iOS手势处理
iOS手势处理

iOS手势有着如下几种:
- UITapGestureRecognizer
- UIPinchGestureRecognizer
- UIRotationGestureRecognizer
- UISwipeGestureRecognizer
- UIPanGestureRecognizer
- UILongPressGestureRecognizer
上面的手势对应的操作是:
- Tap (点一下)
- Pinch (二指往內或往外拨动,平时经常用到的缩放) 矩阵变换
- Rotation (旋转) 矩阵变换
- Swipe (滑动,快速移动)
- Pan (拖移,慢速移动) 矩阵变换
- LongPress (长按)
注意:以下示例均把手势封装进一个View当中
UITapGestureRecognizer - 点击手势
GestureView.h + GestureView.m
#import <UIKit/UIKit.h> @interface GestureView : UIView @end
GestureView.h
#import "GestureView.h" @interface GestureView ()
@property (nonatomic, strong) UITapGestureRecognizer *tapGesture;
@property (nonatomic, strong) CALayer *colorLayer;
@end @implementation GestureView - (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// 初始化手势,给手势指定响应事件的对象
_tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(gestureEvent:)];
_colorLayer = [CALayer layer];
_colorLayer.frame = self.bounds; [self.layer addSublayer:_colorLayer]; // 将手势与区域绑定
[self addGestureRecognizer:_tapGesture];
}
return self;
} - (void)gestureEvent:(UIGestureRecognizer *)sender {
_colorLayer.backgroundColor = [UIColor colorWithRed:arc4random() % / .f
green:arc4random() % / .f
blue:arc4random() % / .f
alpha:1.0f].CGColor;
} @end
GestureView.m

- (void)addGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
Attaching a gesture recognizer to a view defines the scope of the represented gesture, causing it to receive touches hit-tested to that view and all of its subviews. The view establishes a strong reference to the gesture recognizer.
将手势识别器附着在一个view上,实际上定义了一个手势接收的区域,会将接收到的触摸事件传递给这个view以及这个view的所有的subviews.这个view会对这个手势识别器强引用.
可以总结两点:
1. 手势会传递给这个view中所有的subviews
2. view会强引用手势识别器
使用如下:

点击手势有两个参数可以设置:
numberOfTapsRequired 点击几次触发事件(默认是1)
numberOfTouchesRequired 需要几个手指点击(默认是1)
UIPinchGestureRecognizer - 缩放
GestureView.h + GestureView.m
#import <UIKit/UIKit.h> @interface GestureView : UIView @end
GestureView.h
#import "GestureView.h" @interface GestureView ()
@property (nonatomic, strong) UIPinchGestureRecognizer *pinchGesture;
@end @implementation GestureView - (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
// 初始化手势,给手势指定响应事件的对象
_pinchGesture = \
[[UIPinchGestureRecognizer alloc] initWithTarget:self
action:@selector(gestureEvent:)]; // 将手势与区域绑定
[self addGestureRecognizer:_pinchGesture];
}
return self;
} - (void)gestureEvent:(UIPinchGestureRecognizer *)sender
{
//
self.transform = CGAffineTransformScale(self.transform, sender.scale, sender.scale);
sender.scale = ;
} @end
GestureView.m

缩放手势会用到矩阵变换.
UIRotationGestureRecognizer - 旋转
GestureView.h + GestureView.m
#import <UIKit/UIKit.h> @interface GestureView : UIView @end
GestureView.h
#import "GestureView.h" @interface GestureView ()
@property (nonatomic, strong) UIRotationGestureRecognizer *rotationGesture;
@end @implementation GestureView - (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
// 初始化手势,给手势指定响应事件的对象
_rotationGesture = \
[[UIRotationGestureRecognizer alloc] initWithTarget:self
action:@selector(gestureEvent:)]; // 将手势与区域绑定
[self addGestureRecognizer:_rotationGesture];
}
return self;
} - (void)gestureEvent:(UIRotationGestureRecognizer *)sender
{
// 此处用到了矩阵变换
self.transform = CGAffineTransformRotate(self.transform, sender.rotation);
sender.rotation = ;
}
GestureView.m

