delphi實現按键精靈的功能
unit kbKernel;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
type
pRGBTripleArray = ^TRGBTripleArray;
TRGBTripleArray = ARRAY[0..32767] OF TRGBTriple;
TRGBTriple =
PACKED RECORD
rgbtBlue : BYTE;
rgbtGreen: BYTE;
rgbtRed : BYTE;
END;
procedure CloseWindows;
procedure LeftClick(x, y: integer);
procedure RightClick(x, y: integer);
procedure DoubleClick(x, y: integer);
procedure MoveTo(x, y: integer);
procedure Presskey(vk: integer);
procedure PressTwoKey(key1, key2: integer);
function GetPixelColor(x, y: integer): integer;
function Findcolor(iLeft, iTop, iRight, iBottom, Acolor: integer;
var iX, iY: integer):boolean;
function Findpicture(iLeft, iTop, iRight, iBottom: integer;
strPic: string; var iX, iY: integer):boolean;
procedure inputNum(num:integer);
function GetXY(var x, y: integer): boolean;
implementation
procedure CloseWindows();
var
hdlProcessHandle : Cardinal;
hdlTokenHandle : Cardinal;
tmpLuid : Int64;
//tkpPrivilegeCount : Int64;
tkp : TOKEN_PRIVILEGES;
tkpNewButIgnored : TOKEN_PRIVILEGES;
lBufferNeeded : Cardinal;
Privilege : array[0..0] of _LUID_AND_ATTRIBUTES;
begin
hdlProcessHandle := GetCurrentProcess;
OpenProcessToken(hdlProcessHandle,
(TOKEN_ADJUST_PRIVILEGES Or TOKEN_QUERY),
hdlTokenHandle);
// Get the LUID for shutdown privilege.
LookupPrivilegeValue('', 'SeShutdownPrivilege', tmpLuid);
Privilege[0].Luid := tmpLuid;
Privilege[0].Attributes := SE_PRIVILEGE_ENABLED;
tkp.PrivilegeCount := 1; // One privilege to set
tkp.Privileges[0] := Privilege[0];
// Enable the shutdown privilege in the access token of this
// process.
AdjustTokenPrivileges(hdlTokenHandle,
False,
tkp,
Sizeof(tkpNewButIgnored),
tkpNewButIgnored,
lBufferNeeded);
ExitWindowsEx((EWX_SHUTDOWN Or EWX_FORCE), $FFFF);
end;
//点击鼠标左键
procedure LeftClick(x,y:integer);
begin
mouse_event(MOUSEEVENTF_ABSOLUTE or MOUSEEVENTF_LEFTDOWN,round(x*65535/1024),round(y*65535/768),0,0);
sleep(20);
mouse_event(MOUSEEVENTF_ABSOLUTE or MOUSEEVENTF_LEFTUP,round(x*65535/1024),round(y*65535/768),0,0);
end;
//点击鼠标右键
procedure RightClick(x,y:integer);
begin
mouse_event(MOUSEEVENTF_ABSOLUTE or MOUSEEVENTF_RIGHTDOWN,round(x*65535/1024),round(y*65535/768),0,0);
sleep(20);
mouse_event(MOUSEEVENTF_ABSOLUTE or MOUSEEVENTF_RIGHTUP,round(x*65535/1024),round(y*65535/768),0,0);
end;
//双击鼠标左键
procedure DoubleClick(x,y:integer);
begin
LeftClick(x,y);
sleep(50);
LeftClick(x,y);
end;
//移动鼠标到指定位置
procedure MoveTo(x,y:integer);
begin
mouse_event(MOUSEEVENTF_ABSOLUTE or MOUSEEVENTF_MOVE,round(x*65535/1024),round(y*65535/768),0,0);
end;
//按下一个键
procedure Presskey(vk:integer);
begin
keybd_event(vk,MapVirtualKey(vk, 0),0,0);
sleep(20);
keybd_event(vk,MapVirtualKey(vk, 0),KEYEVENTF_KEYUP,0);
end;
Procedure PressTwoKey(key1,key2:integer);
