GPUImage API文档之GPUImageFramebufferCache类
GPUImageFramebufferCache类负责管理GPUImageFramebuffer对象,是一个GPUImageFramebuffer对象的缓存。
方法
- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture
说明:从cache中获取一个GPUImageFramebuffer对象,如果获取失败,那么创建一个新的GPUImageFramebuffer对象。
参数:framebufferSize是对象的大小,textureOptions是纹理的配置信息,onlyTexture指示是否只为纹理,是否包含framebuffer对象。
返回:一个GPUImageFramebuffer对象
实现
- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture;
{
__block GPUImageFramebuffer *framebufferFromCache = nil;
// dispatch_sync(framebufferCacheQueue, ^{
runSynchronouslyOnVideoProcessingQueue(^{
NSString *lookupHash = [self hashForSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture];
NSNumber *numberOfMatchingTexturesInCache = [framebufferTypeCounts objectForKey:lookupHash];
NSInteger numberOfMatchingTextures = [numberOfMatchingTexturesInCache integerValue]; if ([numberOfMatchingTexturesInCache integerValue] < )
{
// Nothing in the cache, create a new framebuffer to use
framebufferFromCache = [[GPUImageFramebuffer alloc] initWithSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture];
}
else
{
// Something found, pull the old framebuffer and decrement the count
NSInteger currentTextureID = (numberOfMatchingTextures - );
while ((framebufferFromCache == nil) && (currentTextureID >= ))
{
NSString *textureHash = [NSString stringWithFormat:@"%@-%ld", lookupHash, (long)currentTextureID];
framebufferFromCache = [framebufferCache objectForKey:textureHash];
// Test the values in the cache first, to see if they got invalidated behind our back
if (framebufferFromCache != nil)
{
// Withdraw this from the cache while it's in use
[framebufferCache removeObjectForKey:textureHash];
}
currentTextureID--;
} currentTextureID++; [framebufferTypeCounts setObject:[NSNumber numberWithInteger:currentTextureID] forKey:lookupHash]; if (framebufferFromCache == nil)
{
framebufferFromCache = [[GPUImageFramebuffer alloc] initWithSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture];
}
}
}); [framebufferFromCache lock];
return framebufferFromCache;
}
- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize onlyTexture:(BOOL)onlyTexture
说明:同上
实现
- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize onlyTexture:(BOOL)onlyTexture;
{
GPUTextureOptions defaultTextureOptions;
defaultTextureOptions.minFilter = GL_LINEAR;
defaultTextureOptions.magFilter = GL_LINEAR;
defaultTextureOptions.wrapS = GL_CLAMP_TO_EDGE;
defaultTextureOptions.wrapT = GL_CLAMP_TO_EDGE;
defaultTextureOptions.internalFormat = GL_RGBA;
defaultTextureOptions.format = GL_BGRA;
defaultTextureOptions.type = GL_UNSIGNED_BYTE; return [self fetchFramebufferForSize:framebufferSize textureOptions:defaultTextureOptions onlyTexture:onlyTexture];
}
- (void)returnFramebufferToCache:(GPUImageFramebuffer *)framebuffer
说明:向GPUImageFramebuffer缓存加添加GPUImageFramebuffer对象
参数:需要添加的GPUImageFramebuffer对象
实现
- (void)returnFramebufferToCache:(GPUImageFramebuffer *)framebuffer;
{
[framebuffer clearAllLocks]; // dispatch_async(framebufferCacheQueue, ^{
runAsynchronouslyOnVideoProcessingQueue(^{
CGSize framebufferSize = framebuffer.size;
GPUTextureOptions framebufferTextureOptions = framebuffer.textureOptions;
NSString *lookupHash = [self hashForSize:framebufferSize textureOptions:framebufferTextureOptions onlyTexture:framebuffer.missingFramebuffer];
NSNumber *numberOfMatchingTexturesInCache = [framebufferTypeCounts objectForKey:lookupHash];
NSInteger numberOfMatchingTextures = [numberOfMatchingTexturesInCache integerValue]; NSString *textureHash = [NSString stringWithFormat:@"%@-%ld", lookupHash, (long)numberOfMatchingTextures]; // [framebufferCache setObject:framebuffer forKey:textureHash cost:round(framebufferSize.width * framebufferSize.height * 4.0)];
[framebufferCache setObject:framebuffer forKey:textureHash];
[framebufferTypeCounts setObject:[NSNumber numberWithInteger:(numberOfMatchingTextures + )] forKey:lookupHash];
});
}
- (void)purgeAllUnassignedFramebuffers
说明:清理缓存中的纹理缓存,清理framebufferCache中的所有对象
实现
- (void)purgeAllUnassignedFramebuffers;