UISwipeGestureRecognizer - 滑动
GestureView.h + GestureView.m
#import <UIKit/UIKit.h> @interface GestureView : UIView @end
GestureView.h
#import "GestureView.h" @interface GestureView ()
@property (nonatomic, strong) UISwipeGestureRecognizer *swipeGesture;
@end @implementation GestureView - (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
// 初始化手势,给手势指定响应事件的对象
_swipeGesture = \
[[UISwipeGestureRecognizer alloc] initWithTarget:self
action:@selector(gestureEvent:)];
_swipeGesture.direction = \
UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionRight; // 将手势与区域绑定
[self addGestureRecognizer:_swipeGesture];
}
return self;
} - (void)gestureEvent:(UISwipeGestureRecognizer *)sender
{
NSLog(@"left or right");
} @end
GestureView.m

UIPanGestureRecognizer - 平移
GestureView.h + GestureView.m
#import <UIKit/UIKit.h> @interface GestureView : UIView @end
GestureView.h
#import "GestureView.h" @interface GestureView ()
@property (nonatomic, strong) UIPanGestureRecognizer *panGesture;
@end @implementation GestureView - (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
// 初始化手势,给手势指定响应事件的对象
_panGesture = \
[[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(gestureEvent:)]; // 将手势与区域绑定
[self addGestureRecognizer:_panGesture];
}
return self;
} - (void)gestureEvent:(UIPanGestureRecognizer *)sender
{
// 此处用到了矩阵变换
CGPoint translation = [sender translationInView:self]; self.center = CGPointMake(self.center.x + translation.x,
self.center.y + translation.y); [sender setTranslation:CGPointZero
inView:self];
} @end
GestureView.m

UILongPressGestureRecognizer - 长按手势
GestureView.h + GestureView.m
#import <UIKit/UIKit.h> @interface GestureView : UIView @end
GestureView.h
#import "GestureView.h" @interface GestureView ()
@property (nonatomic, strong) UILongPressGestureRecognizer *longPressGesture;
@end @implementation GestureView - (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
// 初始化手势,给手势指定响应事件的对象
_longPressGesture = \
[[UILongPressGestureRecognizer alloc] initWithTarget:self
action:@selector(gestureEvent:)];
_longPressGesture.minimumPressDuration = 2.0f; // 将手势与区域绑定
[self addGestureRecognizer:_longPressGesture];
}
return self;
} - (void)gestureEvent:(UILongPressGestureRecognizer *)sender
{
NSLog(@"触发事件");
} @end
GestureView.m

问题:如何处理一个view中添加了两个手势,1个是单击的手势,一个是双击的手势呢?
可以使用这个方法requireGestureRecognizerToFail:
#import "GestureView.h" @interface GestureView ()
@property (nonatomic, strong) UITapGestureRecognizer *tapGesture1;
@property (nonatomic, strong) UITapGestureRecognizer *tapGesture2;
@end @implementation GestureView - (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// 单击手势
_tapGesture1 = \
[[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(gesture1Event:)];
_tapGesture1.numberOfTapsRequired = ; // 双击手势
_tapGesture2 = \
[[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(gesture2Event:)];
_tapGesture2.numberOfTapsRequired = ; // 注意: 判断双击手势需要时间,也就是说会有延时 // 有事件触发时,先判断是不是 双击手势,如果不是就执行 单击手势
[_tapGesture1 requireGestureRecognizerToFail:_tapGesture2]; // 将手势与区域绑定
[self addGestureRecognizer:_tapGesture1];
[self addGestureRecognizer:_tapGesture2];
}
return self;
} - (void)gesture1Event:(UIGestureRecognizer *)sender {
NSLog(@"");
} - (void)gesture2Event:(UIGestureRecognizer *)sender {
NSLog(@"");
} @end
GestureView.m

