ios开发——实用技术篇Swift篇&多点触摸与手势识别
多点触摸与手势识别
//点击事件
var atap = UITapGestureRecognizer(target: self, action: "tapDo:")
self.view.addGestureRecognizer(atap)
atap.numberOfTapsRequired = //单击次数
atap.numberOfTouchesRequired = //手指个数
//拖动事件
var aPan = UIPanGestureRecognizer(target: self, action: "handlenPan:")
self.view.addGestureRecognizer(aPan)
aPan.minimumNumberOfTouches = //最少手指个数
aPan.maximumNumberOfTouches = //最多手指个数
//长按事件
var aLongPress = UILongPressGestureRecognizer(target: self, action: "longPress:")
self.view.addGestureRecognizer(aLongPress)
aLongPress.minimumPressDuration = //需要长按的时间,最小0.5s
//捏合事件
var aPinch = UIPinchGestureRecognizer(target: self, action: "pinchDo:")
self.view.addGestureRecognizer(aPinch)
//旋转事件
var aRotation = UIRotationGestureRecognizer(target: self, action: "rotatePiece:")
self.view.addGestureRecognizer(aRotation)
//轻扫事件--左轻扫
var leftSwipe = UISwipeGestureRecognizer(target: self, action: "leftSwipe:")
self.view.addGestureRecognizer(leftSwipe)
leftSwipe.direction = UISwipeGestureRecognizerDirection.Left
//轻扫事件--右轻扫
var rightSwipe = UISwipeGestureRecognizer(target: self, action: "rightSwipe:")
self.view.addGestureRecognizer(rightSwipe)
rightSwipe.direction = UISwipeGestureRecognizerDirection.Right
//轻扫事件--上轻扫
var upSwipe = UISwipeGestureRecognizer(target: self, action: "upSwipe:")
self.view.addGestureRecognizer(upSwipe)
upSwipe.direction = UISwipeGestureRecognizerDirection.Up
//轻扫事件--下轻扫
var downSwipe = UISwipeGestureRecognizer(target: self, action: "downSwipe:")
self.view.addGestureRecognizer(downSwipe)
downSwipe.direction = UISwipeGestureRecognizerDirection.Down
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
//触摸事件
//手指首次触摸到屏幕
// override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
//2015年5月2后修改,另外:touches --》(touches as NSSet)
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
println("touchesBegan")
//获取touches数量
let numTouches = touches.count
//获取点击屏幕的次数
let tapTouches = (touches as NSSet).anyObject()?.tapCount
//获取事件发生时间
let timestamp = event.timestamp
//获取当前相对于self.view的坐标
let locationPoint = (touches as NSSet).anyObject()?.locationInView(self.view)
//获取上一次相对于self.view的坐标
let previousPoint = (touches as NSSet).anyObject()?.previousLocationInView(self.view)
//允许使用手势
self.view.userInteractionEnabled = true
//支持多点触摸
self.view.multipleTouchEnabled = true
println("\(tapTouches)")
//判断如果有两个触摸点
{
//获取触摸集合
let twoTouches = (touches as NSSet).allObjects
//获取触摸数组
let first:UITouch = twoTouches[] as! UITouch //第1个触摸点
let second:UITouch = twoTouches[]as! UITouch //第2个触摸点
//获取第1个点相对于self.view的坐标
let firstPoint:CGPoint = first.locationInView(self.view)
//获取第1个点相对于self.view的坐标
let secondPoint:CGPoint = second.locationInView(self.view)
//计算两点之间的距离
let deltaX = secondPoint.x - firstPoint.x;
let deltaY = secondPoint.y - firstPoint.y;
let initialDistance = sqrt(deltaX*deltaX + deltaY*deltaY )
println("两点间距离是:\(initialDistance)")
}
}
//手指在移动
// override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
//2015年5月2后修改
override func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
println("touchesMoved")
}
//触摸结束
// override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {
//2015年5月2后修改
override func touchesEnded(touches: Set<NSObject>, withEvent event: UIEvent) {
println("touchesEnded")
}
//触摸意外终止
//模拟器演示:鼠标拖动的同时,按键盘command+shift+h 相当于点击手机home键,退出应用,触发touchesCancelled事件,在打电话、等情况下也会触发
// override func touchesCancelled(touches: NSSet!, withEvent event: UIEvent!) {
//2015年5月2后修改
override func touchesCancelled(touches: Set<NSObject>!, withEvent event: UIEvent!) {
println("touchesCancelled")
}
//手势
//点击事件
func tapDo(sender:UITapGestureRecognizer)
{
println("点击事件")
}
//拖动事件
func handlenPan(sender:UIPanGestureRecognizer)
{
println("拖动事件")
if sender.state == .Began
{
//拖动开始
}
else if sender.state == .Changed
{
//拖动过程
}
else if sender.state == .Ended
{
//拖动结束
}
}
//长摁事件
func longPress(sender:UILongPressGestureRecognizer)
{
println("长摁事件")
}
//捏合事件
func pinchDo(sender:UIPinchGestureRecognizer)
{
println("捏合")
}
//旋转事件
func rotatePiece(sender:UIRotationGestureRecognizer)
{
println("旋转")
}
//轻扫事件--左轻扫
func leftSwipe(sender:UISwipeGestureRecognizer)
{
println("左轻扫")
}
//轻扫事件--右轻扫
func rightSwipe(sender:UISwipeGestureRecognizer)
{
println("右轻扫")
}
//轻扫事件--上轻扫
func upSwipe(sender:UISwipeGestureRecognizer)
{
println("上轻扫")
}
//轻扫事件--下轻扫
func downSwipe(sender:UISwipeGestureRecognizer)
{
println("下轻扫")
}
ios开发——实用技术篇Swift篇&多点触摸与手势识别的更多相关文章
- ios开发——实用技术篇Swift篇&播放MP3
播放MP3 // MARK: - 播放MP3 /*----- mp3 ------*/ //定时器- func updateTime() { //获取音频播放器播放的进度,单位秒 var cuTime ...
