Description

The main land of Japan called Honshu is an island surrounded by the sea. In such an island, it is natural to ask a question: “Where is the most distant point from the sea?” The answer to this question for Honshu was found in 1996. The most distant point is located in former Usuda Town, Nagano Prefecture, whose distance from the sea is 114.86 km.

In this problem, you are asked to write a program which, given a map of an island, finds the most distant point from the sea in the island, and reports its distance from the sea. In order to simplify the problem, we only consider maps representable by convex polygons.

Input

The input consists of multiple datasets. Each dataset represents a map of an island, which is a convex polygon. The format of a dataset is as follows.

n    
x1   y1
   
xn   yn

Every input item in a dataset is a non-negative integer. Two input items in a line are separated by a space.

n in the first line is the number of vertices of the polygon, satisfying 3 ≤ n ≤ 100. Subsequent n lines are the x- and y-coordinates of the n vertices. Line segments (xiyi)–(xi+1yi+1) (1 ≤ i ≤ n − 1) and the line segment (xnyn)–(x1y1) form the border of the polygon in counterclockwise order. That is, these line segments see the inside of the polygon in the left of their directions. All coordinate values are between 0 and 10000, inclusive.

You can assume that the polygon is simple, that is, its border never crosses or touches itself. As stated above, the given polygon is always a convex one.

The last dataset is followed by a line containing a single zero.

Output

For each dataset in the input, one line containing the distance of the most distant point from the sea should be output. An output line should not contain extra characters such as spaces. The answer should not have an error greater than 0.00001 (10−5). You may output any number of digits after the decimal point, provided that the above accuracy condition is satisfied.

题目大意:逆时针给出一个凸多边形,求一个点,问这个点离凸多边形的边最远是多少。

思路:二分答案d,然后每条边向内平移d,看能否缩成一个点。

代码(POJ 32MS/UVA 22MS):

