Description

The main land of Japan called Honshu is an island surrounded by the sea. In such an island, it is natural to ask a question: “Where is the most distant point from the sea?” The answer to this question for Honshu was found in 1996. The most distant point is located in former Usuda Town, Nagano Prefecture, whose distance from the sea is 114.86 km.

In this problem, you are asked to write a program which, given a map of an island, finds the most distant point from the sea in the island, and reports its distance from the sea. In order to simplify the problem, we only consider maps representable by convex polygons.

Input

The input consists of multiple datasets. Each dataset represents a map of an island, which is a convex polygon. The format of a dataset is as follows.

n    
x1   y1
   
xn   yn

Every input item in a dataset is a non-negative integer. Two input items in a line are separated by a space.

n in the first line is the number of vertices of the polygon, satisfying 3 ≤ n ≤ 100. Subsequent n lines are the x- and y-coordinates of the n vertices. Line segments (xiyi)–(xi+1yi+1) (1 ≤ i ≤ n − 1) and the line segment (xnyn)–(x1y1) form the border of the polygon in counterclockwise order. That is, these line segments see the inside of the polygon in the left of their directions. All coordinate values are between 0 and 10000, inclusive.

You can assume that the polygon is simple, that is, its border never crosses or touches itself. As stated above, the given polygon is always a convex one.

The last dataset is followed by a line containing a single zero.

Output

For each dataset in the input, one line containing the distance of the most distant point from the sea should be output. An output line should not contain extra characters such as spaces. The answer should not have an error greater than 0.00001 (10−5). You may output any number of digits after the decimal point, provided that the above accuracy condition is satisfied.

题目大意:逆时针给出一个凸多边形,求一个点,问这个点离凸多边形的边最远是多少。

思路:二分答案d,然后每条边向内平移d,看能否缩成一个点。

代码(POJ 32MS/UVA 22MS):

