13 frame length, this value must include 7 or 9 bytes of header length: FrameLength = (ProtectionAbsent == 1 ? 7 : 9) + size(AACFrame)
O 11 Buffer fullness
P 2 Number of AAC frames (RDBs) in ADTS frame minus 1, for maximum compatibility always use 1 AAC frame per ADTS frame
Q 16 CRC if protection absent is 0 

AAC decoding test sample (decoding only):

https://android.googlesource.com/platform/frameworks/wilhelm/+/master/tests/examples/slesTestDecodeAac.cpp

AAC encoding (offline):

https://trac.ffmpeg.org/wiki/Encode/AAC

AAC profile suitable for streaming:

HE-AACv1(AAC+) / HE-AACv2( enhanced-AAC+)

http://en.wikipedia.org/wiki/High_Efficiency_Advanced_Audio_Coding

[工作记录] Android OpenSL ES: references & AAC related的更多相关文章

  1. [工作记录] Android OpenGL ES: non-square texture - continue

    previous: [工作记录] Android OpenGL ES 2.0: square texture not supported on some device recently I found ...

  2. [工作记录] Android OpenGL ES 2.0: square texture not supported on some device

    npot texture: non-power-of-two texture.rectangle texture: non-square (height != wdith) 在测试Samsumg Ga ...

  3. Android OpenSL ES 开发:Android OpenSL 介绍和开发流程说明

    一.Android OpenSL ES 介绍 OpenSL ES (Open Sound Library for Embedded Systems)是无授权费.跨平台.针对嵌入式系统精心优化的硬件音频 ...

  4. Android OpenSL ES 开发:Android OpenSL 录制 PCM 音频数据

    一.实现说明 OpenSL ES的录音要比播放简单一些,在创建好引擎后,再创建好录音接口基本就可以录音了.在这里我们做的是流式录音,所以需要用至少2个buffer来缓存录制好的PCM数据,这里我们可以 ...

  5. Android OpenSL ES 开发:OpenSL ES利用SoundTouch实现PCM音频的变速和变调

    缘由 OpenSL ES 学习到现在已经知道 OpenSL ES 不仅能播放和录制PCM音频数据,还能改变声音大小.设置左声道或右声道播放.还能变速播放,可谓是播放音频的王者.但是变速有一点不好的就是 ...

  6. Android OpenSL ES 开发:使用 OpenSL 播放 PCM 数据

    OpenSL ES 是基于NDK也就是c语言的底层开发音频的公开API,通过使用它能够做到标准化, 高性能,低响应时间的音频功能实现方法. 这次是使用OpenSL ES来做一个音乐播放器,它能够播放m ...

  7. OpenSL ES: OpenSL ES 简介

    1. OpenSL ES 是什么 OpenSL ES (Open Sound Library for Embedded Systems)是无授权费.跨平台.针对嵌入式系统精心优化的硬件音频加速API. ...

  8. Android音视频学习第7章:使用OpenSL ES进行音频解码

    /* * *这里使用了transcode-1.1.7对wav文件进行解码.然后使用opensl es进行播放 * */ //用到的变量和结构体 WAV wav; //wav文件指针 SLObjectI ...

  9. Android 音视频深入 十四 FFmpeg与OpenSL ES 播放mp3音乐,能暂停(附源码下载)

    项目地址https://github.com/979451341/FFmpegOpenslES 这次说的是FFmpeg解码mp3,数据给OpenSL ES播放,并且能够暂停. 1.创建引擎 slCre ...

随机推荐

  1. 【转】CSS white-space 属性

    定义和用法 white-space 属性设置如何处理元素内的空白. 这个属性声明建立布局过程中如何处理元素中的空白符.值 pre-wrap 和 pre-line 是 CSS 2.1 中新增的. 默认值 ...

  2. VPN连接失败

    连接VPN是总提示 本来我以为是VPN服务器的问题,可是别人就能连接成功,所以只能是我自己机子的问题.后来检查了一下连接属性,终于发现了问题: 这里“允许使用这些协议”应该是处于选中状态,而我的属性里 ...

  3. js8月-4号,,思想

    1.js使用观察者模式,做异步编程.面向事件编程. 2.事件执行 (1)用户触发事件(2)定时执行 作业:选项卡,导航栏.

  4. C# A窗口内容显示在B窗口中的方法

    HeScripts script = new HeScripts(); //A窗口中实例化B窗口 string okscripts = "test"; //设置字段内容 scrip ...

  5. masterha_check_repl报错汇总

    [root@DBMysql ~]#masterha_check_repl --conf=/etc/masterha/app1.cnf 导致如下报错的原因主要有两类: 1.mysql的安装时用源码安装, ...

  6. angularjs2 学习笔记(六) Form

    Angular 2 Form表单 在angular2 form表单中我们需要了解表单数据绑定.数据验证.数据提交等内容,在下面的示例中并没有实际提交到后台,这部分内容在今后webapi中加以练习. 表 ...

  7. Linux中JDK环境变量的配置

    在JDK安装好以后,需要进行环境变量的配置 配置目录   /etc/profile 在这个文件的末尾追加 JAVA_HOME=/home/j2sdk1.4.2_11PATH=$PATH:/home/j ...

  8. DB2中的转义字符

    1.数据库脚本 )); ,'20%'); ,'OLIVER_QIN'); ,'AA''') 2.以下是DB2的转义字符 2.1 对“%”的转义 SELECT * FROM OLIVER_11 WHER ...

  9. python中的多继承

    python和C++一样,支持多继承.概念虽然容易,但是困难的工作是如果子类调用一个自身没有定义的属性,它是按照何种顺序去到父类寻找呢,尤其是众多父类中有多个都包含该同名属性. class P1 #( ...

  10. [转]Ubuntu中root用户和user用户的相互切换

    [转]Ubuntu中root用户和user用户的相互切换 http://www.cnblogs.com/weiweiqiao99/archive/2010/11/10/1873761.html Ubu ...