{
runAsynchronouslyOnVideoProcessingQueue(^{
// dispatch_async(framebufferCacheQueue, ^{
[framebufferCache removeAllObjects];
[framebufferTypeCounts removeAllObjects];
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
CVOpenGLESTextureCacheFlush([[GPUImageContext sharedImageProcessingContext] coreVideoTextureCache], );
#else
#endif
});
}
- (void)addFramebufferToActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer
说明:
实现
- (void)addFramebufferToActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer;
{
runAsynchronouslyOnVideoProcessingQueue(^{
// dispatch_async(framebufferCacheQueue, ^{
[activeImageCaptureList addObject:framebuffer];
});
}
- (void)removeFramebufferFromActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer
说明:
实现
- (void)removeFramebufferFromActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer;
{
runAsynchronouslyOnVideoProcessingQueue(^{
// dispatch_async(framebufferCacheQueue, ^{
[activeImageCaptureList removeObject:framebuffer];
});
}
完整代码
#import <Foundation/Foundation.h>
#import <QuartzCore/QuartzCore.h>
#import "GPUImageFramebuffer.h" @interface GPUImageFramebufferCache : NSObject // Framebuffer management
- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture;
- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize onlyTexture:(BOOL)onlyTexture;
- (void)returnFramebufferToCache:(GPUImageFramebuffer *)framebuffer;
- (void)purgeAllUnassignedFramebuffers;
- (void)addFramebufferToActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer;
- (void)removeFramebufferFromActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer; @end
#import "GPUImageFramebufferCache.h"
#import "GPUImageContext.h"
#import "GPUImageOutput.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
#import <UIKit/UIKit.h>
#else
#endif @interface GPUImageFramebufferCache()
{
// NSCache *framebufferCache;
NSMutableDictionary *framebufferCache;
NSMutableDictionary *framebufferTypeCounts;
NSMutableArray *activeImageCaptureList; // Where framebuffers that may be lost by a filter, but which are still needed for a UIImage, etc., are stored
id memoryWarningObserver; dispatch_queue_t framebufferCacheQueue;
} - (NSString *)hashForSize:(CGSize)size textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture; @end @implementation GPUImageFramebufferCache #pragma mark -
#pragma mark Initialization and teardown - (id)init;
{
if (!(self = [super init]))
{
return nil;
} #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
memoryWarningObserver = [[NSNotificationCenter defaultCenter] addObserverForName:UIApplicationDidReceiveMemoryWarningNotification object:nil queue:nil usingBlock:^(NSNotification *note) { [self purgeAllUnassignedFramebuffers];
}];
#else
#endif // framebufferCache = [[NSCache alloc] init];
framebufferCache = [[NSMutableDictionary alloc] init];
framebufferTypeCounts = [[NSMutableDictionary alloc] init];
activeImageCaptureList = [[NSMutableArray alloc] init];
framebufferCacheQueue = dispatch_queue_create("com.sunsetlakesoftware.GPUImage.framebufferCacheQueue", NULL); return self;
} #pragma mark -
#pragma mark Framebuffer management - (NSString *)hashForSize:(CGSize)size textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture;
{
if (onlyTexture)
{
return [NSString stringWithFormat:@"%.1fx%.1f-%d:%d:%d:%d:%d:%d:%d-NOFB", size.width, size.height, textureOptions.minFilter, textureOptions.magFilter, textureOptions.wrapS, textureOptions.wrapT, textureOptions.internalFormat, textureOptions.format, textureOptions.type];
}
else
{
return [NSString stringWithFormat:@"%.1fx%.1f-%d:%d:%d:%d:%d:%d:%d", size.width, size.height, textureOptions.minFilter, textureOptions.magFilter, textureOptions.wrapS, textureOptions.wrapT, textureOptions.internalFormat, textureOptions.format, textureOptions.type];
}
} - (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)textureOptions onlyTexture:(BOOL)onlyTexture;
{
__block GPUImageFramebuffer *framebufferFromCache = nil;
// dispatch_sync(framebufferCacheQueue, ^{
runSynchronouslyOnVideoProcessingQueue(^{
