Eliminate the Conflict

Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)

Total Submission(s): 1732    Accepted Submission(s): 751
Problem Description
Conflicts are everywhere in the world, from the young to the elderly, from families to countries. Conflicts cause quarrels, fights or even wars. How wonderful the world will be if all conflicts can be eliminated.

Edward contributes his lifetime to invent a 'Conflict Resolution Terminal' and he has finally succeeded. This magic item has the ability to eliminate all the conflicts. It works like this:

If any two people have conflict, they should simply put their hands into the 'Conflict Resolution Terminal' (which is simply a plastic tube). Then they play 'Rock, Paper and Scissors' in it. After they have decided what they will play, the tube should be opened
and no one will have the chance to change. Finally, the winner have the right to rule and the loser should obey it. Conflict Eliminated!

But the game is not that fair, because people may be following some patterns when they play, and if the pattern is founded by others, the others will win definitely.

Alice and Bob always have conflicts with each other so they use the 'Conflict Resolution Terminal' a lot. Sadly for Bob, Alice found his pattern and can predict how Bob plays precisely. She is very kind that doesn't want to take advantage of that. So she tells
Bob about it and they come up with a new way of eliminate the conflict:

They will play the 'Rock, Paper and Scissors' for N round. Bob will set up some restricts on Alice.

But the restrict can only be in the form of "you must play the same (or different) on the ith and jth rounds". If Alice loses in any round or break any of the rules she loses, otherwise she wins.

Will Alice have a chance to win?
 
Input
The first line contains an integer T(1 <= T <= 50), indicating the number of test cases.

Each test case contains several lines.

The first line contains two integers N,M(1 <= N <= 10000, 1 <= M <= 10000), representing how many round they will play and how many restricts are there for Alice.

The next line contains N integers B1,B2, ...,BN, where Bi represents what item Bob will play in the ith round. 1 represents Rock, 2 represents Paper, 3 represents Scissors.

The following M lines each contains three integers A,B,K(1 <= A,B <= N,K = 0 or 1) represent a restrict for Alice. If K equals 0, Alice must play the same on Ath and Bth round. If K equals 1, she must play different items on Ath and Bthround.
 
Output
For each test case in the input, print one line: "Case #X: Y", where X is the test case number (starting with 1) and Y is "yes" or "no" represents whether Alice has a chance to win.
Sample Input
2
3 3
1 1 1
1 2 1
1 3 1
2 3 1
5 5
1 2 3 2 1
1 2 1
1 3 1
1 4 1
1 5 1
2 3 0
 
