Mega Man is off to save the world again. His objective is to kill the Robots created by Dr. Wily whose motive is to conquer the world. In each mission, he will try to destroy a particular Robot. Initially, Mega Man is equipped with a weapon, called the “Mega Buster” which can be used to destroy the Robots. Unfortunately, it may happen that his weapon is not capable of taking down every Robot. However, to his fortune, he is capable of using the weapons from Robots which he has completely destroyed and these weapons maybe able to take down Robots which he otherwise cannot with his own weapon. Note that, each of these enemy Robots carry exactly one weapon themselves for fighting Mega Man. He is able to take down the Robots in any order as long as he has at least one weapon capable of destroying the Robot at a particular mission. In this problem, given the information about the Robots and their weapons, you will have to determine the number of ways Mega Man can complete his objective of destroying all the Robots.

Input

Input starts with an integer T (T ≤ 50), the number of test cases. Each test case starts with an integer N (1 ≤ N ≤ 16). Here N denotes the number of Robots to be destroyed (each Robot is numbered from 1 to N). This line is followed by N + 1 lines, each containing N characters. Each character will either be ‘1’ or ‘0’. These lines represent a (N + 1) × N matrix. The rows are numbered from 0 to N while the columns are numbered from 1 to N. Row 0 represents the information about the “Mega Buster”. The j-th character of Row 0 will be ‘1’ if the “Mega Buster” can destroy the j-th Robot. For the remaining N rows, the j-th character of i-th row will be ‘1’ if the weapon of i-th Robot can destroy the j-th Robot. Note that, a Robot’s weapon could be used to destroy the Robot itself, but this will have no impact as the Robot must be destroyed anyway for its weapon to be acquired.

Output

For each case of input, there will be one line of output. It will first contain the case number followed by the number of ways Mega Man can complete his objective. Look at the sample output for exact format

题解:

水题,本来不想做的,发现有大佬不用记忆化搜索写而用集合的写法写这个东西,就学着写了一下,设dp[S],表示打到S这个集合所有机器人的方案数,转移就是枚举一个机器人,如果可以打,就打就是了。

代码:

#include<iostream>
#include<cstring>
#include<stdlib.h>
#include<algorithm>
#include<stdio.h>
#define MAXN 17
#define ll long long
using namespace std;
ll dp[<<MAXN],can[<<MAXN],wu[MAXN],n;
char a[]; void cl(){
memset(dp,,sizeof(dp));
memset(can,,sizeof(can));
memset(wu,,sizeof(wu));
} int main(){
int t;scanf("%d",&t);
for(int cas=;cas<=t;cas++){
cl();
scanf("%d",&n);
getchar();
for(int i=;i<n;i++){
char x=getchar();
x-='';
can[]|=x*(<<i);
}
for(int i=;i<n;i++){
getchar();
for(int j=;j<n;j++){
char x=getchar();
x-='';
wu[i]|=x*(<<j);
}
}
for(int i=;i<(<<n);i++){
can[i]=can[];
for(int j=;j<n;j++) if(i&(<<j)) can[i]|=wu[j];
}
dp[]=;
for(int s=;s<(<<n);s++){
for(int i=;i<n;i++) if(s&(<<i)&&(can[s^(<<i)]&(<<i))) dp[s]+=dp[s^(<<i)];
}
printf("Case %d: %lld\n",cas,dp[(<<n)-]);
}
}

UVA - 11795 Mega Man's Mission的更多相关文章

  1. 状压DP UVA 11795 Mega Man's Mission

    题目传送门 /* 题意:洛克人有武器可以消灭机器人,还可以从被摧毁的机器人手里得到武器,问消灭全部机器人的顺序总数 状态压缩DP:看到数据只有16,就应该想到状压(并没有).因为是照解题报告写的,代码 ...

  2. UVa 11795 Mega Man's Mission (状压DP)

    题意:你最初只有一个武器,你需要按照一定的顺序消灭n个机器人(n<=16).每消灭一个机器人将会得到他的武器. 每个武器只能杀死特定的机器人.问可以消灭所有机器人的顺序方案总数. 析:dp[s] ...