NSString *lookupHash = [self hashForSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture];
NSNumber *numberOfMatchingTexturesInCache = [framebufferTypeCounts objectForKey:lookupHash];
NSInteger numberOfMatchingTextures = [numberOfMatchingTexturesInCache integerValue]; if ([numberOfMatchingTexturesInCache integerValue] < )
{
// Nothing in the cache, create a new framebuffer to use
framebufferFromCache = [[GPUImageFramebuffer alloc] initWithSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture];
}
else
{
// Something found, pull the old framebuffer and decrement the count
NSInteger currentTextureID = (numberOfMatchingTextures - );
while ((framebufferFromCache == nil) && (currentTextureID >= ))
{
NSString *textureHash = [NSString stringWithFormat:@"%@-%ld", lookupHash, (long)currentTextureID];
framebufferFromCache = [framebufferCache objectForKey:textureHash];
// Test the values in the cache first, to see if they got invalidated behind our back
if (framebufferFromCache != nil)
{
// Withdraw this from the cache while it's in use
[framebufferCache removeObjectForKey:textureHash];
}
currentTextureID--;
} currentTextureID++; [framebufferTypeCounts setObject:[NSNumber numberWithInteger:currentTextureID] forKey:lookupHash]; if (framebufferFromCache == nil)
{
framebufferFromCache = [[GPUImageFramebuffer alloc] initWithSize:framebufferSize textureOptions:textureOptions onlyTexture:onlyTexture];
}
}
}); [framebufferFromCache lock];
return framebufferFromCache;
} - (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize onlyTexture:(BOOL)onlyTexture;
{
GPUTextureOptions defaultTextureOptions;
defaultTextureOptions.minFilter = GL_LINEAR;
defaultTextureOptions.magFilter = GL_LINEAR;
defaultTextureOptions.wrapS = GL_CLAMP_TO_EDGE;
defaultTextureOptions.wrapT = GL_CLAMP_TO_EDGE;
defaultTextureOptions.internalFormat = GL_RGBA;
defaultTextureOptions.format = GL_BGRA;
defaultTextureOptions.type = GL_UNSIGNED_BYTE; return [self fetchFramebufferForSize:framebufferSize textureOptions:defaultTextureOptions onlyTexture:onlyTexture];
} - (void)returnFramebufferToCache:(GPUImageFramebuffer *)framebuffer;
{
[framebuffer clearAllLocks]; // dispatch_async(framebufferCacheQueue, ^{
runAsynchronouslyOnVideoProcessingQueue(^{
CGSize framebufferSize = framebuffer.size;
GPUTextureOptions framebufferTextureOptions = framebuffer.textureOptions;
NSString *lookupHash = [self hashForSize:framebufferSize textureOptions:framebufferTextureOptions onlyTexture:framebuffer.missingFramebuffer];
NSNumber *numberOfMatchingTexturesInCache = [framebufferTypeCounts objectForKey:lookupHash];
NSInteger numberOfMatchingTextures = [numberOfMatchingTexturesInCache integerValue]; NSString *textureHash = [NSString stringWithFormat:@"%@-%ld", lookupHash, (long)numberOfMatchingTextures]; // [framebufferCache setObject:framebuffer forKey:textureHash cost:round(framebufferSize.width * framebufferSize.height * 4.0)];
[framebufferCache setObject:framebuffer forKey:textureHash];
[framebufferTypeCounts setObject:[NSNumber numberWithInteger:(numberOfMatchingTextures + )] forKey:lookupHash];
});
} - (void)purgeAllUnassignedFramebuffers;
{
runAsynchronouslyOnVideoProcessingQueue(^{
// dispatch_async(framebufferCacheQueue, ^{
[framebufferCache removeAllObjects];
[framebufferTypeCounts removeAllObjects];
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
CVOpenGLESTextureCacheFlush([[GPUImageContext sharedImageProcessingContext] coreVideoTextureCache], );
#else
#endif
});
} - (void)addFramebufferToActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer;
{
runAsynchronouslyOnVideoProcessingQueue(^{
// dispatch_async(framebufferCacheQueue, ^{
[activeImageCaptureList addObject:framebuffer];
});
} - (void)removeFramebufferFromActiveImageCaptureList:(GPUImageFramebuffer *)framebuffer;
{
runAsynchronouslyOnVideoProcessingQueue(^{
// dispatch_async(framebufferCacheQueue, ^{
[activeImageCaptureList removeObject:framebuffer];
});
} @end
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