SurfaceView绘制录音波形图
本文简单记录由View绘制转为SurfaceView绘制的波形图问题.
上代码:
public class VoiceLineView extends View {
private final int LINE = 0;
private final int RECT = 1;
private int middleLineColor = Color.BLACK;
private int voiceLineColor = Color.BLACK;
private float middleLineHeight = 4;
private Paint paint;
private Paint paintVoicLine; /**
* 灵敏度
*/
private int sensibility = 4;
private float maxVolume = 100;
private float translateX = 0;
private boolean isSet = false;
/**
* 振幅
*/
private float amplitude = 1;
/**
* 音量
*/
private float volume = 10;
private int fineness = 1;
private float targetVolume = 1;
private long speedY = 50;
private float rectWidth = 25;
private float rectSpace = 5;
private float rectInitHeight = 4;
private List<Rect> rectList;
private long lastTime = 0;
private int lineSpeed = 90;
List<Path> paths = null;
public VoiceLineView(Context context) {
super(context);
}
public VoiceLineView(Context context, AttributeSet attrs) {
super(context, attrs);
initAtts(context, attrs);
}
public VoiceLineView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initAtts(context, attrs);
}
private void initAtts(Context context, AttributeSet attrs) {
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.voiceView);
mode = typedArray.getInt(R.styleable.voiceView_viewMode, 0);
voiceLineColor = typedArray.getColor(R.styleable.voiceView_voiceLine, Color.BLACK);
maxVolume = typedArray.getFloat(R.styleable.voiceView_maxVolume, 100);
sensibility = typedArray.getInt(R.styleable.voiceView_sensibility, 4);
if (mode == RECT) {
rectWidth = typedArray.getDimension(R.styleable.voiceView_rectWidth, 25);
rectSpace = typedArray.getDimension(R.styleable.voiceView_rectSpace, 5);
rectInitHeight = typedArray.getDimension(R.styleable.voiceView_rectInitHeight, 4);
} else {
middleLineColor = typedArray.getColor(R.styleable.voiceView_middleLine, Color.BLACK);
middleLineHeight = typedArray.getDimension(R.styleable.voiceView_middleLineHeight, 4);
lineSpeed = typedArray.getInt(R.styleable.voiceView_lineSpeed, 90);
fineness = typedArray.getInt(R.styleable.voiceView_fineness, 1);
paths = new ArrayList<>(20);
for (int i = 0; i < 20; i++) {
paths.add(new Path());
}
}
typedArray.recycle();
}
@Override
protected void onDraw(Canvas canvas) { drawMiddleLine(canvas);
drawVoiceLine(canvas); run();
}
private void drawMiddleLine(Canvas canvas) {
if (paint == null) {
paint = new Paint();
paint.setColor(middleLineColor);
paint.setAntiAlias(true);
}
canvas.save();
canvas.drawRect(0, getHeight() / 2 - middleLineHeight / 2, getWidth(), getHeight() / 2 + middleLineHeight / 2, paint);
canvas.restore();
}
private void drawVoiceLine(Canvas canvas) {
lineChange();
if (paintVoicLine == null) {
paintVoicLine = new Paint();
paintVoicLine.setColor(voiceLineColor);
paintVoicLine.setAntiAlias(true);
paintVoicLine.setStyle(Paint.Style.STROKE);
paintVoicLine.setStrokeWidth(2);
}
canvas.save();
int moveY = getHeight() / 2;
for (int i = 0; i < paths.size(); i++) {
paths.get(i).reset();
paths.get(i).moveTo(getWidth(), getHeight() / 2);
}
for (float i = getWidth() - 1; i >= 0; i -= fineness) {
amplitude = 4 * volume * i / getWidth() - 4 * volume * i * i / getWidth() / getWidth();
for (int n = 1; n <= paths.size(); n++) {