 #include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <cmath>
using namespace std; const int MAXN = ;
const double EPS = 1e-;
const double PI = acos(-1.0);//3.14159265358979323846 inline int sgn(double x) {
return (x > EPS) - (x < -EPS);
} struct Point {
double x, y, ag;
Point() {}
Point(double x, double y): x(x), y(y) {}
void read() {
scanf("%lf%lf", &x, &y);
}
bool operator == (const Point &rhs) const {
return sgn(x - rhs.x) == && sgn(y - rhs.y) == ;
}
bool operator < (const Point &rhs) const {
if(y != rhs.y) return y < rhs.y;
return x < rhs.x;
}
Point operator + (const Point &rhs) const {
return Point(x + rhs.x, y + rhs.y);
}
Point operator - (const Point &rhs) const {
return Point(x - rhs.x, y - rhs.y);
}
Point operator * (const int &b) const {
return Point(x * b, y * b);
}
Point operator / (const int &b) const {
return Point(x / b, y / b);
}
double length() const {
return sqrt(x * x + y * y);
}
Point unit() const {
return *this / length();
}
};
typedef Point Vector; double dist(const Point &a, const Point &b) {
return (a - b).length();
} double cross(const Point &a, const Point &b) {
return a.x * b.y - a.y * b.x;
}
//ret >= 0 means turn left
double cross(const Point &sp, const Point &ed, const Point &op) {
return sgn(cross(sp - op, ed - op));
} double area(const Point& a, const Point &b, const Point &c) {
return fabs(cross(a - c, b - c)) / ;
} struct Seg {
Point st, ed;
double ag;
Seg() {}
Seg(Point st, Point ed): st(st), ed(ed) {}
void read() {
st.read(); ed.read();
}
void makeAg() {
ag = atan2(ed.y - st.y, ed.x - st.x);
}
};
typedef Seg Line; void moveRight(Line &v, double r) {
double dx = v.ed.x - v.st.x, dy = v.ed.y - v.st.y;
dx = dx / dist(v.st, v.ed) * r;
dy = dy / dist(v.st, v.ed) * r;
v.st.x += dy; v.ed.x += dy;
v.st.y -= dx; v.ed.y -= dx;
} bool isOnSeg(const Seg &s, const Point &p) {
return (p == s.st || p == s.ed) ||
(((p.x - s.st.x) * (p.x - s.ed.x) < ||
(p.y - s.st.y) * (p.y - s.ed.y) < ) &&
sgn(cross(s.ed, p, s.st) == ));
} bool isIntersected(const Point &s1, const Point &e1, const Point &s2, const Point &e2) {
return (max(s1.x, e1.x) >= min(s2.x, e2.x)) &&
(max(s2.x, e2.x) >= min(s1.x, e1.x)) &&
(max(s1.y, e1.y) >= min(s2.y, e2.y)) &&
(max(s2.y, e2.y) >= min(s1.y, e1.y)) &&
(cross(s2, e1, s1) * cross(e1, e2, s1) >= ) &&
(cross(s1, e2, s2) * cross(e2, e1, s2) >= );
} bool isIntersected(const Seg &a, const Seg &b) {
return isIntersected(a.st, a.ed, b.st, b.ed);
} bool isParallel(const Seg &a, const Seg &b) {
return sgn(cross(a.ed - a.st, b.ed - b.st)) == ;
} //return Ax + By + C =0 's A, B, C
void Coefficient(const Line &L, double &A, double &B, double &C) {
A = L.ed.y - L.st.y;
B = L.st.x - L.ed.x;
C = L.ed.x * L.st.y - L.st.x * L.ed.y;
}
//point of intersection
Point operator * (const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
Point I;
I.x = - (B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1);
I.y = (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1);
return I;
} bool isEqual(const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
return sgn(A1 * B2 - A2 * B1) == && sgn(A1 * C2 - A2 * C1) == && sgn(B1 * C2 - B2 * C1) == ;
} struct Poly {
int n;
Point p[MAXN];//p[n] = p[0]
void init(Point *pp, int nn) {
n = nn;
for(int i = ; i < n; ++i) p[i] = pp[i];
p[n] = p[];
}
double area() {
if(n < ) return ;
double s = p[].y * (p[n - ].x - p[].x);
for(int i = ; i < n; ++i)
s += p[i].y * (p[i - ].x - p[i + ].x);
return s / ;
}
}; void Graham_scan(Point *p, int n, int *stk, int &top) {//stk[0] = stk[top]
sort(p, p + n);
top = ;
stk[] = ; stk[] = ;
for(int i = ; i < n; ++i) {
while(top && cross(p[i], p[stk[top]], p[stk[top - ]]) >= ) --top;
stk[++top] = i;
}
int len = top;
stk[++top] = n - ;
for(int i = n - ; i >= ; --i) {
while(top != len && cross(p[i], p[stk[top]], p[stk[top - ]]) >= ) --top;
stk[++top] = i;
}
}
//use for half_planes_cross
bool cmpAg(const Line &a, const Line &b) {
if(sgn(a.ag - b.ag) == )
return sgn(cross(b.ed, a.st, b.st)) < ;
return a.ag < b.ag;
}
//clockwise
bool half_planes_cross(Line *v, int vn, Poly &res, Line *deq) {
int i, n;
sort(v, v + vn, cmpAg);
for(i = n = ; i < vn; ++i) {
if(sgn(v[i].ag - v[i-].ag) == ) continue;
v[n++] = v[i];
}
int head = , tail = ;
deq[] = v[], deq[] = v[];
for(i = ; i < n; ++i) {
if(isParallel(deq[tail - ], deq[tail]) || isParallel(deq[head], deq[head + ]))
return false;
while(head < tail && sgn(cross(v[i].ed, deq[tail - ] * deq[tail], v[i].st)) > )
--tail;
while(head < tail && sgn(cross(v[i].ed, deq[head] * deq[head + ], v[i].st)) > )
++head;
deq[++tail] = v[i];
}
while(head < tail && sgn(cross(deq[head].ed, deq[tail - ] * deq[tail], deq[head].st)) > )
--tail;
while(head < tail && sgn(cross(deq[tail].ed, deq[head] * deq[head + ], deq[tail].st)) > )
++head;
if(tail <= head + ) return false;
res.n = ;
for(i = head; i < tail; ++i)
res.p[res.n++] = deq[i] * deq[i + ];
res.p[res.n++] = deq[head] * deq[tail];
res.n = unique(res.p, res.p + res.n) - res.p;
res.p[res.n] = res.p[];
return true;
} /*******************************************************************************************/ Point p[MAXN];
Poly poly;
int stk[MAXN], top;
int n, T; Poly res; Line original[MAXN], newLine[MAXN], deq[MAXN]; bool check(double r) {
for(int i = ; i < n; ++i) newLine[i] = original[i];
for(int i = ; i < n; ++i) moveRight(newLine[i], r);
return half_planes_cross(newLine, n, res, deq);
} int main() {
while(scanf("%d", &n) != EOF && n) {
for(int i = ; i < n; ++i) p[i].read();
p[n] = p[];
for(int i = ; i < n; ++i) original[i] = Line(p[i + ], p[i]);
for(int i = ; i < n; ++i) original[i].makeAg();
double l = , r = 1e9;
for(int i = ; i < ; ++i) {
double mid = (l + r) / ;
if(check(mid)) l = mid;
else r = mid;
}
printf("%.10f\n", l);
}
}

POJ 3525/UVA 1396 Most Distant Point from the Sea(二分+半平面交)的更多相关文章

  1. POJ 3525 Most Distant Point from the Sea (半平面交+二分)

    Most Distant Point from the Sea Time Limit: 5000MS   Memory Limit: 65536K Total Submissions: 3476   ...