  3. UVA 11795 七 Mega Man's Mission

    七 Mega Man's Mission Time Limit:1000MS     Memory Limit:0KB     64bit IO Format:%lld & %llu Subm ...

  4. UVa 11795 状压DP Mega Man's Mission

    kill[S]表示消灭机器人的集合为S,剩下的所能杀死的机器人集合. 设d(S)表示杀死机器人集合为S的方法数,答案为d((1<<n) - 1). d(S)可以由d(S')转移过来,其中S ...

  5. UVA Mega Man's Mission(状压dp)

    把消灭了那些机器人作为状态S,预处理出状态S下可以消灭的机器人,转移统计方案.方案数最多16!,要用64bit保存方案. #include<bits/stdc++.h> using nam ...

  6. UVA 11795

    B Mega Man’s Missions Input Standard Input Output Standard Output Mega Man is off to save the world ...

  7. UVA11795 Mega Man's Mission

    状压dp #include<cstdio> #include<cstdlib> #include<algorithm> #include<cstring> ...

  8. 【状压DP】【UVA11795】 Mega Man's Mission

    传送门 Description 你要杀n个怪,每杀掉一个怪那个怪会掉落一种武器,这种武器可以杀死特定的怪.游戏初始你有一把武器,能杀死一些怪物.每次只能杀一只,求有多少种杀怪方法. Input 多组数 ...

  9. UVA - 11795 状压DP

    #include<iostream> #include<algorithm> #include<cstdio> #include<cstring> #i ...

随机推荐

  1. 洛谷 P1980【计数问题】 题解(1)

    鉴于数据最高只有七位数,通过判断数位,逐位判断即可完成本题. (运行很快,打得手疼) //Stand up for the faith!#include<bits/stdc++.h> us ...

  2. 分布式之分布式事务、分布式锁、接口幂等性、分布式session

    一.分布式session session 是啥?浏览器有个 cookie,在一段时间内这个 cookie 都存在,然后每次发请求过来都带上一个特殊的 jsessionid cookie,就根据这个东西 ...

  3. IDEA中的各种快捷键

    1.get.set快捷键: Alt+Insert 2.idea补全返回值快捷键 比如写了一个new User(),需要补全前面的User user ctrl+alt+V 3.idea全局搜索: Ctr ...

  4. MySql(二)_NHibernateHelper管理会话工厂

    1.定义接口的好处: (1) 清楚的看到里面有哪些方法: ( 2 )  可以更换实现类:Nhibernate实现件可以更换: Manger文件夹(另外两个是Model.Mappings文件夹) 首先M ...

  5. 制作简易的3D相册

      今天介绍一下3D相册,用到了开源的FeatureCoverFlow控件,之前的几个作品用的也全都是开源的控件,为什么要用开源的控件呢,因为...他稳定啊! 1.准备   仍然是,去掉标题栏,然后导 ...

  6. Day 22 进程管理2之系统的平均负载

    1.管理进程状态 当程序运行为进程后,如果希望停止进程,怎么办呢? 那么此时我们可以使用linux的kill命令对进程发送关闭信号.当然除了kill.还有killall,pkill 1.使用kill ...

  7. aclocal-1.14: 未找到命令

    WARNING: 'aclocal-1.14' is missing on your system. 一条命令解决 autoreconf -ivf

  8. 验证fstab文件修改是否正确

    /etc/fstab文件是系统启动时要挂载点文件系统. 如果fstab文件配置错误,会导致系统无法正常启动. 最近我就是因为大意,在配置fstab重启服务器后,出现系统无法识别挂载点/opt/back ...

  9. Spring Cloud系列之Eureka服务治理

    写在前面 Spring Cloud Eureka是基于Netflix Eureka做的二次封装.主要包含两部分: 服务注册中心 eureka server 服务提供者 eureka client ps ...

  10. 基于RHEL8/CentOS8的网络基础配置

    在rhel7上,同时支持network.service和NetworkManager.service(简称NM).默认情况下,这2个服务都有开启,但许多人都会将NM禁用掉.而在rhel8上,已废弃ne ...