float sin = amplitude * (float) Math.sin((i - Math.pow(1.22, n)) * Math.PI / 180 - translateX);
paths.get(n - 1).lineTo(i, (2 * n * sin / paths.size() - 15 * sin / paths.size() + moveY));
}
}
for (int n = 0; n < paths.size(); n++) {
if (n == paths.size() - 1) {
paintVoicLine.setAlpha(255);
} else {
paintVoicLine.setAlpha(n * 130 / paths.size());
}
if (paintVoicLine.getAlpha() > 0) {
canvas.drawPath(paths.get(n), paintVoicLine);
}
}
canvas.restore();
}
public void setVolume(int volume) {
if (volume > maxVolume * sensibility / 25) {
isSet = true;
this.targetVolume = getHeight() * volume / 2 / maxVolume;
}
}
private void lineChange() {
if (lastTime == 0) {
lastTime = System.currentTimeMillis();
translateX += 1.5;
} else {
if (System.currentTimeMillis() - lastTime > lineSpeed) {
lastTime = System.currentTimeMillis();
translateX += 1.5;
} else {
return;
}
}
if (volume < targetVolume && isSet) {
volume += getHeight() / 30;
} else {
isSet = false;
if (volume <= 10) {
volume = 10;
} else {
if (volume < getHeight() / 30) {
volume -= getHeight() / 60;
} else {
volume -= getHeight() / 30;
}
}
}
}
public void run() { invalidate(); }
}
上面是View的canvas实现的波形图绘制,cpu占用率比较高,在20%左右,一边录音一边绘制,手机发烫是最明显的感觉了.
下面我们换成SurfaceView绘制的
public class VoiceLineSurfaceView extends SurfaceView implements Runnable,SurfaceView.Callback {
private final int LINE = 0;
private final int RECT = 1;
private int middleLineColor = Color.BLACK;
private int voiceLineColor = Color.BLACK;
private float middleLineHeight = 4;
private Paint paint;
private Paint paintVoicLine;/**
* 灵敏度
*/
private int sensibility = 4;
private float maxVolume = 100;
private float translateX = 0;
private boolean isSet = false;
/**
* 振幅
*/
private float amplitude = 1;
/**
* 音量
*/
private float volume = 10;
private int fineness = 1;
private float targetVolume = 1;
private long speedY = 50;
private float rectWidth = 25;
private float rectSpace = 5;
private float rectInitHeight = 4;
private List<Rect> rectList;
private long lastTime = 0;
private int lineSpeed = 90;
private SurfaceHolder surfaceHolder;
List<Path> paths = null;
private boolean isWaveDrawing = false;
private boolean isMiddleLineDrawing = true;
private Thread thread;
private Canvas canvas;
public VoiceLineSurfaceView(Context context) {
super(context);
}
public VoiceLineSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
initAtts(context, attrs);
}
public VoiceLineSurfaceView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initAtts(context, attrs);
}
private void initAtts(Context context, AttributeSet attrs) {
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.voiceView);
mode = typedArray.getInt(R.styleable.voiceView_viewMode, 0);
voiceLineColor = typedArray.getColor(R.styleable.voiceView_voiceLine, Color.BLACK);
maxVolume = typedArray.getFloat(R.styleable.voiceView_maxVolume, 100);
sensibility = typedArray.getInt(R.styleable.voiceView_sensibility, 4);
middleLineColor = typedArray.getColor(R.styleable.voiceView_middleLine, Color.BLACK);
middleLineHeight = typedArray.getDimension(R.styleable.voiceView_middleLineHeight, 4);
lineSpeed = typedArray.getInt(R.styleable.voiceView_lineSpeed, 90);
fineness = typedArray.getInt(R.styleable.voiceView_fineness, 1);
paths = new ArrayList<>(20);
for (int i = 0; i < 20; i++) {
paths.add(new Path());
}