实际上,这种方式会有延时感-_-!!!!
问题:如何将长按手势和拖拽手势合并在一起呢?
我们需要用代理实现,实现以下的方法:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
Asks the delegate if two gesture recognizers should be allowed to recognize gestures simultaneously.
询问这个代理,是否允许两个手势同时触发.
#import "GestureView.h"
@interface GestureView ()<UIGestureRecognizerDelegate>
{
BOOL shouldAllowPan;
}
@property (nonatomic, strong) UIPanGestureRecognizer *panGesture;
@property (nonatomic, strong) UILongPressGestureRecognizer *longPressGesture;
@end
@implementation GestureView
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// 初始化时不允许拖拽
shouldAllowPan = NO;
_panGesture = \
[[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(panEvent:)];
[self addGestureRecognizer:_panGesture];
_panGesture.delegate = self;
_longPressGesture = \
[[UILongPressGestureRecognizer alloc] initWithTarget:self
action:@selector(longPressEvent:)];
_longPressGesture.minimumPressDuration = 1.0f;
[self addGestureRecognizer:_longPressGesture];
_longPressGesture.delegate = self;
}
return self;
}
- (void)panEvent:(UIPanGestureRecognizer *)sender {
if(shouldAllowPan == YES)
{
// 移动的操作
CGPoint translation = [sender translationInView:self];
self.center = CGPointMake(self.center.x + translation.x,
self.center.y + translation.y);
[sender setTranslation:CGPointZero
inView:self];
}
else if(sender.state == UIGestureRecognizerStateEnded || \
sender.state == UIGestureRecognizerStateFailed || \
sender.state == UIGestureRecognizerStateCancelled)
{
shouldAllowPan = NO;
}
}
- (void)longPressEvent:(UIGestureRecognizer *)sender
{
// 长按开始
if(UIGestureRecognizerStateBegan == sender.state)
{
NSLog(@"长按开始");
self.backgroundColor = [UIColor redColor];
shouldAllowPan = NO;
}
// 长按进行中
if(UIGestureRecognizerStateChanged == sender.state)
{
NSLog(@"长按进行中");
shouldAllowPan = YES;
}
// 长按结束
if(UIGestureRecognizerStateEnded == sender.state)
{
NSLog(@"长按结束");
self.backgroundColor = [UIColor blackColor];
shouldAllowPan = NO;
}
}
// 是否允许多个手势同时触发
- (BOOL) gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
// 允许
return YES;
}
// 是否允许继续跟踪触摸事件
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
// 条件满足的手势会被传递进来(如果是移动手势,)
if([gestureRecognizer isKindOfClass:[UIPanGestureRecognizer class]] && shouldAllowPan == NO)
{
return NO;
}
return YES;
}
@end
GestureView.m


根据手势状态来识别手势触发事件的全称细节是十分重要的.
问题:如何让一个view的部分区域响应拖拽事件呢?
比方说,我们只需要下面红色线指定的区域响应拖拽事件:

#import "GestureView.h"
@interface GestureView ()
{
BOOL allowPan;
}
@property (nonatomic, strong) UIPanGestureRecognizer *panGesture;
@end
@implementation GestureView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
// 初始化时不允许拖拽
allowPan = NO;
_panGesture = \
[[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(panEvent:)];
[self addGestureRecognizer:_panGesture];
}
return self;
}
- (void)panEvent:(UIPanGestureRecognizer *)sender
{
// 获取到当前手势在当前视图坐标中触摸的点
CGPoint point = [sender locationInView:self];
// 手势开始时置位(手势事件开始过程中仅仅执行一回)
if (sender.state == UIGestureRecognizerStateBegan)
{
// 设定响应的区域
if (self.bounds.size.height / .f >= point.x && self.bounds.size.width / .f >= point.y)
{
allowPan = YES;
}
}
// 手势持续(手势事件开始过程中执行多回)
if (sender.state == UIGestureRecognizerStateChanged && allowPan == YES)
{
// 移动的操作
CGPoint translation = [sender translationInView:self];
self.center = CGPointMake(self.center.x + translation.x,
self.center.y + translation.y);
[sender setTranslation:CGPointZero
inView:self];
}
// 手势结束后置位(手势事件开始过程中仅仅执行一回)
if (sender.state == UIGestureRecognizerStateEnded)
{
allowPan = NO;
}
}
@end
GestureView.m

