Unity的弱联网Json数据传输
void Start () {
Thread t = new Thread (Check); // No need to explicitly use ThreadStart
t.Start();
}
static string TestServer = "http://192.168.1.105:8080/cross";
static void Check() {
HttpClients httpClient = new HttpClients();
Dictionary<string, string> data = new Dictionary<string, string>();
if(result==null){
result = new Dictionary<string, string>();
}else{
result.Clear();
}
data.Add("appName","cutit");
data.Add("platform","android");
data.Add("language","chinese");
data.Add("channel","offical");
ResultResponse resultResponse = httpClient.OpenPostUrl(TestServer,null,data);
string resultString = resultResponse.GetContent().ToString();
Dictionary<string, string>m = httpClient.JsonToDict(resultString);
int resultCode = int.Parse(m["resultCode"]);
if(resultCode ==){
string adState = "" + m["adState"];
string isShowLogoText = "" + m["key1"];
Debug.Log("steve:" + adState + ":" + isShowLogoText);
if(adState == "OFF"){
}
if(isShowLogoText == "ON"){
}
}
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using UnityEngine;
using System.Text.RegularExpressions; namespace HttpClient
{ /// <summary>
/// 通过Http协议访问Web
/// </summary>
public class HttpClients
{
#region Cookie集合
/// <summary>
/// Cookie集合
/// </summary>
private CookieContainer cookies;
#endregion #region Http user-agent标头值
/// <summary>
/// Http user-agent标头值
/// </summary>
public string UserAgent { get; set; }
#endregion #region HttpClient构造函数
public HttpClients()
{
this.cookies = new CookieContainer();
}
#endregion #region 获取HttpClient的Cookie集合
/// <summary>
/// 获取HttpClient的Cookie集合
/// </summary>
/// <returns></returns>
public CookieContainer GetCookieContainer()
{
return this.cookies;
}
#endregion #region 设置HttpClient的Cookie集合
/// <summary>
/// 设置HttpClient的Cookie集合
/// </summary>
/// <param name="_cookie">Cookie集合对象</param>
/// <returns>True设置成功 False设置失败</returns>
public bool SetCookieContainer(CookieContainer _cookie)
{
if (_cookie != null)
{
this.cookies = _cookie;
return true;
}
return false;
}
#endregion #region 以GET方式打开一个Http连接
/// <summary>
/// 以GET方式打开一个Http连接
/// </summary>
/// <param name="url">地址</param>
/// <param name="headers">请求头</param>
/// <returns></returns>
public ResultResponse OpenGetUrl(string url, Dictionary<string, string> headers)
{
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
request.CookieContainer = this.cookies;
request.Method = HttpClients.ConnectionType.GET;
request.KeepAlive = true;
if (this.UserAgent != null && this.UserAgent != "")
{
request.UserAgent = this.UserAgent;
}
this.FillHeaders(request, headers);
HttpWebResponse response = request.GetResponse() as HttpWebResponse;
return new ResultResponse(response);
}
#endregion #region 以GET方式打开一个Http连接,302自定义处理行为
/// <summary>
/// 以GET方式打开一个Http连接,302自定义处理行为
/// </summary>
/// <param name="url">地址</param>
/// <param name="headers">请求头</param>
/// <param name="action">302跳转处理</param>
/// <returns></returns>
public ResultResponse OpenGetUrlRedirect(string url, Dictionary<string, string> headers,HttpClients.RedirectAction action)
{
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
request.CookieContainer = this.cookies;
request.Method = HttpClients.ConnectionType.GET;
request.KeepAlive = true;
request.AllowAutoRedirect = false; //302不采用默认行为处理
if (this.UserAgent != null && this.UserAgent != "")
{
request.UserAgent = this.UserAgent;
}
this.FillHeaders(request, headers);
HttpWebResponse response = request.GetResponse() as HttpWebResponse;
ResultResponse result=new ResultResponse(response);
if (response.StatusCode == HttpStatusCode.Found)
{
bool ret = true;
if (action != null)