begin
keybd_event(key1,MapVirtualKey(key1, 0),0,0);
sleep(50);
PressKey(key2);
sleep(50);
keybd_event(key1,MapVirtualKey(key1, 0),KEYEVENTF_KEYUP,0);
end;
//得到屏幕上的某点的颜色
function GetPixelColor(x,y:integer):integer;
var
aDc:HDC;
begin
aDc:=getdc(0);
result:=getpixel(aDc,x,y);
releasedc(0,aDc);
end;
//在指定范围内查找一个点,找到返回TRUE,失败为FALSE
function findcolor(iLeft,iTop,iRight,iBottom,Acolor:integer;var iX,iY:integer):boolean;
var
aDc:HDC;
i,j:integer;
bitmap:Tbitmap;
row,row1 : pRGBTripleArray;
ScanlineBytes: INTEGER;
begin
iX := -1;
iY := -1;
bitmap:= Tbitmap.Create;
bitmap.PixelFormat := pf24bit;
bitmap.Width := iRight-iLeft+1;
bitmap.Height := iBottom-iTop+1;
aDc:= getdc(0);
bitblt(bitmap.Canvas.Handle,0,0,bitmap.Width-1,bitmap.Height-1,aDc,iLeft,iTop,srccopy);
releasedc(0,aDc);
row := Bitmap.Scanline[0];
row1 := Bitmap.Scanline[1];
ScanlineBytes := Integer(row1) - Integer(row);
for j := 0 to Bitmap.Height-1 do
begin
for i := 0 to Bitmap.Width-1 do
begin
if (row[i].rgbtRed=getRvalue(Acolor))and(row[i].rgbtGreen=getGvalue(Acolor))and(row[i].rgbtBlue=getBvalue(Acolor))then
begin
iX:= i;
iY:= j;
break;
end;
end;
if iX<>-1 then break;
inc(Integer(Row), ScanlineBytes);
end;
result := iX<>-1;
bitmap.Free;
end;
function findpicture(iLeft,iTop,iRight,iBottom:integer;strPic:string;var iX,iY:integer):boolean;
var
aDc:HDc;
bitmap,bitmap1:Tbitmap;
arrPoint:array[1..20] of Tpoint;
iColors:array[1..20] of integer;
i,j,k,x,y:integer;
finded:boolean;
row,row1 : pRGBTripleArray;
ScanlineBytes: INTEGER;
begin
iX := -1;
iY := -1;
result:=false;
if not fileexists(strPic) then exit;//文件不存在,则退出;
bitmap1 := Tbitmap.Create;
bitmap1.LoadFromFile(strPic);
for i:= 1 to 20 do
begin
repeat
x := random(bitmap1.Width);
y := random(bitmap1.Height);
while bitmap1.Canvas.Pixels[x,y]= 16777215 do
begin
x := random(bitmap1.Width);
y := random(bitmap1.Height);
end;
finded:= false;
for j:= i-1 downto 1 do
begin
if (arrPoint[j].X = x) and (arrPoint[j].Y = y) then
begin
finded := true;
break;
end;
end;
until not finded;
arrPoint[i].X := x;
arrPoint[i].Y := y;
iColors[i] := bitmap1.Canvas.Pixels[arrPoint[i].X,arrPoint[i].Y];
end;
bitmap:= Tbitmap.Create;
bitmap.PixelFormat := pf24bit;
bitmap.Width := iRight-iLeft+1;
bitmap.Height := iBottom-iTop+1;
aDc:= getdc(0);
bitblt(bitmap.Canvas.Handle,0,0,bitmap.Width-1,bitmap.Height-1,aDc,iLeft,iTop,srccopy);
releasedc(0,aDc);
row := Bitmap.Scanline[0];
row1 := Bitmap.Scanline[1];
ScanlineBytes := Integer(row1) - Integer(row);
for j := 0 to Bitmap.Height-bitmap1.Height do
begin
for i := 0 to Bitmap.Width-bitmap1.Width do
begin
finded := true;
for k:= 1 to 20 do
begin
integer(row1):= integer(row)+ arrPoint[k].Y*ScanlineBytes;
