POJ 1113 Wall 凸包求周长
| Time Limit: 1000MS | Memory Limit: 10000K | |
| Total Submissions: 26286 | Accepted: 8760 |
Description
Your task is to help poor Architect to save his head, by writing a program that will find the minimum possible length of the wall that he could build around the castle to satisfy King's requirements.
The task is somewhat simplified by the fact, that the King's castle has a polygonal shape and is situated on a flat ground. The Architect has already established a Cartesian coordinate system and has precisely measured the coordinates of all castle's vertices in feet.
Input
Next N lines describe coordinates of castle's vertices in a clockwise order. Each line contains two integer numbers Xi and Yi separated by a space (-10000 <= Xi, Yi <= 10000) that represent the coordinates of ith vertex. All vertices are different and the sides of the castle do not intersect anywhere except for vertices.
Output
Sample Input
9 100
200 400
300 400
300 300
400 300
400 400
500 400
500 200
350 200
200 200
Sample Output
1628
Hint
题目大意:
有一个贪心的国王,他要你的朋友帮他围着他的城堡砌墙,然而他要求你的墙总是隔他的城堡L的距离,并且要求你使用的墙面长度(周长)最小,不然就砍了你朋友。输入给出N个点的坐标构成这个城堡,给出距离L。
解题思路:
大家可以动手画一画给出的样例(很快就画完了)。发现当点 i 和 i+1 和 i+2 是一条直线的时候,也就是两条线段中间不转弯的情况下,我们的周长直接加线段长就好了。但是如果中间出现了转交,那么有两种情况。让我们看看下面的图:
从图中可以看出,如果出现了这样的两个角,那么还不如我们直接砌直线。所以我们可以得出我们构造的最短周长,应该是构造一个凸包。我们的周长就是所有的直线长度加上转角的特殊弧长。弧长怎么算呢?细心一点就知道每个转角对应的圆心角应该是π-内角(我们作城堡直线路径的垂线看看!)。
由此我们再加上这些弧长就是我们的答案了!
代码如下:
#include <iostream>
#include <cstdio>
#include <algorithm>
#include <cmath>
using namespace std;
#define eps 10e-9
#define MAX 1002 struct Point
{
double x,y;
Point() {}
Point ( double x , double y ) : x(x) , y(y) {}
};
typedef Point Vector;
Point operator - ( Point a , Point b ) { return Point ( a.x - b.x , a.y - b.y ); } bool cmp ( Point a, Point b )
{
if ( a.x != b.x ) return a.x < b.x;
else return a.y < b.y;
} double Length ( Vector v )
{
return sqrt ( v.x * v.x + v.y * v.y );
} double Dot ( Vector u , Vector v )
{
return u.x * v.x + u.y * v.y;
} int dcmp ( double x )
{
if ( fabs ( x ) < eps ) return 0;
else return x < 0 ? -1 : 1 ;
} double Distance ( Point a , Point b )
{
return sqrt ( ( a.x - b.x ) * ( a.x - b.x ) + ( a.y - b.y ) * ( a.y - b.y ) );
} double Cross ( Vector u , Vector v )
{
return u.x * v.y - u.y * v.x;
} double Angle ( Vector u , Vector v ) { return acos ( Dot ( u , v ) / Length ( u ) / Length ( v ) ); } int ConvexHull ( Point *p , int n , Point *ch ) //求凸包
{
int m = 0;
sort ( p , p + n , cmp );
for ( int i = 0 ; i < n ; i ++ )
{
while ( m > 1 && Cross ( ch[m-1] - ch[m-2] , p[i] - ch[m-2] ) <= 0 ) m --;
ch[m++] = p[i];
}
int k = m;
for ( int i = n - 2 ; i >= 0 ; i -- )
{
while ( m > k && Cross ( ch[m-1] - ch[m-2] , p[i] - ch[m-2] ) <= 0 ) m-- ;
ch[m++] = p[i];
}
if ( n > 1 ) m --;
return m;
} int main()
{
int n,l;
Point cas[MAX],ch[MAX];
scanf ( "%d %d" , &n , &l );
for ( int i = 0 ; i < n ; i ++ )
scanf ( "%lf %lf" , &cas[i].x , &cas[i].y );
int cnt = ConvexHull ( cas , n , ch );
double ans = 0;
for ( int i = 0 ; i < cnt ; i ++ )
ans += Distance ( ch[(i+1)%cnt] , ch[i] );
for ( int i = 0 ; i < cnt ; i ++ )
{
double ang = Angle ( ch[(i+2)%cnt] - ch[(i+1)%cnt] , ch[(i+1)%cnt] - ch[i] );
if ( dcmp ( ang ) != 0 )
{
ans += ang * l;
}
}
if ( ans - (int)ans - 0.5 > 0 )
printf ( "%d\n" , (int) ans + 1 );
else printf ( "%d\n" , (int)ans );
return 0;
}
技巧总结:
凸包在计算几何中占有很重要的地位!
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