Game Physics Cookbook (Gabor Szauer 著)
Chapter3: Matrix Transformations
Chapter9: 3D Shape Intersections
Chapter10: 3D Line Intersections
Chapter11: Triangles and Meshes
Chapter15: Manifolds and Impulses
Chapter1: Vectors
Introduction
Vector definition
Component-wise operations
Dot product
Magnitude
Normalizing
Cross product
Angles
Projection
Reflection
Chapter2: Matrices
Introduction
Matrix definition
Transpose
Multiplication
Identity matrix
Determinant of a 2x2 matrix
Matrix of minors
Cofactor
Determinant of a 3x3 matrix
Operations on a 4x4 matrix
Adjugate matrix
Matrix inverse
Chapter3: Matrix Transformations
Introduction
Matrix majors
Translation
Scaling
How rotations work
Rotation matrices
Axis angle rotation
Vector matrix multiplication
Transform matrix
View matrix
Projection matrix
Chapter4: 2D Primitive Shapes
Introduction
2D points
2D lines
Circle
Rectangle
Oriented rectangle
Point containment
Line intersection
Chapter5: 2D Collisions
Introduction
Circle to circle
Circle to rectangle
Circle to oriented rectangle
Rectangle to rectangle
Separating Axis Theorem
Rectangle to oriented rectangle
Oriented rectangle to oriented rectangle
Chapter6: 2D Optimizations
Introduction
Containing circle
Containing rectangle
Simple and complex shapes
Quad tree
Broad phase collisions
Chapter7: 3D Primitive Shapes
Introduction
Point
Line segment
Ray
Sphere
Axis Aligned Bounding Box
Oriented Bounding Box
Plane
Triangle
Chapter8: 3D Point Tests
Introduction
Point and sphere
Point and AABB
Point and Oriented Bounding Box
Point and plane
Point and line
Point and ray
Chapter9: 3D Shape Intersections
Introduction
Sphere-to-sphere
Sphere-to-AABB
Sphere-to-OBB
Sphere-to-plane
AABB-to-AABB
AABB-to-OBB
AABB-to-plane
OBB-to-OBB
OBB-to-plane
Plane-to-plane
Chapter10: 3D Line Intersections
Introduction
Raycast Sphere
Raycast Axis Aligned Bounding Box
Raycast Oriented Bounding Box
Raycast plane
Linetest Sphere
Linetest Axis Aligned Bounding Box
Linetest Oriented Bounding Box
Linetest Plane
Chapter11: Triangles and Meshes
Introduction
Point in triangle
Closest point triangle
Triangle to sphere
Triangle to Axis Aligned Bounding Box
Triangle to Oriented Bounding Box
Triangle to plane
Triangle to triangle
Robustness of the Separating Axis Theorem
Raycast Triangle
Linetest Triangle
Mesh object
Mesh optimization
Mesh operations
Chapter12: Models and Scenes
Introduction
The Model object
Operations on models
The Scene object
Operations on the scene
The Octree object
Octree contents
Operations on the Octree
Octree scene integration
Chapter13: Camera and Frustum
Introduction
Camera object
Camera controls
Frustum object
Frustum from matrix
Sphere in frustum
Bounding Box in frustum
Octree culling
Picking
Chapter14: Constraint Solving
Introduction
Framework introduction
Raycast sphere
Raycast Bounding Box
Raycast plane and triangle
Physics system
Integrating particles
Solving constraints
Verlet Integration
Chapter15: Manifolds and Impulses
Introduction
Manifold for sphere
Manifold for boxes
Rigidbody Modifications
Linear Velocity
Linear Impulse
Physics System Update
Angular Velocity
Angular Impulse
Chapter16: Springs and Joints
Introduction
Particle Modifications
Springs
Cloth
Physics System Modification
Joints
Appendix: Advanced Topics
Introduction
Generic collisions
Stability improvements
Springs
Open source physics engines
Box2D Lite
http://box2d.org/files/GDC2006/Box2D_Lite.zip
http://box2d.org/files/GDC2006/GDC2006_Catto_Erin_PhysicsTutorial.ppt
Box2D
https://github.com/erincatto/Box2D
Dyn4j
http://www.dyn4j.org
Bullet
http://bulletphysics.org/wordpress
ODE
http://www.ode.org
JigLib
http://www.rowlhouse.co.uk/jiglib
React 3D
http://www.reactphysics3d.com
Qu3e
https://github.com/RandyGaul/qu3e
Cyclone Physics
https://github.com/idmillington/cyclone-physics
Books
Physics Modeling for Game Programmers
Conger, D. (2004). Physics modeling for game programmers. Boston, MA: Thomson/Premier.
By David Cogner, ISBN-13: 978-1592000937
Physics for Game Developers
Bourg, D. M., & Bywalec, B. (2013). Physics for game developers. Sebastopol, CA: O'Reilly Media.
By David M Bourg and Bryan Bywalec, ISBN-13: 978-1449392512
Game Physics Engine Development
Millington, I. (2010). Game physics engine development: how to build a robust commercial-grade physics engine for your game. Burlington, MA: Morgan Kaufmann.
By Ian Millington, ISBN-13: 978-0123819765
Game Physics
Eberly, D. H. (2010). Game physics. Burlington, MA: Morgan Kaufmann/Elsevier.