{
ret = action(result);
}
string locationurl = response.Headers["Location"];
if (ret == true)
{
return this.OpenGetUrlRedirect(locationurl, null, action);
}
return result;
}
return result;
}
#endregion #region Http 302跳转处理
/// <summary>
/// Http 302跳转处理
/// </summary>
/// <param name="result">响应对象</param>
/// <returns>False 不继续跳转 True继续跳转</returns>
public delegate bool RedirectAction(ResultResponse result);
#endregion #region 将Http标头值添加到Request对象中
/// <summary>
/// 将Http标头值添加到Request对象中
/// </summary>
/// <param name="headers"></param>
private void FillHeaders(HttpWebRequest request,Dictionary<string, string> headers)
{
if (headers != null && headers.Count > )
{
Dictionary<string, string>.Enumerator em = headers.GetEnumerator();
while (em.MoveNext())
{
request.Headers.Add(em.Current.Key, em.Current.Value);
}
}
}
#endregion #region 以POST方式打开一个Http连接
/// <summary>
/// 以POST方式打开一个Http连接
/// </summary>
/// <param name="url">地址</param>
/// <param name="headers">请求头</param>
/// <param name="data">发送的数据</param>
/// <returns></returns>
public ResultResponse OpenPostUrl(string url,Dictionary<string,string> headers,Dictionary<string,string> data)
{
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
request.CookieContainer = this.cookies;
request.Method = HttpClients.ConnectionType.POST;
request.KeepAlive = true;
if (this.UserAgent != null && this.UserAgent != "")
{
request.UserAgent = this.UserAgent;
}
this.FillHeaders(request, headers);
byte[] buff = DictToBytes(data);
request.GetRequestStream().Write(buff, , buff.Length);
request.GetRequestStream().Close();
HttpWebResponse response = request.GetResponse() as HttpWebResponse;
return new ResultResponse(response);
}
#endregion #region 以POST方式打开一个Http连接,302自定义处理行为
/// <summary>
/// 以POST方式打开一个Http连接,302自定义处理行为
/// </summary>
/// <param name="url">地址</param>
/// <param name="headers">请求头</param>
/// <param name="data">发送的数据</param>
/// <param name="action">302自定义处理</param>
/// <returns></returns>
public ResultResponse OpenPostUrlRedirect(string url, Dictionary<string, string> headers, Dictionary<string, string> data,HttpClients.RedirectAction action)
{
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
request.CookieContainer = this.cookies;
request.Method = HttpClients.ConnectionType.POST;
request.KeepAlive = true;
request.AllowAutoRedirect = false;
if (this.UserAgent != null && this.UserAgent != "")
{
request.UserAgent = this.UserAgent;
}
this.FillHeaders(request, headers);
byte[] buff = DictToBytes(data);
request.GetRequestStream().Write(buff, , buff.Length);
request.GetRequestStream().Close();
HttpWebResponse response = request.GetResponse() as HttpWebResponse;
ResultResponse result = new ResultResponse(response); if (response.StatusCode == HttpStatusCode.Found)
{
bool ret = true;
if (action != null)
{
ret = action(result);
}
string locationurl = response.Headers["Location"];
return result;
}
return result;
}
#endregion #region 将字典的key和value拼接成http参数
/// <summary>
/// 将字典的key和value拼接成http参数
/// </summary>
/// <param name="dic">参数</param>
/// <returns></returns>
private byte[] DictToBytes(Dictionary<string, string> dic)
{
StringBuilder sb = null;
if (dic != null)
{
Dictionary<string,string>.Enumerator em= dic.GetEnumerator();
sb = new StringBuilder();
sb.Append("{");
while (em.MoveNext())
{
sb.Append(String.Format("{0}:{1};", '"'+ em.Current.Key + '"', '"' + em.Current.Value + '"'));
}
sb.Remove (sb.Length-,);
sb.Append("}");
return System.Text.Encoding.UTF8.GetBytes(sb.ToString());
}
return null;
} public Dictionary<string, string> JsonToDict(string json)
{
StringBuilder sb = new StringBuilder(json);