Sample Output
Case #1: no
Case #2: yes
Hint
'Rock, Paper and Scissors' is a game which played by two person. They should play Rock, Paper or Scissors by their hands at the same time.
Rock defeats scissors, scissors defeats paper and paper defeats rock. If two people play the same item, the game is tied..
题意:两个人玩石头剪刀布,进行n轮比赛,首先给出B的这n轮的手势,然后m行对A的限制,每行a,b,c当c==0的时候代表A第a轮和第b轮的手势相同,c==1表示第a轮和第b轮的手势不同,如果A在任何一轮中输掉或者违反规定的话,A就是输的,问A有没有赢的可能;
分析:开始看的时候每轮A都是有3个选择,但是其实只有两个合法的选择,即平局和胜利的手势,所以应该是用2-sat判矛盾,主要是建图,当c==0时说明ab两轮的手势相同就是合法的,不同就是矛盾,对于矛盾建边,c==1的时候同理;
#include"stdio.h"
#include"string.h"
#include"stdlib.h"
#include"queue"
#include"algorithm"
#include"string.h"
#include"string"
#include"stack"
#include"map"
#define inf 0x3f3f3f3f
#define M 20009
using namespace std;
struct node
{
int u,v,next;
}edge[M*20];
stack<int>q;
int t,head[M],low[M],dfn[M],belong[M],num,index,use[M];
void init()
{
t=0;
memset(head,-1,sizeof(head));
}
void add(int u,int v)
{
edge[t].u=u;
edge[t].v=v;
edge[t].next=head[u];
head[u]=t++;
}
void tarjan(int u)
{
low[u]=dfn[u]=++index;
q.push(u);
use[u]=1;
for(int i=head[u];i!=-1;i=edge[i].next)
{
int v=edge[i].v;
if(!dfn[v])
{
tarjan(v);
low[u]=min(low[u],low[v]);
}
else if(use[v])
low[u]=min(low[u],dfn[v]);
}
if(low[u]==dfn[u])
{
num++;
int vv;
do
{
vv=q.top();
q.pop();
use[vv]=0;
belong[vv]=num;
}while(vv!=u);
}
}
int psq(int n)
{
int i;
num=index=n;
memset(use,0,sizeof(use));
memset(dfn,0,sizeof(dfn));
for(i=1;i<=2*n;i++)
if(!dfn[i])
tarjan(i);
for(i=1;i<=n;i++)
if(belong[i]==belong[i+n])
return 0;
return 1;
}
int a[M],b[M];
int main()
{
int T,m,n,i,u,v,w,kk=1;
scanf("%d",&T);
while(T--)
{
scanf("%d%d",&n,&m);
init();
for(i=1;i<=n;i++)
{
scanf("%d",&b[i]);
a[i]=((b[i]+1)%3==0)?3:(b[i]+1)%3;
a[i+n]=b[i];
}
for(i=1;i<=m;i++)
{
scanf("%d%d%d",&u,&v,&w);
if(w==0)
{
if(a[u]!=a[v])
{
add(u,v+n);
add(v,u+n);
}
if(a[u]!=a[v+n])
{
add(u,v);
add(v+n,u+n);
}
if(a[u+n]!=a[v])
{
add(u+n,v+n);
add(v,u);
}
if(a[u+n]!=a[v+n])
{
add(u+n,v);
add(v+n,u);
}
}
else
{
if(a[u]==a[v])
{
add(u,v+n);
add(v,u+n);
}
if(a[u]==a[v+n])
{
add(u,v);
add(v+n,u+n);
}
if(a[u+n]==a[v])
{
add(u+n,v+n);
add(v,u);
}
if(a[u+n]==a[v+n])
{
add(u+n,v);
add(v+n,u);
}
}
}
printf("Case #%d: ",kk++);
if(psq(n))
printf("yes\n");
else
printf("no\n");
}
}

2-sat(石头、剪刀、布)hdu4115的更多相关文章

  1. 09_编写脚本,实现人机<石头,剪刀,布>游戏

    #!/bin/bashgame=(石头 剪刀 布)num=$[RANDOM%3]computer=${game[$num]}#通过随机数获取计算机的出拳#出拳的可能性保存在一个数组中,game[0], ...

  2. Python 石头 剪刀 布

    di = {1: '石头', 2: '剪刀', 3: '布'} def win(x, y): if len({x[0], y[0]}) == 1: print('平局.') else: if {x[0 ...

  3. 用 Python 编写剪刀、石头、布的小游戏(快速学习python语句)

    import random#定义手势类型allList = ['石头','剪刀','布']#定义获胜的情况winList = [['石头','剪刀'],['剪刀','布'],['步','石头']]pr ...

  4. Java猜拳小游戏(剪刀、石头、布)

    1.第一种实现方法,调用Random数据包,直接根据“1.2.3”输出“剪刀.石头.布”.主要用了9条输出判断语句. import java.util.Random; import java.util ...

  5. Java自制人机小游戏——————————剪刀、石头、布

    package com.hello.test; import java.util.Scanner; public class TestGame { public static void main(St ...

  6. 用Micro:bit做剪刀、石头、布游戏

    剪刀.石头.布游戏大家都玩过,今天我们用Micro:bit建一个剪刀.石头.布游戏! 第一步,起始 当你摇动它时,我们希望the micro:bit选择剪刀.石头.布.尝试创建一个on shake b ...