typedArray.recycle();
setZOrderOnTop(true);
getHolder().setFormat(PixelFormat.TRANSLUENT);
surfaceHolder = getHolder();
surfaceHolder.addCallback(this);
}
private void drawMiddleLine(Canvas canvas) {
if (paint == null) {
paint = new Paint();
paint.setColor(middleLineColor);
paint.setAntiAlias(true);
}
canvas.save();
canvas.drawRect(0, getHeight() / 2 - middleLineHeight / 2, getWidth(), getHeight() / 2 + middleLineHeight / 2, paint);
canvas.restore();
}
private void drawVoiceLine(Canvas canvas) {
lineChange();
if (paintVoicLine == null) {
paintVoicLine = new Paint();
paintVoicLine.setColor(voiceLineColor);
paintVoicLine.setAntiAlias(true);
paintVoicLine.setStyle(Paint.Style.STROKE);
paintVoicLine.setStrokeWidth(2);
}
canvas.save();
int moveY = getHeight() / 2;
for (int i = 0; i < paths.size(); i++) {
paths.get(i).reset();
paths.get(i).moveTo(getWidth(), getHeight() / 2);
}
for (float i = getWidth() - 1; i >= 0; i -= fineness) {
amplitude = 4 * volume * i / getWidth() - 4 * volume * i * i / getWidth() / getWidth();
for (int n = 1; n <= paths.size(); n++) {
float sin = amplitude * (float) Math.sin((i - Math.pow(1.22, n)) * Math.PI / 180 - translateX);
paths.get(n - 1).lineTo(i, (2 * n * sin / paths.size() - 15 * sin / paths.size() + moveY));
}
}
for (int n = 0; n < paths.size(); n++) {
if (n == paths.size() - 1) {
paintVoicLine.setAlpha(255);
} else {
paintVoicLine.setAlpha(n * 130 / paths.size());
}
if (paintVoicLine.getAlpha() > 0) {
canvas.drawPath(paths.get(n), paintVoicLine);
}
}
canvas.restore();
}
public void setVolume(int volume) {
if (volume > maxVolume * sensibility / 25) {
isSet = true;
this.targetVolume = getHeight() * volume / 2 / maxVolume;
}
}
private void lineChange() {
if (lastTime == 0) {
lastTime = System.currentTimeMillis();
translateX += 1.5;
} else {
if (System.currentTimeMillis() - lastTime > lineSpeed) {
lastTime = System.currentTimeMillis();
translateX += 1.5;
} else {
return;
}
}
if (volume < targetVolume && isSet) {
volume += getHeight() / 30;
} else {
isSet = false;
if (volume <= 10) {
volume = 10;
} else {
if (volume < getHeight() / 30) {
volume -= getHeight() / 60;
} else {
volume -= getHeight() / 30;
}
}
}
}
@Override
public void surfaceCreated(){
}
@Override
public void surfaceChanged(){
isMiddleLineDrawing = true;
thread = new Thread(this);
thread.start();
}
@Override
public void surfaceDestroyed(){
isMiddleLineDrawing = false;
}
@Override
public void run() {
while(isMiddleLineDrawing){
canvas = surfaceHolder.lockCanvas();
if(canvas==null){
return;
}
canvas.drawColor(Color.TRANSLUENT,PorterDuff.Mode.CLEAR);
if(isWaveDrawing){
drawVoiceLine(canvas);
}
drawMiddleLine(canvas);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
public void setDrawing(boolean drawing){
isMiddleLineDrawing = true;
isWaveDrawing = drawing;
}
}
SurfaceView绘制录音波形图的更多相关文章
- C# NAudio录音和播放音频文件-实时绘制音频波形图(从音频流数据获取,而非设备获取)
NAudio的录音和播放录音都有对应的类,我在使用Wav格式进行录音和播放录音时使用的类时WaveIn和WaveOut,这两个类是对功能的回调和一些事件触发. 在WaveIn和WaveOut之外还有对 ...
- C# NAudio录音和播放音频文件及实时绘制音频波形图(从音频流数据获取,而非设备获取)
下午写了一篇关于NAudio的录音.播放和波形图的博客,不太满意,感觉写的太乱,又总结了下 NAudio是个相对成熟.开源的C#音频开发工具,它包含录音.播放录音.格式转换.混音调整等功能.本次介绍主 ...
- ios 绘制wav波形图
最近研究了如何在iOS上绘制wav波形图.查了很多资料,都没能找到一个很完整的介绍,我这里总结一下一些经验. 首先需要了解wav的这3个重要指标:采样率.采样位数.声道数.下面以16KHz, 16Bi ...