Dictionary<string, string> result = new Dictionary<string, string>();
if (json != null && json != "") {
sb.Remove (, );
sb.Remove (sb.Length - , );
string t = "" + sb;
string[] temp = Regex.Split (t, ",", RegexOptions.IgnoreCase); for (int i = ; i < temp.Length; i++) {
temp[i] = Regex.Replace (temp [i], "\"","", RegexOptions.IgnoreCase);
string[] splits = Regex.Split (temp [i],":", RegexOptions.IgnoreCase);
result.Add (splits [].ToString(), splits [].ToString());
} return result;
} return null;
} #endregion #region HttpClient打开连接的方式
/// <summary>
/// HttpClient打开连接的方式
/// </summary>
public static class ConnectionType
{
public static string GET { get { return "GET"; } }
public static string POST { get { return "POST"; } }
}
#endregion }
}
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text; namespace HttpClient
{ /// <summary>
///包含服务器响应数据的对象
/// </summary>
public class ResultResponse
{
#region HttpWebResponse对象
/// <summary>
/// HttpWebResponse对象
/// </summary>
private HttpWebResponse m_response;
#endregion #region 创建一个HttpWebResponse对象
/// <summary>
/// 创建一个HttpWebResponse对象
/// </summary>
/// <param name="_response">HttpWebResponse</param>
public ResultResponse(HttpWebResponse _response)
{
this.m_response = _response;
}
#endregion #region 获取响应内容的二进制流
/// <summary>
/// 获取响应内容的二进制流
/// </summary>
/// <returns></returns>
public Stream GetResponseStream()
{
if (this.m_response != null)
{
return this.m_response.GetResponseStream();
}
return null;
}
#endregion #region Http版本
/// <summary>
/// Http版本
/// </summary>
public string ProtocolVersion { get { return this.m_response != null ? this.m_response.ProtocolVersion.ToString() : ""; } }
#endregion
/// <summary>
/// 响应方法
/// </summary>
public string Method { get { return this.m_response != null ? this.m_response.Method : ""; } }
/// <summary>
/// Http状态码
/// </summary>
public string StatusCode { get { return this.m_response != null ? this.m_response.StatusCode.ToString() : ""; } }
/// <summary>
/// Http响应头
/// </summary>
public WebHeaderCollection Headers { get { return this.m_response != null ? this.m_response.Headers : null;} } /// <summary>
/// 响应流的字符编码
/// </summary>
/// <returns></returns>
public Encoding getResponseEncoding()
{
if (this.m_response != null)
{
return Encoding.GetEncoding(this.m_response.ContentEncoding);
}
return null;
} /// <summary>
/// 获取响应内容的字符串
/// </summary>
/// <param name="encoding">字符串编码(默认utf8)</param>
/// <returns></returns>
public string GetContent(string encoding="utf-8")
{
return System.Text.Encoding.GetEncoding(encoding).GetString(this.StreamtoBytes(this.GetResponseStream())); // return System.Text.Encoding.GetEncoding(encoding).GetString(this.StreamtoBytes(this.GetResponseStream()));
} /// <summary>
/// 获取原始的HttpWebResponse
/// </summary>
/// <returns></returns>
public HttpWebResponse GetRawResponse()
{
return this.m_response;
} /// <summary>
/// 二进制流转换成字节数组
/// </summary>
/// <param name="_stream"></param>
/// <returns></returns>
private byte[] StreamtoBytes(Stream _stream)
{
byte[] buff;
int rlen;
MemoryStream _ms;
if (_stream != null)
{
buff = new byte[];
rlen = ;
_ms = new MemoryStream();
while ((rlen = _stream.Read(buff, , )) > )
{
_ms.Write(buff, , rlen);
}
buff = _ms.ToArray();
_ms.Close();
_ms.Dispose();
return buff;
}
return null;
}
}
}
Unity的弱联网Json数据传输的更多相关文章
- Java游戏服务器成长之路——弱联网游戏篇(源码分析)
前言 前段时间由于公司的一款弱联网游戏急着上线,没能及时分享,现在基本做的差不多,剩下的就是测试阶段了(本来说元旦来分享一下服务器技术的).公司的这款游戏已经上线一年多了,在我来之前一直都是单机版本, ...
- 【Cocos2d-Js基础教学(6)网络层(弱联网)的封装及使用】
谈到联网,在游戏中也是非常核心的模块,在官方Js-test中我们可以找到联网部分 的NetworkTest文件下有两个类 SocketIOTest.js(Socket 类) WebSocketTest ...
