Three ways to make your WPF images pop out on MouseOver
There are a couple of ways in WPF to make an image pop out when moving mouse over it. Of course we want the image to pop out smoothly, so in this quick rundown we're going to use the following animation storyboards:
<!-- This storyboard will make the image grow to double its size in 0.2 seconds -->
<Storyboard x:Key="expandStoryboard">
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.ScaleX"
To="2" Duration="0:0:0.2" />
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.ScaleY"
To="2" Duration="0:0:0.2" />
</Storyboard>
<!-- This storyboard will make the image revert to its original size -->
<Storyboard x:Key="shrinkStoryboard">
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.ScaleX"
To="1" Duration="0:0:0.2" />
<DoubleAnimation Storyboard.TargetProperty="RenderTransform.ScaleY"
To="1" Duration="0:0:0.2" />
</Storyboard>
One thing worth noticing here is the lack of "From" attribute in animation elements. That's because we want the animation pick up from whatever animation state the image is in to make it smoother. Specifying the beginning value of animation (with e.g. "From='1'" in expandStoryboard) would mean the image growing would always start at its original, not current size.
Triggering storyboards with event handlers
If you like imperative coding, you'll probably rush to implement image's MouseEnter and MouseLeaveevent handlers to trigger the animations. Image declaration would in Xaml look somewhat like this:
<Image Name="image1" Source="Image1.png"
UIElement.MouseEnter="image_MouseEnter"
UIElement.MouseLeave="image_MouseLeave">
<Image.RenderTransform>
<!-- Initial values we're going to animate -->
<ScaleTransform ScaleX="1" ScaleY="1"/>
</Image.RenderTransform>
</Image>
... complemented with a couple of event handlers:
private void image_MouseEnter(object sender, MouseEventArgs e)
{
Storyboard story = (Storyboard)FindResource("expandStoryboard");
Image image = sender as Image;
image.BeginStoryboard(story);
} private void image_MouseLeave(object sender, MouseEventArgs e)
{
Storyboard story = (Storyboard)FindResource("shrinkStoryboard");
Image image = sender as Image;
image.BeginStoryboard(story);
}
[Both storyboards are declared as resources, hence the use of FindResource method for retrieving them.]
Using Event triggers instead of event handlers
Although there's nothing wrong with the previous method, why not do it all in Xaml? Enter EventTriggers:
<Image Name="image2" Source="Image2.png">
<Image.Triggers>
<EventTrigger RoutedEvent="Image.MouseEnter">
<BeginStoryboard Storyboard="{StaticResource expandStoryboard}" />
</EventTrigger>
<EventTrigger RoutedEvent="Image.MouseLeave">
<BeginStoryboard Storyboard="{StaticResource shrinkStoryboard}" />
</EventTrigger>
</Image.Triggers>
<Image.RenderTransform>
<ScaleTransform ScaleX="1" ScaleY="1"/>
</Image.RenderTransform>
</Image>
Looks better, doesn't it?
Finishing with Property triggers
The third method is very similar to the second, except it uses Property triggers instead of Event triggers. Currently, Property triggers have to be declared within a style:
<Style TargetType ="{x:Type Image}">
<Setter Property="RenderTransform">
<Setter.Value>
<ScaleTransform ScaleX="1" ScaleY="1"/>
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource expandStoryboard}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource shrinkStoryboard}" />
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
Additional benefit of using styles is the ability to reuse/apply them to all elements of specified type within the scope the style is declared in. For example, declaring the above style (together with both storyboards) on the application level would generally make all images within application behave the same way. Unless, of course, some images specify their own styles, overriding this behavior.
And the image?
<Image Name="image3" Source="Image3.png" />
[Note that specifying RenderTransform on this Image is no longer needed, because it's already set with the Style.]
Three ways to make your WPF images pop out on MouseOver的更多相关文章
- Redis on Spark:Task not serializable
We use Redis on Spark to cache our key-value pairs.This is the code: import com.redis.RedisClient va ...