- android SurfaceView绘制实现原理解析
在Android系统中,有一种特殊的视图,称为SurfaceView,它拥有独立的绘图表面,即它不与其宿主窗口共享同一个绘图表面.由于拥有独立的绘图表面,因此SurfaceView的UI就可以在一个独 ...
- Android -- SurfaceView绘制
SurfaceView SurfaceView是View的一个特殊子类,它的目的是另外提供一个线程进行绘制操作. 步骤 1.用SurfaceView进行绘制,首先要创建一个类,继承 SurfaceVi ...
- Android: 利用SurfaceView绘制股票滑动直线解决延迟问题
1.背景介绍 最近项目要绘制股票走势图,并绘制能够跟随手指滑动的指示线(Indicator)来精确查看股票价格和日期.如下图所示: 上图中的那条白色直线就是股票的指示线,用来跟随手指精确确定股票的时间 ...
- android:怎样用一天时间,写出“飞机大战”这种游戏!(无框架-SurfaceView绘制)
序言作为一个android开发人员,时常想开发一个小游戏娱乐一下大家,今天就说说,我是怎么样一天写出一个简单的"飞机大战"的. 体验地址:http://www.wandoujia. ...
- SurfaceView 绘制分形图
之前一直做的是应用类,这次抽时间,参考网上资料实践了下SurfaceView.目标是在页面上画一个科赫曲线的分形图. 代码如下: package com.example.fredric.demo02; ...
- android SurfaceView绘制 重新学习--控制动画移动
直接上demo,图是自己切的,将就用吧.点击左右两边分别向左右移动. public class MySurfaceView extends SurfaceView implements Callbac ...
随机推荐
- 转:libFuzzer Tutorial(libFuzzer教程)
转:https://github.com/google/fuzzer-test-suite/blob/master/tutorial/libFuzzerTutorial.md 本文在Ubuntu16下 ...
- 转:nginx+CGI/FASTCGI
简介版: 1.fastcgi与cgi区别:fastcgi通过线程来响应请求,而cgi对每个请求生成一个进程. 2.典型nginx数据传输过程:user->nginx->本地socket(请 ...
- Java并发编程实战笔记
如果当多个线程访问同一个可变的状态变量时没有使用合适的同步,那么程序就会出现错误.有三种方式可以修复这个问题: i.不在线程之间共享该状态变量 ii.将状态变量修改为不可变的变量 iii.在访问状态变 ...
- ShiroFilterFactoryBean分析
创建核心Filter 同其他框架一样,都有个切入点,这个核心Filter就是拦截所有请求的. 通过web.xml中配置的Filer进入,执行init方法获取这个instance,调用下面的create ...
- 简单说明CentOS源码安装程序
第一步.安装依赖包.一般官网会有依赖关系,没有就网上搜索一下. 第二步.下载源码包,上传至CentOS服务器 第三步.解压缩 第四步.进入源码文件夹 第五步.执行./configure,这一步主要是为 ...
- VMware Workstation的三种网络连接方式
桥接模式(Bridged).NAT模式(地址转换模式).仅主机模式(Host-Only) 桥接模式就是将主机网卡与虚拟机的网卡利用虚拟网桥进行通信.在桥接的作用下,类似于把物理主机虚拟为一个交换机,所 ...
- 将springboot配置文件中的值注入到静态变量
SpringBoot配置文件分为.properties和.yml两种格式,根据启动环境的不同获取不同环境的的值. spring中不支持直接注入静态变量值,利用spring的set注入方法注入静态变量 ...
- [转]ibatis中井号跟美元符号区别(#、$)
Mybatis中如何在SQL语句表名中使用参数 insert into prefix_${table_name} (a, b, c) values (#{a}, #{b}, #{c}) ${} 表示直 ...
- “Warning: Call-time pass-by-reference has been deprecated in”解决方法
刚刚在调试一个PHP木马,显示错误信息为: Warning: Call-time pass-by-reference has been deprecated in E:\New-Hack520org\ ...
- android unity3d开发学习第一步
1:下载unitysetup 开发环境 http://unity3d.com/unity/download/download-windows 2:下载三维制作软件 制作我们需要的场景 http://u ...