animation of android (2)
android Interpolator
首先是android系统提供的变换方式:
这些方式将转载一篇文章:
转: http://www.cnblogs.com/mengdd/p/3346003.html
Android中的Interpolator
Android中的Interpolator
Interpolator用于动画中的时间插值,其作用就是把0到1的浮点值变化映射到另一个浮点值变化。
本文列出Android API提供的Interpolator的若干种实现,列出源码,并且用一个程序绘制出其数学曲线。(项目链接附在文后)。
AccelerateDecelerateInterpolator

/**
* An interpolator where the rate of change starts and ends slowly but
* accelerates through the middle.
*
*/
public class AccelerateDecelerateInterpolator implements Interpolator {
public AccelerateDecelerateInterpolator() {
} @SuppressWarnings({"UnusedDeclaration"})
public AccelerateDecelerateInterpolator(Context context, AttributeSet attrs) {
} public float getInterpolation(float input) {
return (float)(Math.cos((input + 1) * Math.PI) / 2.0f) + 0.5f;
}
}


AccelerateInterpolator

/**
* An interpolator where the rate of change starts out slowly and
* and then accelerates.
*
*/
public class AccelerateInterpolator implements Interpolator {
private final float mFactor;
private final double mDoubleFactor; public AccelerateInterpolator() {
mFactor = 1.0f;
mDoubleFactor = 2.0;
} /**
* Constructor
*
* @param factor Degree to which the animation should be eased. Seting
* factor to 1.0f produces a y=x^2 parabola. Increasing factor above
* 1.0f exaggerates the ease-in effect (i.e., it starts even
* slower and ends evens faster)
*/
public AccelerateInterpolator(float factor) {
mFactor = factor;
mDoubleFactor = 2 * mFactor;
} public AccelerateInterpolator(Context context, AttributeSet attrs) {
TypedArray a =
context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.AccelerateInterpolator); mFactor = a.getFloat(com.android.internal.R.styleable.AccelerateInterpolator_factor, 1.0f);
mDoubleFactor = 2 * mFactor; a.recycle();
} public float getInterpolation(float input) {
if (mFactor == 1.0f) {
return input * input;
} else {
return (float)Math.pow(input, mDoubleFactor);
}
}
}


AnticipateInterpolator

/**
* An interpolator where the change starts backward then flings forward.
*/
public class AnticipateInterpolator implements Interpolator {
private final float mTension; public AnticipateInterpolator() {
mTension = 2.0f;
} /**
* @param tension Amount of anticipation. When tension equals 0.0f, there is
* no anticipation and the interpolator becomes a simple
* acceleration interpolator.
*/
public AnticipateInterpolator(float tension) {
mTension = tension;
} public AnticipateInterpolator(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs,
com.android.internal.R.styleable.AnticipateInterpolator); mTension =
a.getFloat(com.android.internal.R.styleable.AnticipateInterpolator_tension, 2.0f); a.recycle();
} public float getInterpolation(float t) {
// a(t) = t * t * ((tension + 1) * t - tension)
return t * t * ((mTension + 1) * t - mTension);
}
}


AnticipateOvershootInterpolator

/**
* An interpolator where the change starts backward then flings forward and overshoots
* the target value and finally goes back to the final value.
*/
public class AnticipateOvershootInterpolator implements Interpolator {
private final float mTension; public AnticipateOvershootInterpolator() {
mTension = 2.0f * 1.5f;
} /**
* @param tension Amount of anticipation/overshoot. When tension equals 0.0f,
* there is no anticipation/overshoot and the interpolator becomes
* a simple acceleration/deceleration interpolator.
*/
public AnticipateOvershootInterpolator(float tension) {
mTension = tension * 1.5f;
} /**
* @param tension Amount of anticipation/overshoot. When tension equals 0.0f,
* there is no anticipation/overshoot and the interpolator becomes
* a simple acceleration/deceleration interpolator.
* @param extraTension Amount by which to multiply the tension. For instance,
* to get the same overshoot as an OvershootInterpolator with
* a tension of 2.0f, you would use an extraTension of 1.5f.
*/
public AnticipateOvershootInterpolator(float tension, float extraTension) {
mTension = tension * extraTension;
} public AnticipateOvershootInterpolator(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs, AnticipateOvershootInterpolator); mTension = a.getFloat(AnticipateOvershootInterpolator_tension, 2.0f) *
a.getFloat(AnticipateOvershootInterpolator_extraTension, 1.5f); a.recycle();
} private static float a(float t, float s) {
return t * t * ((s + 1) * t - s);
} private static float o(float t, float s) {
return t * t * ((s + 1) * t + s);
} public float getInterpolation(float t) {
// a(t, s) = t * t * ((s + 1) * t - s)
// o(t, s) = t * t * ((s + 1) * t + s)
// f(t) = 0.5 * a(t * 2, tension * extraTension), when t < 0.5
// f(t) = 0.5 * (o(t * 2 - 2, tension * extraTension) + 2), when t <= 1.0
if (t < 0.5f) return 0.5f * a(t * 2.0f, mTension);
else return 0.5f * (o(t * 2.0f - 2.0f, mTension) + 2.0f);
}
}