要实现那个效果,以下方法是核心方法,配合手势的状态使用:
// 获取到当前手势在当前视图坐标中触摸的点
CGPoint point = [sender locationInView:self];
问题:如何在ViewController中获取到点击的坐标,让一个view跟随触摸点移动呢?
可以使用这几个最原始的处理触摸事件的方法来达到效果.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
#import "RootViewController.h"
@interface RootViewController ()
{
UIView *_panPoint;
CALayer *_redLayer;
}
@end
@implementation RootViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// 初始化view
_panPoint = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
_panPoint.layer.cornerRadius = .f;
_panPoint.layer.masksToBounds = YES;
[self.view addSubview:_panPoint];
// 初始化一个layer
_redLayer = [CALayer layer];
_redLayer.frame = _panPoint.bounds;
_redLayer.backgroundColor = [UIColor redColor].CGColor;
_redLayer.opacity = .f;
[_panPoint.layer addSublayer:_redLayer];
}
// 一次完整的触摸事件中,touchesBegan只执行一回
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// 获取触摸点坐标
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self.view];
_panPoint.center = touchPoint;
_redLayer.opacity = 1.0f;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
// 获取触摸点坐标
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self.view];
_panPoint.center = touchPoint;
}
// 一次完整的触摸事件中,touchesEnded只执行一回
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
// 获取触摸点坐标
UITouch *touch = [touches anyObject];
CGPoint touchPoint = [touch locationInView:self.view];
_panPoint.center = touchPoint;
_redLayer.opacity = 0.0f;
}
@end
RootViewController.m
也可以直接使用拖拽手势来实现的,不过不完美
#import "RootViewController.h"
@interface RootViewController ()
{
UIView *_panPoint;
CALayer *_redLayer;
}
@end
@implementation RootViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// 初始化view
_panPoint = [[UIView alloc] initWithFrame:CGRectMake(, , , )];
_panPoint.layer.cornerRadius = .f;
_panPoint.layer.masksToBounds = YES;
[self.view addSubview:_panPoint];
// 初始化一个layer
_redLayer = [CALayer layer];
_redLayer.frame = _panPoint.bounds;
_redLayer.backgroundColor = [UIColor redColor].CGColor;
_redLayer.opacity = .f;
[_panPoint.layer addSublayer:_redLayer];
// 定义手势
UIPanGestureRecognizer *panGesture = \
[[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(panGestureEvent:)];
[self.view addGestureRecognizer:panGesture];
}
- (void)panGestureEvent:(UIPanGestureRecognizer *)sender
{
CGPoint touchPoint = [sender locationInView:self.view];
if (sender.state == UIGestureRecognizerStateBegan)
{
_panPoint.center = touchPoint;
_redLayer.opacity = 1.0f;
}
else if (sender.state == UIGestureRecognizerStateChanged)
{
_panPoint.center = touchPoint;
}
else if (sender.state == UIGestureRecognizerStateEnded)
{
_panPoint.center = touchPoint;
_redLayer.opacity = 0.0f;
}
}
@end
RootViewController.m
他们两者的对比关系:

手势处理中核心的地方:
1. UIGestureRecognizerState非常重要,触发事件时可以直接根据这个状态值来判断事件的发生顺序
2. 处理多手势冲突时,可以使用依赖requireGestureRecognizerToFail:来处理,但效果不好
3. 处理多个手势并发响应的时候,需要实现代理并执行方法,请参考上面的事例
4. 仅仅处理一个view上局部的手势事件,需要用到手势的locationInView:方法,并与UIGestureRecognizerState状态值配合使用
附录:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
这是手势的代理方法,在可以不移除手势的情况下关闭手势的响应,此方法涉及到响应链.
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