A quadtree is a representation format used to encode images. The fundamental idea behind the quadtree is that any image can be split into four quadrants. Each quadrant may again be split in four sub quadrants, etc. In the quadtree, the image is represented by a parent node, while the four quadrants are represented by four child nodes, in a predetermined order.

Of course, if the whole image is a single color, it can be represented by a quadtree consisting of a single node. In general, a quadrant needs only to be subdivided if it consists of pixels of different colors. As a result, the quadtree need not be of uniform depth.

A modern computer artist works with black-and-white images of  units, for a total of 1024 pixels per image. One of the operations he performs is adding two images together, to form a new image. In the resulting image a pixel is black if it was black in at least one of the component images, otherwise it is white.

This particular artist believes in what he calls the preferred fullness: for an image to be interesting (i.e. to sell for big bucks) the most important property is the number of filled (black) pixels in the image. So, before adding two images together, he would like to know how many pixels will be black in the resulting image. Your job is to write a program that, given the quadtree representation of two images, calculates the number of pixels that are black in the image, which is the result of adding the two images together.

In the figure, the first example is shown (from top to bottom) as image, quadtree, pre-order string (defined below) and number of pixels. The quadrant numbering is shown at the top of the figure.

Input Specification

The first line of input specifies the number of test cases (N) your program has to process.

The input for each test case is two strings, each string on its own line. The string is the pre-order representation of a quadtree, in which the letter 'p' indicates a parent node, the letter 'f' (full) a black quadrant and the letter 'e' (empty) a white quadrant. It is guaranteed that each string represents a valid quadtree, while the depth of the tree is not more than 5 (because each pixel has only one color).

Output Specification

For each test case, print on one line the text 'There are X black pixels.', where X is the number of black pixels in the resulting image.

Example Input

3
ppeeefpffeefe
pefepeefe
peeef
peefe
peeef
peepefefe

Example Output

There are 640 black pixels.
There are 512 black pixels.
There are 384 black pixels. 觉得这题挺好玩,于是写篇博客留个纪念
 /**/
#include<iostream>
#include<algorithm>
#include<cmath>
#include<cstring>
using namespace std;
int T;
int mp[][];
char s[];
int ans=;
void draw(char s[],int &p,int r,int c,int w){//在mp上的一个正方形区域中操作,其中(r,c)为区域左上角坐标,w为区域边长
char ch=s[p++];//p为目前处理到的位数,用&实现传值
if(ch=='p')//处理中间节点
{
draw(s,p,r,c+w/,w/);
draw(s,p,r,c,w/);
draw(s,p,r+w/,c,w/);
draw(s,p,r+w/,c+w/,w/);
}else if(ch=='f'){
for(int i=r,j;i<r+w;i++)
for(j=c;j<c+w;j++)
if(mp[i][j]==){
mp[i][j]=;
ans++;
}
}
return;
}
int main(){
scanf("%d",&T);
while(T--){
memset(mp,,sizeof(mp));
ans=;
for(int i=;i<=;i++){//先建第一棵树,再把第二棵树覆盖上去
scanf("%s",s);
int p=;
draw(s,p,,,); }
printf("There are %d black pixels.\n",ans);
}
return ;
}

UVa 297 Quadtrees -SilverN的更多相关文章

  1. UVa 297 Quadtrees(树的递归)

    Quadtrees 四分树就是一颗一个结点只有4个儿子或者没有儿子的树 [题目链接]UVa 297 Quadtrees [题目类型]树的递归 &题意: 一个图片,像素是32*32,给你两个先序 ...

  2. UVA.297 Quadtrees (四分树 DFS)

    UVA.297 Quadtrees (四分树 DFS) 题意分析 将一个正方形像素分成4个小的正方形,接着根据字符序列来判断是否继续分成小的正方形表示像素块.字符表示规则是: p表示这个像素块继续分解 ...

  3. uva 297 quadtrees——yhx

    Quadtrees  A quadtree is a representation format used to encode images. The fundamental idea behind ...