  7. PAT(B) 1018 锤子剪刀布(C:20分,Java:18分)

    题目链接:1018 锤子剪刀布 分析 用一个二维数组保存两人所有回合的手势 甲乙的胜,平,负的次数刚好相反,用3个变量表示就可以 手势单独保存在signs[3]中,注意顺序.题目原文:如果解不唯一,则 ...

  8. PAT (Basic Level) Practise:1018. 锤子剪刀布

    [题目链接] 大家应该都会玩“锤子剪刀布”的游戏:两人同时给出手势,胜负规则如图所示: 现给出两人的交锋记录,请统计双方的胜.平.负次数,并且给出双方分别出什么手势的胜算最大. 输入格式: 输入第1行 ...

  9. PAT乙级 1018. 锤子剪刀布 (20)

    1018. 锤子剪刀布 (20) 时间限制 100 ms 内存限制 65536 kB 代码长度限制 8000 B 判题程序 Standard 作者 CHEN, Yue 大家应该都会玩“锤子剪刀布”的游 ...

  10. PAT-乙级-1018. 锤子剪刀布 (20)

    1018. 锤子剪刀布 (20) 时间限制 100 ms 内存限制 65536 kB 代码长度限制 8000 B 判题程序 Standard 作者 CHEN, Yue 大家应该都会玩“锤子剪刀布”的游 ...

随机推荐

  1. Artificial Intelligence Research Methodologies 人工智能研究方法

    Computer Science An Overview _J. Glenn Brookshear _11th Edition To appreciate the field of artificia ...

  2. passing parameters by value is inefficient when the parameters represent large blocks of data

    Computer Science An Overview _J. Glenn Brookshear _11th Edition_C Note that passing parameters by va ...

  3. Python中dict的特点、更新dict、遍历dict

    dict的第一个特点是查找速度快,无论dict有10个元素还是10万个元素,查找速度都一样.而list的查找速度随着元素增加而逐渐下降. 不过dict的查找速度快不是没有代价的,dict的缺点是占用内 ...

  4. Xlib 窗口属性

    Xlib 窗口属性 转, 无法找到原作者 所有的 InputOutput 窗口都可以有零个或者多个像素的边框宽度,一个可选的背景,一个事件压制掩码(它压制来自孩子的事件传播),和一个 property ...

  5. BLE-NRF51822教程-RSSI获取

    当手机和设备连接上后,设备端可以通过获取RSSI,在一定程度上判断手机离设备的相对距离的远近. 获取函数很简单直接调用sd_ble_gap_rssi_get 接口函数就行了,传入连接句柄和buff就能 ...

  6. hadoop MapReduce 工作机制

    摸索了将近一个月的hadoop , 在centos上配了一个伪分布式的环境,又折腾了一把hadoop eclipse plugin,最后终于实现了在windows上编写MapReduce程序,在cen ...

  7. AGS API for JavaScript 图表上地图

    原文:AGS API for JavaScript 图表上地图 图1 图2 图3 -------------------------------------华丽丽的分割线--------------- ...

  8. Spring AOP 实现原理与 CGLIB 应用

    https://www.ibm.com/developerworks/cn/java/j-lo-springaopcglib/ AOP(Aspect Orient Programming),也就是面向 ...

  9. ASP.NET中application对象的用法

    一.Application对象的理解 Application对象在实际网络开发中的用途就是记录整个网络的信息,如上线人数.在线名单.意见调查和网上选举等.在给定的应用程序的多有用户之间共享信息,并在服 ...

  10. SQL Server 2012 新的分页函数 OFFSET & FETCH NEXT

    DECLARE @page INT, @size INT;select @page = 300, @size = 10 SELECT *FROM gpcomp1.GPCUSTWHERE company ...