if (abs(row1[i+arrPoint[k].X].rgbtRed-getRvalue(iColors[k]))>255*(1-0.9))or(abs(row1[i+arrPoint[k].X].rgbtGreen-getGvalue(iColors[k]))>255*(1-0.9))or(abs(row1[i+arrPoint[k].X].rgbtBlue-getBvalue(iColors[k]))>255*(1-0.9))then
begin
finded := false;
break;
end;
end;
if finded then
begin
iX := iLeft+i+round(bitmap1.Width/2);
iY := iTop+j+round(bitmap1.Height/2);
break;
end;
end;
if iX<>-1 then break;
inc(Integer(Row), ScanlineBytes);
end;
result:=iX<>-1;
bitmap.Free;
bitmap1.Free;
end;
procedure inputNum(num:integer);
var
i:integer;
aStr:string;
begin
aStr:= inttostr(num);
for i:=1 to length(aStr) do
begin
PressKey(ord(aStr[i]));
sleep(50);
end;
PressKey(VK_RETURN);
sleep(50);
end;
//读取当前游戏坐标
function GetXY(var x, y: integer): boolean;
var
aDc:HDC;
i,j,newX,TZCount:integer;
PXCount:integer;//象素数量
EmptyLine,EmptyContent,negtiveX,negtiveY,XorY:boolean;
bitmap:Tbitmap;
row,row1 : pRGBTripleArray;
ScanlineBytes: INTEGER;
begin
bitmap:= Tbitmap.Create;
bitmap.PixelFormat := pf24bit;
bitmap.Width := 950-870+1;
bitmap.Height := 34-22+1;
aDc:= getdc(0);
bitblt(bitmap.Canvas.Handle,0,0,bitmap.Width-1,bitmap.Height-1,aDc,870,22,srccopy);
releasedc(0,aDc);
row := Bitmap.Scanline[0];
row1 := Bitmap.Scanline[1];
ScanlineBytes := Integer(row1) - Integer(row);
EmptyContent:=true;
EmptyLine:=true;
TZCount:=0;//累加一个数字的所有想素的坐标总和
PXCount:= 0;
negtiveX:=false;//x坐标负数标记
negtiveY:=false;//y坐标负数标记
XorY:=false;//表示扫描X还是Y,先扫描X
newX:=0;//该语句多余,仅仅为了不产生警告错误而已
result:=false;
x:=0;
y:=0;
for i:=0 to bitmap.Width-1 do
begin
if (not EmptyContent)and(EmptyLine) then
begin
case TZCount of
111:;// [ 125
127: result:=true;// ] 141
11: XorY:=true;// . 12 开始扫描 Y
45: if XorY then negtiveY:=true else negtiveX:=true;// - 50
171:if XorY then y:=y*10 else x:=x*10;// 0 189
97:if XorY then y:=y*10+1 else x:=x*10+1;// 1 108
153:if XorY then y:=y*10+2 else x:=x*10+2;// 2 169
149:if XorY then y:=y*10+3 else x:=x*10+3;// 3 164
163:if PXCount = 16 then
if XorY then y:=y*10+4 else x:=x*10+4// 4 179
else
if XorY then y:=y*10+5 else x:=x*10+5;// 5 181
176:if XorY then y:=y*10+6 else x:=x*10+6;// 6 195
107:if XorY then y:=y*10+7 else x:=x*10+7;// 7 120
180:if XorY then y:=y*10+8 else x:=x*10+8;// 8 199
185:if XorY then y:=y*10+9 else x:=x*10+9;// 9 204
end;
EmptyContent:=true;
TZCount:=0;
PXCount:= 0;
end;
EmptyLine:=true;
for j:=0 to bitmap.Height-1 do
begin
integer(row1) :=integer(row)+j*ScanlineBytes;
if (abs(row1[i].rgbtRed-getRvalue(198))<20)and(abs(row1[i].rgbtGreen-getGvalue(198))<20)and(abs(row1[i].rgbtBlue-getBvalue(198))<20)then
begin
if EmptyContent then newX := i; //保存新数字的开始横坐标
TZCount:=TZCount+i-newX+1+j+1; //把像素点的横纵坐标累加
inc(PXCount);
EmptyContent:=false;
EmptyLine:=false;
end;
end;
end;
if negtiveX then x:=0-x;
if negtiveY then y:=0-y;
bitmap.Free;
end;
end.
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