 #include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <cmath>
using namespace std; const int MAXN = ;
const double EPS = 1e-;
const double PI = acos(-1.0);//3.14159265358979323846 inline int sgn(double x) {
return (x > EPS) - (x < -EPS);
} struct Point {
double x, y, ag;
Point() {}
Point(double x, double y): x(x), y(y) {}
void read() {
scanf("%lf%lf", &x, &y);
}
bool operator == (const Point &rhs) const {
return sgn(x - rhs.x) == && sgn(y - rhs.y) == ;
}
bool operator < (const Point &rhs) const {
if(y != rhs.y) return y < rhs.y;
return x < rhs.x;
}
Point operator + (const Point &rhs) const {
return Point(x + rhs.x, y + rhs.y);
}
Point operator - (const Point &rhs) const {
return Point(x - rhs.x, y - rhs.y);
}
Point operator * (const int &b) const {
return Point(x * b, y * b);
}
Point operator / (const int &b) const {
return Point(x / b, y / b);
}
double length() const {
return sqrt(x * x + y * y);
}
Point unit() const {
return *this / length();
}
};
typedef Point Vector; double dist(const Point &a, const Point &b) {
return (a - b).length();
} double cross(const Point &a, const Point &b) {
return a.x * b.y - a.y * b.x;
}
//ret >= 0 means turn left
double cross(const Point &sp, const Point &ed, const Point &op) {
return sgn(cross(sp - op, ed - op));
} double area(const Point& a, const Point &b, const Point &c) {
return fabs(cross(a - c, b - c)) / ;
} struct Seg {
Point st, ed;
double ag;
Seg() {}
Seg(Point st, Point ed): st(st), ed(ed) {}
void read() {
st.read(); ed.read();
}
void makeAg() {
ag = atan2(ed.y - st.y, ed.x - st.x);
}
};
typedef Seg Line; void moveRight(Line &v, double r) {
double dx = v.ed.x - v.st.x, dy = v.ed.y - v.st.y;
dx = dx / dist(v.st, v.ed) * r;
dy = dy / dist(v.st, v.ed) * r;
v.st.x += dy; v.ed.x += dy;
v.st.y -= dx; v.ed.y -= dx;
} bool isOnSeg(const Seg &s, const Point &p) {
return (p == s.st || p == s.ed) ||
(((p.x - s.st.x) * (p.x - s.ed.x) < ||
(p.y - s.st.y) * (p.y - s.ed.y) < ) &&
sgn(cross(s.ed, p, s.st) == ));
} bool isIntersected(const Point &s1, const Point &e1, const Point &s2, const Point &e2) {
return (max(s1.x, e1.x) >= min(s2.x, e2.x)) &&
(max(s2.x, e2.x) >= min(s1.x, e1.x)) &&
(max(s1.y, e1.y) >= min(s2.y, e2.y)) &&
(max(s2.y, e2.y) >= min(s1.y, e1.y)) &&
(cross(s2, e1, s1) * cross(e1, e2, s1) >= ) &&
(cross(s1, e2, s2) * cross(e2, e1, s2) >= );
} bool isIntersected(const Seg &a, const Seg &b) {
return isIntersected(a.st, a.ed, b.st, b.ed);
} bool isParallel(const Seg &a, const Seg &b) {
return sgn(cross(a.ed - a.st, b.ed - b.st)) == ;
} //return Ax + By + C =0 's A, B, C
void Coefficient(const Line &L, double &A, double &B, double &C) {
A = L.ed.y - L.st.y;
B = L.st.x - L.ed.x;
C = L.ed.x * L.st.y - L.st.x * L.ed.y;
}
//point of intersection
Point operator * (const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
Point I;
I.x = - (B2 * C1 - B1 * C2) / (A1 * B2 - A2 * B1);
I.y = (A2 * C1 - A1 * C2) / (A1 * B2 - A2 * B1);
return I;
} bool isEqual(const Line &a, const Line &b) {
double A1, B1, C1;
double A2, B2, C2;
Coefficient(a, A1, B1, C1);
Coefficient(b, A2, B2, C2);
return sgn(A1 * B2 - A2 * B1) == && sgn(A1 * C2 - A2 * C1) == && sgn(B1 * C2 - B2 * C1) == ;
} struct Poly {
int n;
Point p[MAXN];//p[n] = p[0]
void init(Point *pp, int nn) {
n = nn;
for(int i = ; i < n; ++i) p[i] = pp[i];
p[n] = p[];
}
double area() {
if(n < ) return ;
double s = p[].y * (p[n - ].x - p[].x);
for(int i = ; i < n; ++i)
s += p[i].y * (p[i - ].x - p[i + ].x);
return s / ;
}
}; void Graham_scan(Point *p, int n, int *stk, int &top) {//stk[0] = stk[top]
sort(p, p + n);
top = ;
stk[] = ; stk[] = ;
for(int i = ; i < n; ++i) {
while(top && cross(p[i], p[stk[top]], p[stk[top - ]]) >= ) --top;
stk[++top] = i;
}
int len = top;
stk[++top] = n - ;
for(int i = n - ; i >= ; --i) {
while(top != len && cross(p[i], p[stk[top]], p[stk[top - ]]) >= ) --top;
stk[++top] = i;
}
}
//use for half_planes_cross
bool cmpAg(const Line &a, const Line &b) {
if(sgn(a.ag - b.ag) == )
return sgn(cross(b.ed, a.st, b.st)) < ;
return a.ag < b.ag;
}
//clockwise
bool half_planes_cross(Line *v, int vn, Poly &res, Line *deq) {
int i, n;
sort(v, v + vn, cmpAg);
for(i = n = ; i < vn; ++i) {
if(sgn(v[i].ag - v[i-].ag) == ) continue;
v[n++] = v[i];
}
int head = , tail = ;
deq[] = v[], deq[] = v[];
for(i = ; i < n; ++i) {
if(isParallel(deq[tail - ], deq[tail]) || isParallel(deq[head], deq[head + ]))
return false;
while(head < tail && sgn(cross(v[i].ed, deq[tail - ] * deq[tail], v[i].st)) > )
--tail;
while(head < tail && sgn(cross(v[i].ed, deq[head] * deq[head + ], v[i].st)) > )
++head;
deq[++tail] = v[i];
}
while(head < tail && sgn(cross(deq[head].ed, deq[tail - ] * deq[tail], deq[head].st)) > )
--tail;
while(head < tail && sgn(cross(deq[tail].ed, deq[head] * deq[head + ], deq[tail].st)) > )
++head;
if(tail <= head + ) return false;
res.n = ;
for(i = head; i < tail; ++i)
res.p[res.n++] = deq[i] * deq[i + ];
res.p[res.n++] = deq[head] * deq[tail];
res.n = unique(res.p, res.p + res.n) - res.p;
res.p[res.n] = res.p[];
return true;
} /*******************************************************************************************/ Point p[MAXN];
Poly poly;
int stk[MAXN], top;
int n, T; Poly res; Line original[MAXN], newLine[MAXN], deq[MAXN]; bool check(double r) {
for(int i = ; i < n; ++i) newLine[i] = original[i];
for(int i = ; i < n; ++i) moveRight(newLine[i], r);
return half_planes_cross(newLine, n, res, deq);
} int main() {
while(scanf("%d", &n) != EOF && n) {
for(int i = ; i < n; ++i) p[i].read();
p[n] = p[];
for(int i = ; i < n; ++i) original[i] = Line(p[i + ], p[i]);
for(int i = ; i < n; ++i) original[i].makeAg();
double l = , r = 1e9;
for(int i = ; i < ; ++i) {
double mid = (l + r) / ;
if(check(mid)) l = mid;
else r = mid;
}
printf("%.10f\n", l);
}
}

POJ 3525/UVA 1396 Most Distant Point from the Sea(二分+半平面交)的更多相关文章

  1. POJ 3525 Most Distant Point from the Sea (半平面交+二分)

    Most Distant Point from the Sea Time Limit: 5000MS   Memory Limit: 65536K Total Submissions: 3476   ...

