C# 调用继电器api usb_relay_device.dll 代码封装

usb_relay_device.dll 为C++编写

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text; namespace USBRelayTest
{
public class UsbRelayDeviceHelper
{
/// <summary>
/// Init the USB Relay Libary
/// </summary>
/// <returns>This function returns 0 on success and -1 on error.</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_init", CallingConvention = CallingConvention.Cdecl)]
public static extern int Init(); /// <summary>
/// Finalize the USB Relay Libary.
/// This function frees all of the static data associated with
/// USB Relay Libary. It should be called at the end of execution to avoid
/// memory leaks.
/// </summary>
/// <returns>This function returns 0 on success and -1 on error.</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_exit", CallingConvention = CallingConvention.Cdecl)]
public static extern int Exit(); /// <summary>
/// Enumerate the USB Relay Devices.
/// </summary>
/// <returns></returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_enumerate", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr usb_relay_device_enumerate();
public static UsbRelayDeviceInfo Enumerate()
{
IntPtr x = UsbRelayDeviceHelper.usb_relay_device_enumerate();
UsbRelayDeviceInfo a = (UsbRelayDeviceInfo)Marshal.PtrToStructure(x, typeof(UsbRelayDeviceInfo));
return a;
} /// <summary>
/// Free an enumeration Linked List
/// </summary>
/// <param name="deviceInfo"></param>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_free_enumerate", CallingConvention = CallingConvention.Cdecl)]
public static extern void FreeEnumerate(UsbRelayDeviceInfo deviceInfo); /// <summary>
/// Open device that serial number is serialNumber
/// </summary>
/// <param name="serialNumber"></param>
/// <param name="stringLength"></param>
/// <returns>This funcation returns a valid handle to the device on success or NULL on failure.</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_open_with_serial_number", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
public static extern int OpenWithSerialNumber([MarshalAs(UnmanagedType.LPStr)] string serialNumber, int stringLength); /// <summary>
/// Open a usb relay device
/// </summary>
/// <param name="deviceInfo"></param>
/// <returns>This funcation returns a valid handle to the device on success or NULL on failure.</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_open", CallingConvention = CallingConvention.Cdecl)]
public static extern int Open(UsbRelayDeviceInfo deviceInfo); /// <summary>
/// Close a usb relay device
/// </summary>
/// <param name="hHandle"></param>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_close", CallingConvention = CallingConvention.Cdecl)]
public static extern void Close(int hHandle); /// <summary>
/// open a relay channel on the USB-Relay-Device
/// </summary>
/// <param name="hHandle">Which usb relay device your want to operate</param>
/// <param name="index">Which channel your want to open</param>
/// <returns>0 -- success; 1 -- error; 2 -- index is outnumber the number of the usb relay device</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_open_one_relay_channel", CallingConvention = CallingConvention.Cdecl)]
public static extern int OpenOneRelayChannel(int hHandle, int index); /// <summary>
/// open all relay channel on the USB-Relay-Device
/// </summary>
/// <param name="hHandle">which usb relay device your want to operate</param>
/// <returns>0 -- success; 1 -- error</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_open_all_relay_channel", CallingConvention = CallingConvention.Cdecl)]
public static extern int OpenAllRelayChannels(int hHandle); /// <summary>
/// close a relay channel on the USB-Relay-Device
/// </summary>
/// <param name="hHandle">which usb relay device your want to operate</param>
/// <param name="index">which channel your want to close</param>
/// <returns>0 -- success; 1 -- error; 2 -- index is outnumber the number of the usb relay device</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_close_one_relay_channel", CallingConvention = CallingConvention.Cdecl)]
public static extern int CloseOneRelayChannel(int hHandle, int index); /// <summary>
/// close all relay channel on the USB-Relay-Device
/// </summary>
/// <param name="hHandle">hich usb relay device your want to operate</param>
/// <returns>0 -- success; 1 -- error</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_close_all_relay_channel", CallingConvention = CallingConvention.Cdecl)]
public static extern int CloseAllRelayChannels(int hHandle); /// <summary>
/// status bit: High --> Low 0000 0000 0000 0000 0000 0000 0000 0000, one bit indicate a relay status.
/// the lowest bit 0 indicate relay one status, 1 -- means open status, 0 -- means closed status.
/// bit 0/1/2/3/4/5/6/7/8 indicate relay 1/2/3/4/5/6/7/8 status
/// </summary>
/// <param name="hHandle"></param>
/// <param name="status"></param>
/// <returns>0 -- success; 1 -- error</returns>
[DllImport("usb_relay_device.dll", EntryPoint = "usb_relay_device_get_status", CallingConvention = CallingConvention.Cdecl)]
public static extern int GetStatus(int hHandle, ref int status);
} /// <summary>
/// USB relay board info structure
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = )]
public class UsbRelayDeviceInfo
{
[MarshalAs(UnmanagedType.LPStr)]
public string SerialNumber; public IntPtr DevicePath { get; set; } public UsbRelayDeviceType Type { get; set; } public IntPtr Next { get; set; }
} public enum UsbRelayDeviceType
{
OneChannel = ,
TwoChannel = ,
FourChannel = ,
EightChannel =
}
}

C# 调用继电器api usb_relay_device.dll的更多相关文章

  1. Unity在Android和iOS中如何调用Native API

    本文主要是对unity中如何在Android和iOS中调用Native API进行介绍. 首先unity支持在C#中调用C++ dll,这样可以在Android和iOS中提供C++接口在unity中调 ...