BounceInterpolator

/**
* An interpolator where the change bounces at the end.
*/
public class BounceInterpolator implements Interpolator {
public BounceInterpolator() {
} @SuppressWarnings({"UnusedDeclaration"})
public BounceInterpolator(Context context, AttributeSet attrs) {
} private static float bounce(float t) {
return t * t * 8.0f;
} public float getInterpolation(float t) {
// _b(t) = t * t * 8
// bs(t) = _b(t) for t < 0.3535
// bs(t) = _b(t - 0.54719) + 0.7 for t < 0.7408
// bs(t) = _b(t - 0.8526) + 0.9 for t < 0.9644
// bs(t) = _b(t - 1.0435) + 0.95 for t <= 1.0
// b(t) = bs(t * 1.1226)
t *= 1.1226f;
if (t < 0.3535f) return bounce(t);
else if (t < 0.7408f) return bounce(t - 0.54719f) + 0.7f;
else if (t < 0.9644f) return bounce(t - 0.8526f) + 0.9f;
else return bounce(t - 1.0435f) + 0.95f;
}
}


CycleInterpolator

/**
* Repeats the animation for a specified number of cycles. The
* rate of change follows a sinusoidal pattern.
*
*/
public class CycleInterpolator implements Interpolator {
public CycleInterpolator(float cycles) {
mCycles = cycles;
} public CycleInterpolator(Context context, AttributeSet attrs) {
TypedArray a =
context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.CycleInterpolator); mCycles = a.getFloat(com.android.internal.R.styleable.CycleInterpolator_cycles, 1.0f); a.recycle();
} public float getInterpolation(float input) {
return (float)(Math.sin(2 * mCycles * Math.PI * input));
} private float mCycles;
}

参数为2时的曲线:

DecelerateInterpolator

/**
* An interpolator where the rate of change starts out quickly and
* and then decelerates.
*
*/
public class DecelerateInterpolator implements Interpolator {
public DecelerateInterpolator() {
} /**
* Constructor
*
* @param factor Degree to which the animation should be eased. Setting factor to 1.0f produces
* an upside-down y=x^2 parabola. Increasing factor above 1.0f makes exaggerates the
* ease-out effect (i.e., it starts even faster and ends evens slower)
*/
public DecelerateInterpolator(float factor) {
mFactor = factor;
} public DecelerateInterpolator(Context context, AttributeSet attrs) {
TypedArray a =
context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.DecelerateInterpolator); mFactor = a.getFloat(com.android.internal.R.styleable.DecelerateInterpolator_factor, 1.0f); a.recycle();
} public float getInterpolation(float input) {
float result;
if (mFactor == 1.0f) {
result = (float)(1.0f - (1.0f - input) * (1.0f - input));
} else {
result = (float)(1.0f - Math.pow((1.0f - input), 2 * mFactor));
}
return result;
} private float mFactor = 1.0f;
}


LinearInterpolator

/**
* An interpolator where the rate of change is constant
*
*/
public class LinearInterpolator implements Interpolator { public LinearInterpolator() {
} public LinearInterpolator(Context context, AttributeSet attrs) {
} public float getInterpolation(float input) {
return input;
}
}


OvershootInterpolator

/**
* An interpolator where the change flings forward and overshoots the last value
* then comes back.
*/
public class OvershootInterpolator implements Interpolator {
private final float mTension; public OvershootInterpolator() {
mTension = 2.0f;
} /**
* @param tension Amount of overshoot. When tension equals 0.0f, there is
* no overshoot and the interpolator becomes a simple
* deceleration interpolator.
*/
public OvershootInterpolator(float tension) {
mTension = tension;
} public OvershootInterpolator(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs,
com.android.internal.R.styleable.OvershootInterpolator); mTension =
a.getFloat(com.android.internal.R.styleable.OvershootInterpolator_tension, 2.0f); a.recycle();
} public float getInterpolation(float t) {
// _o(t) = t * t * ((tension + 1) * t + tension)
// o(t) = _o(t - 1) + 1
t -= 1.0f;
return t * t * ((mTension + 1) * t + mTension) + 1.0f;
}
}


2.如上图,所有的变换方式,其实就是有0~1之间的函数曲线。 所以所有的函数在原则上只是一个y = f(x)函数而已。
以下就是自定义Interpolator:
//baseinterpolater is basd on Added in API level 22
// we just suing interpolater
public static class MyInterpolater2 implements Interpolator { private static final String TAG = "MyInterpolater2";
private float a = -1.0f;
private float x2 = 2.0f;
/*we defined an two arc y = a(x-x1)(x-x2)
*
* */
@Override
public float getInterpolation(float input) {
if (input <= 0.5)
return input * input;
else
return (1 - input) * (1 - input);
} }
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