CABasicAnimation
几个可以用来实现热门APP应用PATH中menu效果的几个方法
+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.0];
animation.autoreverses=YES;
animation.duration=time;
animation.repeatCount=FLT_MAX;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.4];
animation.repeatCount=repeatTimes;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=YES;
return animation;
}
+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.toValue=x;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.toValue=y;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animation.fromValue=orginMultiple;
animation.toValue=Multiple;
animation.duration=time;
animation.autoreverses=YES;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
{
CAAnimationGroup *animation=[CAAnimationGroup animation];
animation.animations=animationAry;
animation.duration=time;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
{
CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.path=path;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=NO;
animation.duration=time;
animation.repeatCount=repeatTimes;
return animation;
}
+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
animation.toValue=[NSValue valueWithCGPoint:point];
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
{
CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0,direction);
CABasicAnimation* animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
animation.duration= dur;
animation.autoreverses= NO;
animation.cumulative= YES;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.repeatCount= repeatCount;
animation.delegate= self;
return animation;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CABasicAnimation* rotationAnimation = [CABasicAnimationanimationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat:(DEGREES_TO_RADIANS(angle))];
rotationAnimation.duration = 3;
rotationAnimation.autoreverses = YES; // Very convenient CA feature for an animation like this
[ballLayer addAnimation:rotationAnimation forKey:@"revItUpAnimation"];
transform.rotation.z 的意思是围绕着 Z轴做旋转(想象一下)
autoreverses = YES,当动画完了之后,回返回,YES表示慢慢返回,NO表示一下子返回。(当你设定这个属性为 YES 时,在它到达目的地之后,动画的返回到开始的值,代替了直接跳转到 开始的值。)
CABasicAnimation的更多相关文章
- 基本动画CABasicAnimation - 完成之后闪回初始状态
基本动画CABasicAnimation 结束之后,默认闪回初始状态,那怎么解决呢? position需要设备两个属性: // MARK: - 结束后不要闪回去 anim.removedOnCompl ...
- CABasicAnimation的基本使用方法(移动·旋转·放大·缩小)
出处:http://blog.csdn.net/iosevanhuang/article/details/14488239 CABasicAnimation类的使用方式就是基本的关键帧动画. 所谓关键 ...
- CABasicAnimation的delegate的坑
博客已经迁移到 www.chjsun.top 在自定义动画的时候,CABasicAnimation用的还算的蛮多的. 在此先介绍一下CABasicAnimation怎么使用. 属性介绍 属性 说明 ...
- 之一:CABasicAnimation - 基本动画
嗷呜嗷呜嗷呜 // 将视图作为属性方便后面执行多个不同动画 _myView = [[UIView alloc] init]; _myView.layer.position = CGPointMake( ...
- iOS - CABasicAnimation
代码实例: [1] - (void)pulseClick { //!> 宽和高等比例转换 CABasicAnimation * pulse = [CABasicAnimation animati ...
- 核心动画基础动画(CABasicAnimation)关键帧动画
1.在iOS中核心动画分为几类: 基础动画(CABasicAnimation) 关键帧动画(CAKeyframeAnimation) 动画组(CAAnimationGroup) 转场动画(CATran ...
- CABasicAnimation 按home键后台之后,再切回来动画就停止了
解决方法: 1. CABasicAnimation *thisAnimation = [CABasicAnimtaion animationWithKeyPath:@"transform.r ...
- CABasicAnimation animationWithKeyPath 一些规定的值
CABasicAnimation animationWithKeyPath Types When using the ‘CABasicAnimation’ from the QuartzCore Fr ...
- IOS第18天(5,CABasicAnimation基本动画)
******* #import "HMViewController.h" @interface HMViewController () @property (nonatomic, ...
- 动画 CABasicAnimation animationWithKeyPath 一些规定的值
CABasicAnimation animationWithKeyPath Types When using the ‘CABasicAnimation’ from the QuartzCore Fr ...
随机推荐
- hdu 1517 A Multiplication Game 博弈论
思路:求必胜区间和必败区间! 1-9 先手胜 10-2*9后手胜 19-2*9*9先手胜 163-2*2*9*9后手胜 …… 易知右区间按9,2交替出现的,所以每次除以18,直到小于18时就可以直接判 ...
- java使用正则表达式——实例
Java代码 import java.util.regex.Matcher; import java.util.regex.Pattern; /** * @author Der * ...
- dbgrid显示access备注信息
procedure TfrmAllFind.DBGrid6DrawColumnCell(Sender: TObject; const Rect: TRect; DataCol: Integer; C ...
- Linux Shell 工作原理
Linux系统提供给用户的最重要的系统程序是Shell命令语言解释程序.它不属于内核部分,而是在核心之外,以用户态方式运行.其基本功能是解释并执行用户打入的各种命令,实现用户与Linux核心的接口.系 ...
- JUnit单元测试--小试牛刀
单元测试更多的是在开发阶段完成,开发人员每写一个函数的时候都会写相应的单元测试.对于java代码,普遍使用的是jUnit,根据jUnit可以自己相应的开发一套自动化测试框架.这个的前提是要学会juni ...
- jQuery $.post $.ajax用法
jQuery $.post $.ajax用法 jQuery.post( url, [data], [callback], [type] ) :使用POST方式来进行异步请求 参数: url (Stri ...
- Java开发之单例设计模式
设计模式之单例模式: 一.单例模式实现特点:①单例类在整个应用程序中只能有一个实例(通过私有无参构造器实现):②单例类必须自己创建这个实例并且可供其他对象访问(通过静态公开的访问权限修饰的getIns ...
- C++中变量自动初始化的问题
C++中有一些变量在如果没有赋初值会被编译器自动赋值为0,但有的变量又不会这样,而得到一个随机数,下面具体讨论一下: 首先看一下C++中的几个存储区:1.栈区:由编译器自动分配释放 ,存放函数的参数值 ...
- Android的计量单位px,in,mm,pt,dp,dip,sp
android中dip.dp.px.sp和屏幕密度 1. dip: device independent pixels(设备独立像素). 不同设备有不同的显示效果,这个和设备硬件有关,一般我们为了支持 ...
- 循环中不要放入openSession()
for(Shop s:list) { System.out.println(s.getName()); String sql="select shopId,sum(ele_bank+ele_ ...