By David H. Eberly, ISBN-13: 978-0123749031
Real-Time Collision Detection
Ericson, C. (2004). Real-time collision detection. San Francisco, CA: Elsevier.
By Christer Ericson, ISBN-13: 978-1558607323
Game Physics: A Practical Introduction
By Ben Kenwright, ISBN-13: 978-1471033971
Online resources
http://valvesoftware.com/company/publications.html
http://allenchou.net/game-physics-series
http://randygaul.net/category/physics
http://gafferongames.com/game-physics
http://wildbunny.co.uk/blog/category/physics-2
http://chrishecker.com/Rigid_Body_Dynamics
http://www.xbdev.net/physics/index.php
http://brm.io/game-physics-for-beginners
http://www.gdcvault.com
http://box2d.org/files
https://www.gamedev.net/forum/20-math-and-physics
Summary
Game Physics Cookbook (Gabor Szauer 著)的更多相关文章
- 欢迎来到Joyful Physics博客
本博客主要包括以下内容: 物理课程 预计会涵盖非物理专业普通物理.物理专业普通物理.理论物理(四大力学).凝聚态物理,会特别关注软物质物理,因为博主是做软物质物理的. 软硬科普 软科普写给非专业人士. ...
- Physics(物理系统)
物理: Physics Box2d Unity 内置NVDIA PhysX物理引擎 刚体:要使一个物体在物理控制下,简单添加一个刚体给它.这时,物体将受重力影响,并可以与其他 ...
- 《在纹线方向上进行平滑滤波,在纹线的垂直方向上进行锐化滤波》 --Gabor增强的具体实践
<在纹线方向上进行平滑滤波,在纹线的垂直方向上进行锐化滤波> --Gabor增强的具体实践 一.问 ...
- windows下Bullet 2.82编译安装(Bullet Physics开发环境配置)
平台:Win7,VS2010 1. Bullet库的组织 下图是Bullet_User_Manual中的截图: 从中可见,Bullet的LinearMath(线性数学模块),其上是BulletColl ...
- Unity Shaders and Effets Cookbook
Unity Shaders and Effects Cookbook 最近在读 <Unity Shaders and Effects Cookbook> 中文名称:<Unity 着色 ...
- CF 444C DZY Loves Physics(图论结论题)
题目链接: 传送门 DZY Loves Chemistry time limit per test1 second memory limit per test256 megabytes Des ...
- Java 7 Concurrency Cookbook 翻译 序言
在日常的Java代码开发过程中,很难免地有对多线程的需求,掌握java多线程和并发的机制也是Java程序员写出更健壮和高效代码的基础.笔者找寻国内已出版的关于Java多线程和并发的的中文书籍和翻译书籍 ...
- cookbook学习第一弹
1.1现在有一个包含N个元素的元组或者是序列,怎样将它里面的值解压后同时赋值给N个变量 代码: >>>p = (4,5) >>>x,y = p >>&g ...
- 学习OpenCV——Gabor函数的应用
原文:http://blog.csdn.net/yao_zhuang/article/details/2532279 下载cvgabor.cpp和cvgabor.h到你的C/C++工程目录下 注:在我 ...
随机推荐
- 经典排序js实现
https://www.cnblogs.com/onepixel/articles/7674659.html
- python获取当前文件路径以及父文件路径
#当前文件的路径 pwd = os.getcwd() #当前文件的父路径 father_path=os.path.abspath(os.path.dirname(pwd)+os.path.sep+&q ...
- Python里面的write()方法写入文件时候的乱码解决方法
为了为今后的大数据以及人工智能的大潮流的到来做准备,最近在学Python,在这个过程中,会遇到许多汉字之间的转换,今天在写write方法的时候,发现写入的汉字会出现乱码,百思不得其解,上网查众资料,, ...
- 20190226_xlVba提取查新标题和关键词
Sub MainProc() Dim Sht As Worksheet Dim Wb As Workbook Set Wb = Application.ThisWorkbook Set Sht = W ...
- webpack简单修改版本号(单页面)
写了一个js文件,可以尽量最简单的修改版本号 package.json配置: updateV.js放置位置: updateV.js: var fs = require('fs'); //文件读写 va ...
- 『Argparse』命令行解析
一.基本用法 Python标准库推荐使用的命令行解析模块argparse 还有其他两个模块实现这一功能,getopt(等同于C语言中的getopt())和弃用的optparse.因为argparse是 ...
- CSS中的盒子模型与 box-sizing 属性
盒子模型是css中一个重要的概念,是开发网页必须要用的布局方法.盒子模型有两种,分别是标准 w3c 盒子模型和 ie 盒子模型. 标准 w3c 盒子模型:包括 magin(外边距).border(边框 ...
- 【转】 SQL - 生成指定范围内的随机数
DECLARE @Result INT DECLARE @Upper INT DECLARE @Lower INT SET @Lower = 1 SET @Upper = 10 SELECT @Res ...
- Aop理解 ioc理解
AOP 把 [核心代码]和[非核心代码]分离 提高开发的效率 java设计模式: https://www.cnblogs.com/malihe/p/6891920.html N+1就是: 1:一条查询 ...
- iPhone手机更换自定义铃声
①首先将iPhone手机(iPhone5s)的数据线插入电脑USB接口中,然后打开iTunes(12.4.3.1)-->文件-->将文件添加到资料库 ②选中音乐文件-->点击编辑-- ...