  2. POJ 3525 Most Distant Point from the Sea (半平面交向内推进+二分半径)

    题目链接 题意 : 给你一个多边形,问你里边能够盛的下的最大的圆的半径是多少. 思路 :先二分半径r,半平面交向内推进r.模板题 #include <stdio.h> #include & ...

  3. uva 1396 - Most Distant Point from the Sea

    半平面的交,二分的方法: #include<cstdio> #include<algorithm> #include<cmath> #define eps 1e-6 ...

  4. poj3525Most Distant Point from the Sea(半平面交)

    链接 求凸多边形内一点距离边最远. 做法:二分+半平面交判定. 二分距离,每次让每条边向内推进d,用半平面交判定一下是否有核. 本想自己写一个向内推进..仔细一看发现自己的平面交模板上自带.. #in ...

  5. POJ3525-Most Distant Point from the Sea(二分+半平面交)

    Most Distant Point from the Sea Time Limit: 5000MS   Memory Limit: 65536K Total Submissions: 3955   ...

  6. POJ 3525 Most Distant Point from the Sea 二分+半平面交

    题目就是求多变形内部一点. 使得到任意边距离中的最小值最大. 那么我们想一下,可以发现其实求是看一个圆是否能放进这个多边形中. 那么我们就二分这个半径r,然后将多边形的每条边都往内退r距离. 求半平面 ...

  7. UVA 3890 Most Distant Point from the Sea(二分法+半平面交)

    题目链接:http://acm.hust.edu.cn/vjudge/problem/viewProblem.action?id=11358 [思路] 二分法+半平面交 二分与海边的的距离,由法向量可 ...

  8. 1396 - Most Distant Point from the Sea

    点击打开链接 题意: 按顺序给出一小岛(多边形)的点 求岛上某点离海最远的距离 解法: 不断的收缩多边形(求半平面交) 直到无限小 二分收缩的距离即可 如图 //大白p263 #include < ...

  9. poj 3525Most Distant Point from the Sea【二分+半平面交】

    相当于多边形内最大圆,二分半径r,然后把每条边内收r,求是否有半平面交(即是否合法) #include<iostream> #include<cstdio> #include& ...

随机推荐

  1. ZXing.net 生成和解析二维码

    nuget引用zxing.net包 public partial class Form1 : Form { public Form1() { InitializeComponent(); } priv ...

  2. mysql小特性:change buffer

    change buffer是在其他数据库中没有的一个概念,说白了就是一块系统表空间分配的空间,针对的对象是辅助索引的叶子节点(为什么不是主键索引?因为主键索引是聚集索引,在磁盘上的排列是有序的,磁盘的 ...

  3. jQuery获取Select option 选择的Text和 Value

    获取一组radio被选中项的值:var item = $('input[name=items][checked]').val();获取select被选中项的文本var item = $("s ...

  4. 用Python代码实现微信跳一跳作弊器

    最近随着微信版本的更新,在进入界面有个跳一跳的小游戏,在网上看到技术篇教你用Python来玩微信跳一跳 ( 转载自 " 工科给事中的技术博客 " ) 本文旨在总结,技术全靠大神完成 ...

  5. Hive(9)-自定义函数

    一. 自定义函数分类 当Hive提供的内置函数无法满足你的业务处理需要时,此时就可以考虑使用用户自定义函数. 根据用户自定义函数类别分为以下三种: 1. UDF(User-Defined-Functi ...

  6. English_phonetic symbol

    Introduction 本人学习了奶爸课程---45天的搞定发音课,结合自己的英语水平,为自己撰写的一个系统的英语发音课,不只是音标,还有音标辨析.连读.音调等. 重点:英语发音时一个持续一生的东西 ...

  7. PAT (Basic Level) Practice 1007 素数对猜想

    个人练习 让我们定义d​n​​为:d​n​​=p​n+1​​−p​n​​,其中p​i​​是第i个素数.显然有d​1​​=1,且对于n>1有d​n​​是偶数.“素数对猜想”认为“存在无穷多对相邻且 ...

  8. ACM数论-卡特兰数Catalan

    Catalan 原理: 令h(0)=1,h(1)=1,catalan 数满足递归式: (其中n>=2) 另类递推公式: 该递推关系的解为: (n=1,2,3,...) 卡特兰数的应用实质上都是递 ...

  9. vue相关ajax库的使用

    相关库: vue-resource: vue插件, 多用于vue1.x axios: 第三方库, 多用于vue2.x vue-resource使用 // 引入模块 import VueResource ...

  10. 青岛Uber优步司机奖励政策(12月28日到1月3日)

    滴快车单单2.5倍,注册地址:http://www.udache.com/ 如何注册Uber司机(全国版最新最详细注册流程)/月入2万/不用抢单:http://www.cnblogs.com/mfry ...