- 单机 & 弱联网手游 防破解、金币改动 简单措施
手游经常使用破解方法 对于一个弱联网或者单机游戏,能够从下面方面去破解: 1.找得到存档文件的,直接破解改动存档文件. 2.找不到存档文件,就在游戏执行时借助一些软件来改动数值,比方用各种改动器手游助 ...
- 【Cocos2d-x游戏开发】Cocos2d-x中的弱联网技术
在上一篇博客中,我们一起学习了如何在Cocos2d-x中存储数据和读取信息,本篇博客我们将一起讨论和数据存储同样重要的联网技术. 一.弱联网技术介绍 在网络游戏中许多重要的功能都需要网络连接,而根据需 ...
- 5.QT中关于HTTPClient相关的操作,Json数据传输
新建项目T12HttpClient T12HttpClient.pro SOURCES += \ main.cpp QT += network CONFIG += C++11 main.cpp ...
- Unity判断用户联网状态,WiFi/移动网络/无网络
Unity判断用户联网状态 本文提供全流程,中文翻译. Chinar 坚持将简单的生活方式,带给世人!(拥有更好的阅读体验 -- 高分辨率用户请根据需求调整网页缩放比例) Chinar -- 心分享. ...
- Unity游戏数据用Json保存
(一)关于路径 unity有几个关键的路径 (1).Application.dataPath 只读路径,就是工作目录的Assets路径 (2).Application.streamingAssetsP ...
- unity 通过JsonUtility实现json数据的本地保存和读取
本文主要讲解json数据在本地的保存和读取,使用的是unity5之后提供的JsonUtility工具. 一.关于json数据的保存 在实际开发中,有时候可能涉及到大量数据保存到本地,以便于下次客户端的 ...
- 【一天一个小知识10/20】Unity通过www获取json文本信息。
前提:领导要我在unity获取局域网服务器的文本信息.给了一个json的网络文本让我测试.我对于json以及服务器比较陌生.就直接去网上找相关的资料. 以下是自己测试的代码,没问题. 测试的网络jso ...
随机推荐
- Node.js实现PC端类微信聊天软件(五)
Github StackChat 学习回顾 Socket.io 结合Express创建Socket.io服务器 const app = require('express')() const http ...
- 获取当前时间的MySql时间函数
mysql> select current_timestamp(); +---------------------+ | current_timestamp() | +------------- ...
- AD域和LDAP协议
随着我们的习大大上台后,国家在网络信息安全方面就有了很明显的改变!所以现在好多做网络信息安全产品的公司和需要网络信息安全的公司都会提到用AD域服务器来验证,这里就简单的研究了一下! 先简单的讲讲AD域 ...
- 在vue项目中遇到关于对象的深浅拷贝问题
一.问题 项目里新添加了一个多选的功能,其显示的数据都是从后端返回过来的,我们需要在返回来的数据外再额外添加一个是否选中的标记,我的选择是在返回正确的数据时将标记添加进去,然后push到数组中.然后就 ...
- 【POJ - 1190】生日蛋糕 (dfs+剪枝)
Descriptions: 7月17日是Mr.W的生日,ACM-THU为此要制作一个体积为Nπ的M层生日蛋糕,每层都是一个圆柱体. 设从下往上数第i(1 <= i <= M)层蛋糕是半径为 ...
- 【深入浅出-JVM】(8):TLAB
概念 TLAB(Thread Local Allocation Buffer)线程本地分配缓冲区(线程私有分配区,私有分配,公共查看),占用 Eden 区(缺省 Eden 的1%),默认开启,JVM ...
- MyBatis从入门到精通:第一章配置MyBatis
<?xml version="1.0" encoding="UTF-8" ?> <!DOCTYPE configuration PUBLIC ...
- 多个数据库 migration
More than one DbContext was found. Specify which one to use. Use the '-Context' parameter for PowerS ...
- mysql -h139.129.205.80 -p test_db_dzpk < db.dump
mysqldump -h139.129.205.80 -uroot -p db_a > db_dzpk.dump mysql -h139.129.205.80 -p test_db< db ...
- c++小游戏——俄罗斯方块
#include<cstdio> #include<windows.h> #include<ctime> int a[24][17],i,j,tim=800,ti= ...