  2. POJ 3525 Most Distant Point from the Sea (半平面交向内推进+二分半径)

    题目链接 题意 : 给你一个多边形,问你里边能够盛的下的最大的圆的半径是多少. 思路 :先二分半径r,半平面交向内推进r.模板题 #include <stdio.h> #include & ...

  3. uva 1396 - Most Distant Point from the Sea

    半平面的交,二分的方法: #include<cstdio> #include<algorithm> #include<cmath> #define eps 1e-6 ...

  4. poj3525Most Distant Point from the Sea(半平面交)

    链接 求凸多边形内一点距离边最远. 做法:二分+半平面交判定. 二分距离,每次让每条边向内推进d,用半平面交判定一下是否有核. 本想自己写一个向内推进..仔细一看发现自己的平面交模板上自带.. #in ...

  5. POJ3525-Most Distant Point from the Sea(二分+半平面交)

    Most Distant Point from the Sea Time Limit: 5000MS   Memory Limit: 65536K Total Submissions: 3955   ...

  6. POJ 3525 Most Distant Point from the Sea 二分+半平面交

    题目就是求多变形内部一点. 使得到任意边距离中的最小值最大. 那么我们想一下,可以发现其实求是看一个圆是否能放进这个多边形中. 那么我们就二分这个半径r,然后将多边形的每条边都往内退r距离. 求半平面 ...

  7. UVA 3890 Most Distant Point from the Sea(二分法+半平面交)

    题目链接:http://acm.hust.edu.cn/vjudge/problem/viewProblem.action?id=11358 [思路] 二分法+半平面交 二分与海边的的距离,由法向量可 ...

  8. 1396 - Most Distant Point from the Sea

    点击打开链接 题意: 按顺序给出一小岛(多边形)的点 求岛上某点离海最远的距离 解法: 不断的收缩多边形(求半平面交) 直到无限小 二分收缩的距离即可 如图 //大白p263 #include < ...

  9. poj 3525Most Distant Point from the Sea【二分+半平面交】

    相当于多边形内最大圆,二分半径r,然后把每条边内收r,求是否有半平面交(即是否合法) #include<iostream> #include<cstdio> #include& ...

随机推荐

  1. JQ中的选择器children()和find()区别

    1:children及find方法都用是用来获得element的子elements的,两者都不会返回 text node,就像大多数的jQuery方法一样. 2:children方法获得的仅仅是元素一 ...

  2. redis整合Spring之序列化对象与反序列化

    写在最前面 1.Spring必须是4.2.6及以上版本才支持redis 2.jar包版本建议统一 需要准备jar包 1.aopalliance-1.0.jar 2.spring-data-common ...

  3. MySQL:数据存在则更新,不存在则插入

    前提:表结构存在主键或唯一索引,插入数据包含主键或唯一索引而导致记录重复插入失败. 单条记录更新插入: ,,) ,b,c; 多条记录批量更新插入: ,,),(,,) ON DUPLICATE KEY ...

  4. asp.net在一般处理程序里面操作Session

    1.要在一般处理程序中获取其他页面的session值,需要引用名空间: using System.Web.SessionState; 2.然后继承一个接口:IRequiresSessionState ...

  5. spark源码编译记录

    spark在项目中已经用了一段时间了,趁现在空闲,下个源码编译在IDEA里面阅读下,特此记录过程. 前提已经安装maven和git 1.上官网下载源码的包: 2.然后解压到一个文件夹 3.编译,编译的 ...

  6. php+IIS 配置环境(windows环境)

    继php7+apache2.4 配置环境(window环境)后,由于B2C项目准备上线:特此小编在阿里云上搭建PHP7环境,为此特写上搭建过程希望正处于搭建php7+IIS(windows环境)中的朋 ...

  7. Git中分支merge和rebase的适用场景及区别

    Git merge是用来合并两个分支的. git merge b      # 将b分支合并到当前分支 同样 git rebase b,也是把 b分支合并到当前分支 原理 如下: 假设你现在基于远程分 ...

  8. 成都Uber优步司机奖励政策(3月9日)

    滴快车单单2.5倍,注册地址:http://www.udache.com/ 如何注册Uber司机(全国版最新最详细注册流程)/月入2万/不用抢单:http://www.cnblogs.com/mfry ...

  9. 成都Uber优步司机奖励政策(1月17日)

    滴快车单单2.5倍,注册地址:http://www.udache.com/ 如何注册Uber司机(全国版最新最详细注册流程)/月入2万/不用抢单:http://www.cnblogs.com/mfry ...

  10. [Python3.X]python 实现斐波那契数列

    斐波那契数列(Fibonacci sequence),又称黄金分割数列.因数学家列昂纳多·斐波那契(Leonardoda Fibonacci)以兔子繁殖为例子而引入,故又称为“兔子数列”,指的是这样一 ...