- Odoo Two ways to pop warning infomation
1. raise ValueError(_('title'),_('message')) 2.raise except_orm(_('title'),_('message'))
- WPF中弹出菜单
在WPF里弹出菜单是用Popup,你那个右键的是上下文菜单(也就是快捷菜单). <Grid> <Button x:Name="BtnPop" Width=&quo ...
- Problem of saving images in WPF (RenderTargetBitmap)zz
To save a visual to an image file need to use RenderTargetBitmap, detail is reference to Save and ...
- [WPF系列]-基础系列 Property Trigger, DataTrigger & EventTrigger
So far, we worked with styles by setting a static value for a specific property. However, using trig ...
- [WPF系列]-ListBox
引言 本文就WPF中的ListBox常用项给以实例代码演示,包括隐蔽属性的设置,Style设置,以及ControlTemplate的自定义. Listbox平滑滚动 <ListBox Ite ...
- (WPF) 基本题
What is WPF? WPF (Windows Presentation foundation) is a graphical subsystem for displaying user inte ...
- WPF的二维绘图(一)——DrawingContext
DrawingContext比较类似WinForm中的Graphics 类,是基础的绘图对象,用于绘制各种图形,它主要API有如下几种: 绘图API 绘图API一般形为DrawingXXX系列,常用的 ...
- 基于<MediaElement>的WPF视频播放器(带部分特效)【2】
一.前言 上回说到需要做放视频的使用向导,这两天公司里的老司机一直帮我答疑解惑,让这个任务变得挺顺的,真心感谢他们! 这次与[1]中的不同之处在于: (1)播放和暂停按钮集成在<Me ...
随机推荐
- Window 7 + Ubuntu 双系统安装
硬件: ThinkPad X260 i5-6200U/8G/480G 当前系统: Window 7 旗舰版 64位 下载 Ubuntu 官网 下载桌面版,当前 Ubuntu 版本为:16.04 镜像安 ...
- Android开发中无处不在的设计模式——动态代理模式
继续更新设计模式系列.写这个模式的主要原因是近期看到了动态代理的代码. 先来回想一下前5个模式: - Android开发中无处不在的设计模式--单例模式 - Android开发中无处不在的设计模式-- ...
- Atitit js es5 es6新特性 attilax总结
Atitit js es5 es6新特性 attilax总结 1.1. JavaScript发展时间轴:1 1.2. 以下是ES6排名前十的最佳特性列表(排名不分先后):1 1.3. Es6 支持情况 ...
- Atitit 函数调用的原理与本质attilax总结 stdcall cdecl区别
Atitit 函数调用的原理与本质attilax总结 stdcall cdecl区别 通常来说函数调用要用到的两条基本的指令:”CALL”指令和”RET”指令.”CALL”指令将当前的指令指针(这个指 ...
- 关于Verilog中的几种赋值语句
1. 连续赋值语句(Continuous Assignments) 连续赋值语句是Verilog数据流建模的基本语句,用于对线网进行赋值,等价于门级描述,是从更高的抽象角度来对电路进行描述.连续赋值语 ...
- js 动画3 完美框架
js 框架: function getStyle(obj,attr){ if(obj.currentStyle){ return obj.currentStyle[attr]; } else{ ret ...
- Mathematica .nb程序运行不下去的原因
Mathematica是个不错的工具,尤其是其支持交互式参数调整的plot功能,灰常实用.但一直有个烦人的carveat,这里提一下. 在evaluate notebook(.nb)时,一旦碰到了使用 ...
- asp.net正则匹配嵌套Html标签
废话不多说,直接代码 1.要匹配的html代码 <div class="conItem" id="footer"> <a id="g ...
- Mac下使用su命令提示sorry
Mac下使用su命令提示sorry,解决办法如下: ➜ Downloads su Password: su: Sorry 谷歌之,两个解决方式: sudo su - # 输入开始第一个创建用户的密码 ...
- Quo JS多种触摸手势轻量级JavaScript库
http://www.uedsc.com/quo-js.html http://quojs.tapquo.com/