  4. UVA 297 Quadtrees(四叉树建树、合并与遍历)

    <span style="font-size: 18pt; font-family: Arial, Helvetica, sans-serif; background-color: r ...

  5. UVa 297 - Quadtrees

    题目:利用四叉树处理图片,给你两张黑白图片的四叉树,问两张图片叠加后黑色的面积. 分析:搜索.数据结构.把图片分成1024块1*1的小正方形,建立一位数组记录对应小正方形的颜色. 利用递归根据字符串, ...

  6. UVA - 297 Quadtrees (四分树)

    题意:求两棵四分树合并之后黑色像素的个数. 分析:边建树边统计. #include<cstdio> #include<cstring> #include<cstdlib& ...

  7. 297 - Quadtrees (UVa)

    Quadtrees A quadtree is a representation format used to encode images. The fundamental idea behind t ...

  8. UVa 297 (四分树 递归) Quadtrees

    题意: 有一个32×32像素的黑白图片,用四分树来表示.树的四个节点从左到右分别对应右上.左上.左下.右下的四个小正方区域.然后用递归的形式给出一个字符串代表一个图像,f(full)代表该节点是黑色的 ...

  9. 【紫书】Quadtrees UVA - 297 四叉树涂色

    题意:前序遍历给出两个像素方块.求两个方块叠加后有几个黑色格子. 题解:每次读进来一个方块,就在二维数组上涂色.每次把白色涂黑就cnt++: 具体递归方法是以右上角坐标与边长为参数,每次通过几何规律往 ...

随机推荐

  1. SharePoint 2013 REST 服务使用简介

    1.创建测试使用列表”REST Demo”,插入一些测试数据,如下图: 2.添加内容编辑器,并且添加脚本引用以及HTML代码,如下图: Result的Div为显示结果使用,input标签触发REST服 ...

  2. -[__NSCFDictionary setObject:forKey:]: mutating method sent to immutable object' 解决方法

    -[__NSCFDictionary setObject:forKey:]: mutating method sent to immutable object' 解决方法: 错误:NSMutableD ...

  3. C++语言-07-异常处理和信号处理

    异常处理 概述 概念 异常是指在程序运行时发生的特殊情况,C++ 中提供了一套异常处理机制,标准库 提供了异常处理的基础 作用 异常提供了一种转移程序控制权的方式 与异常处理相关的关键字 throw ...

  4. MicroStation VBA 可视化界面

    第十章 可视界面 Private Sub UserForm_Initialize() Dim ViewCen As Point3d Dim MyView As View For Each MyView ...

  5. EMLS项目推进思考

    解决难度从小到大来看: 一.技术与运营层面1. 到企业级层面需要的技术与运营的支撑________前端推送__________________|________后台支撑系统_________|____ ...

  6. android 基本布局(RelativeLayout、TableLayout等)使用方法及各种属性

        本文介绍 Android 界面开发中最基本的四种布局LinearLayout.RelativeLayout.FrameLayout.TableLayout 的使用方法及这四种布局中常用的属性. ...

  7. ORACLE SQL调优案例一则

    收到监控告警日志文件(Alert)的作业发出的告警邮件,表空间TEMPSCM2不能扩展临时段,说明临时表空间已经被用完了,TEMPSCM2表空间不够用了 Dear All:   The Instanc ...

  8. json数据处理实战:Kafka+Flume+Morphline+Solr+Hue数据组合索引

    背景:Kafka消息总线的建成,使各个系统的数据得以在kafka节点中汇聚,接下来面临的任务是最大化数据的价值,让数据“慧”说话. 环境准备: Kafka服务器*3. CDH 5.8.3服务器*3,安 ...

  9. MySQL 优化之 index merge(索引合并)

    深入理解 index merge 是使用索引进行优化的重要基础之一.理解了 index merge 技术,我们才知道应该如何在表上建立索引. 1. 为什么会有index merge 我们的 where ...

  10. MVC Ajax Helper或jQuery异步方式加载部分视图

    Model: namespace MvcApplication1.Models { public class Team { public string Preletter { get; set; } ...