  2. C#调用windows API的一些方法

    使用C#调用windows API(从其它地方总结来的,以备查询) C#调用windows API也可以叫做C#如何直接调用非托管代码,通常有2种方法: 1.  直接调用从 DLL 导出的函数. 2. ...

  3. C#调用Windows API函数截图

    界面如下: 下面放了一个PictureBox 首先是声明函数: //这里是调用 Windows API函数来进行截图 //首先导入库文件 [System.Runtime.InteropServices ...

  4. 【转】用C#调用Windows API向指定窗口发送

    一.调用Windows API. C#下调用Windows API方法如下: 1.引入命名空间:using System.Runtime.InteropServices; 2.引用需要使用的方法,格式 ...

  5. c++builder调用VC的dll以及VC调用c++builder的dll

    解析__cdecl,__fastcall, __stdcall 的不同:在函数调用过程中,会使用堆栈,这三个表示不同的堆栈调用方式和释放方式. 比如说__cdecl,它是标准的c方法的堆栈调用方式,就 ...

  6. MSIL 教程(二):数组、分支、循环、使用不安全代码和如何调用Win32 API(转)

    转自:http://www.cnblogs.com/Yahong111/archive/2007/08/16/857574.html 续上文[翻译]MSIL 教程(一) ,本文继续讲解数组.分支.循环 ...

  7. C#动态调用C++编写的DLL函数

    C#动态调用C++编写的DLL函数 动态加载DLL需要使用Windows API函数:LoadLibrary.GetProcAddress以及FreeLibrary.我们可以使用DllImport在C ...

  8. C#中调用Windows API的要点 .

    介绍 API(Application Programming Interface),我想大家不会陌生,它是我们Windows编程的常客,虽然基于.Net平台的C#有了强大的类库,但是,我们还是不能否认 ...

  9. 使用C#调用windows API入门

    一:入门,直接从 C# 调用 DLL 导出   其实我们的议题应该叫做C#如何直接调用非托管代码,通常有2种方法: 1.  直接调用从 DLL 导出的函数. 2.  调用 COM 对象上的接口方法 我 ...

随机推荐

  1. SpringMVC 监听文件上传进度

    Spring MVC 监听文件上传进度 具体实现分三个步骤: 接管CommonsMultipartResolver,重写针对文件上传的请求. 在第一步中写入监听,以获取上传进度. 修改上传部分的配置文 ...

  2. js实现点气球小游戏

    二话不说直接贴代码: <!DOCTYPE html> <html lang="en"> <head> <meta charset=&quo ...

  3. 如何快速上手Mac

    网络上关于Mac的教程很多,大部分问题通过百度和谷歌就能搞定了.对于技巧的细节,我将不再过多的重复,看了我的参考资料基本就能够全部了解,他们也比我讲得详细得很多.我这篇文章想做的,是以一个普通的win ...

  4. 条件随机场(conditional random field,CRF)模型初探

    0. 引言 0x1:为什么会有条件随机场?它解决了什么问题? 在开始学习CRF条件随机场之前,我们需要先了解一下这个算法的来龙去脉,它是在什么情况下被提出的,是从哪个算法演进而来的,它又解决了哪些问题 ...

  5. Presto服务发现(Discovery Service)

    Presto 集群配置不管是coordinator还是worker配置项中都有一项discovery.uri,这个是一个比较核心的东西,简单来说就是服务发现的地址. coordinator和worke ...

  6. 001 Nibiru SDK 调试工具介绍

    为方便调试 Unity 项目,Nibiru 提供调试工具用于模拟手柄键值或直连主机手 柄 要求:Unity 开发环境和调试工具运行在同一台电脑上 Nibiru SDK 调试工具主要用于开发过程中对操控 ...

  7. 计算机网络Web应用层与运输层(HTTP/TCP)

    应用层协议原理 Web和HTTP DNS:英特网的目录服务 运输层 面向连接的运输:TCP及拥塞原理 一.应用层协议原理 DNS域名解析: (用例:www.baidu.com)域名解析是网络请求的第一 ...

  8. java实现八大排序算法

    Arrays.sort() 采用了2种排序算法 -- 基本类型数据使用快速排序法,对象数组使用归并排序. java的Collections.sort算法调用的是归并排序,它是稳定排序 方法一:直接插入 ...

  9. react native 中时间选择插件

    npm install react-native-datepicker --save import DatePicker from 'react-native-datepicker'; <Vie ...

  10. 关于dfs

    DFS 关于dfs,我的理解就是深度搜索,找到所有与入口相连的路径,可以用于迷宫求出口,利用递归的思想,进行搜索返回所有值. 比如,给你两个值分别表示迷宫的长和宽,迷宫有一个入口,一个出口,判断能否从 ...