- ios开发——实用技术篇Swift篇&地址薄、短信、邮件
//返回按钮事件 @IBAction func backButtonClick() { self.navigationController?.popViewControllerAnimated(tru ...
- ios开发——实用技术篇Swift篇&拍照
拍照 // MARK: - 拍照 func fromPhotograph() { if UIImagePickerController.isSourceTypeAvailable(.Camera) { ...
- ios开发——实用技术篇Swift篇&照片选择
照片选择 // MARK: - 选择照片 /*----- 选择照片 ------*/ @IBAction func addImageButtonClick() { let actionSheet = ...
- ios开发——实用技术篇Swift篇&系统声音
系统声音 // MARK: - 系统声音 /*----- 系统声音 ------*/ @IBAction func systemSound() { //建立的SystemSoundID对象 var s ...
- ios开发——实用技术篇Swift篇&视频
视频 // MARK: - 播放视频 /*----- 播放视频 ------*/ func moviePlayerPreloadFinish(notification:NSNotification) ...
- ios开发——实用技术篇Swift篇&录音
录音 // MARK: - 录音 /*----- 录音 ------*/ var recorder:AVAudioRecorder? //录音器 var player:AVAudioPlayer? / ...
- ios开发——实用技术篇Swift篇&加速计和陀螺仪
加速计和陀螺仪 //返回按钮事件 @IBAction func backButtonClick() { self.navigationController?.popViewControllerAnim ...
- ios开发——实用技术篇OC篇&iOS的主要框架
iOS的主要框架 阅读目录 Foundation框架为所有的应用程序提供基本系统服务 UIKit框架提供创建基于触摸用户界面的类 Core Data框架管着理应用程序数据模型 Core ...
随机推荐
- C# Adding Hyperlink to Windows Form z
When creating a Windows form in C#, we would like to create a hyperlink so that when the user click ...
- excel 经验总结
1.2007版excel表格中怎么将使用字母+数字下拉排序 比如:A201110300001怎么在excel表格中往下拉的时候变成A201110300002.A201110300003…… 方法: 因 ...
- Selenium2Library系列 keywords 之 _SelectElementKeywords 之 list_selection_should_be(self, locator, *items)
def list_selection_should_be(self, locator, *items): """Verifies the selection of sel ...
- Selenium2Library系列 keywords 之 _SelectElementKeywords 之 get_selected_list_label(self, locator)
def get_selected_list_label(self, locator): """Returns the visible label of the selec ...
- openfl关于windows平台编译报错解决办法
报错信息: 无法打开程序数据库“e:\newproj\mainclient\bin\windows\cpp\obj\obj\msvc-debug-ncxp\vc.pdb”:如果要将多个 CL.EXE ...
- C/C++:作用域、可见性与生存期
作用域 作用域是用来表示某个标识符在什么范围内有效. C++的作用域主要有四种:函数原型作用域.块作用域.类作用域和文件作用域. 由大到小:文件作用域>类作用域>块作用域>函数原型作 ...
- Trail: JDBC(TM) Database Access(2)
package com.oracle.tutorial.jdbc; import java.sql.CallableStatement; import java.sql.Connection; imp ...
- MySQL分支Percona, cmake编译安装
Percona是在MySQL基础上改进的,在功能和性能上有着很显著的提升.该版本提升了在高负载情况下的InnoDB的性能,为DBA提供一些非常有用的性能诊断工具:另外有更多的参数和命令来控制服务器行为 ...
- Android应用开发学习之相对布局
作者:刘昊昱 博客:http://blog.csdn.net/liuhaoyutz 相对布局RelativeLayout是指按照组件之间的相对位置进行布局,如一个组件在另一个组件的左边.右边.上边或下 ...
- Egret的VS环境搭配
安装配置 首先我们需要安装VS,这里我安装的是2013的版本,然后我们需要去Egret的官网下载Egret Engine.Egret Wing及Egret VS并进行安装,同时下载Google Chr ...