Tips for thrift
Introduction
I have designed and developed game servers successfully with thrift (http://thrift.apache.org/). I am writing here some tips to share my experience. I hope that this will help someone who is just trying to solve the same problems that I have met.
Background
Thrift is mainly for scalable cross-language services development ( what it's website has written).Someone may mention Google ProtocolBuff. I have used ProtocolBuff some projects. However, I like thrift more than Google protocolbuff. There are two reasons:
- Thrift support array and map. That is so nice.
- The Codes that thrift framework generated are much more readable just like which I writes them myself.
When developing MMO Server, I use messages to communicate with client which is may implemented by different language e.g., as3. So thrift is very suitable for interchange messages. But there is another circumstance to use thrift.As you know the part of the logic of game server, is modified frequently. Along with project progressing, More property will be added to player object or sub structure. So we will add more fields or rows to db for storing extra data. With version issues being considered, that's much more annoying. I create a blob field to db table that stores a thrift object. With advantages of version supporting, It's easy to add more property to player.
Flash AS3 Wrap
Thrift is originally designed for RPC. How it works for RPC is easy to find if you Google it. I will not write more for this part. But there is less articles to introduce how thrift can be used to communicate message in real time system. Thrift support as3 but just for RPC. So I add some files for supporting message communicating. That another reason why I like thrift that the codes are so readable that it's so easy to extend thrift. Though I am not a professional as3 engineer (I am professional in C++), I implement that easily. I implement two functions to wrap serialization and deserialization.
public class FFUtil {
public static function EncodeMsg(msg:TBase, ba:ByteArray):void
{
var tran:FFMemoryTransport = new FFMemoryTransport(ba);
var proto:TBinaryProtocol = new TBinaryProtocol(tran);
msg.write(proto);
}
public static function DecodeMsg(msg:TBase, ba:ByteArray):Boolean
{
var tran:FFMemoryTransport = new FFMemoryTransport(ba);
var proto:TBinaryProtocol = new TBinaryProtocol(tran);
msg.read(proto);
return true;
}
}
I have uploaded flash_example.zip file which includes my extending as3 lib files and a exampl.as file. Actually it's a chat tutorial application using thrift.
C++ Wrap
There are some dissatisfied aspects in thrift C++ implement codes that they depend boost library. Generally it's not a big problem as most of C++ projects have been using boost. But someone who just want to integrate thrift easily finds it annoying. In some mobile app project with C++, they will not want to depend boost too. Actually I don't find good enough reason to must implement thrift of C++ version with boost. Most of use of boost in thrift are for assert test and smart pointer. Thanks to readable codes, I find it easy to wipe dependency of boost. Actually I still recommend you to use official version. But if you just want try thrift as soon as possible you can try this version of no boost. By the way, this C++ version of no boost supports binary encoding only.
int main(int argc, char **argv)
{
shared::SharedStruct msg, dest;
msg.value = "nihao";
std::string data;
ffthrift_t::EncodeToString(msg, data);
printf("data size=%u\n", data.size());
ffthrift_t::DecodeFromString(dest, data);
printf("dest value=%s\n", dest.value.c_str());
return ;
}
I have uploaded ffthrif_cpp_example.zip file which includes my extending C++ files and a example file.
For Storing
I use MySQL. There I show the model of game structure as an example. For storing players' data I design a table named player_info for players' base property such as level, gold, exp...

The field of Extra_Data is special and important. It is a blob type for storing thrift. For example, I design a such thrif file:
namespace cpp ff
namespace as3 ff
namespace py ff
struct extra_data_t {
: list<i32> val1
: string val2
: map<i32, string> val3
}
thrift-0.9.0.exe -gen cpp msg_def.thrift
I will store extra_data_t to field of Extra_Data. There are such features:
- Because of supporting of version, we can add more field to
extra_data_tbut not to modify MySQL table structure. We have hundreds of game server so that we always update some of server first, if anything is ok, we make all servers updated to newest version. Thrift and blob make us agile enough to handle these situations. We don't need to modify db frequently and the part of db operations is stable. - Thrift supports list and map which it's convenient for us and it‘s codes are very readable, we can use
extra_data_tas base structure ofplayer_tclass.
But we must use thrift properly. If you chose to store thrift object to db blob, you will give up query this field by SQL. So my tips are:
- store those field as base type of db that needs to be queried by SQL. Such as level, exp, gold, socre...
- store those field in thrift object that don't needs to queried by SQL. Though thrift object in db blob can't be queried by SQL, not mean it can be queried no way. Thanks to thrift supporting for lots of languages, thrift objects can be queried by scripts. We developed some web pages with PHP to show data from db.
Summary
- Actually here thrift is a serialization and deserialization framework other than RPC framework.
- RPC mechanism doesn't fit for me. I just use thrift to gen message that supports version.
- With supporting version, thrift can be used in db storing data. We will get more agile by storing thrift object in db blob.
- file download: http://www.codeproject.com/Articles/660671/Tips-for-thrift-Message-and-store
Tips for thrift的更多相关文章
- Thrift入门及Java实例演示<转载备用>
Thrift入门及Java实例演示 作者: Michael 日期: 年 月 日 •概述 •下载配置 •基本概念 .数据类型 .服务端编码基本步骤 .客户端编码基本步骤 .数据传输协议 •实例演示(ja ...
- RPC学习----Thrift快速入门和Java简单示例
一.什么是RPC? RPC(Remote Procedure Call Protocol)——远程过程调用协议,它是一种通过网络从远程计算机程序上请求服务,而不需要了解底层网络技术的协议. RPC协议 ...
- C++库(Thrift)
Thrift通信框架 0 简介 Thrift是一个软件通讯框架,用来进行可扩展且跨语言的服务的开发,最初由Facebook于2007年开发,2008年进入Apache开源项目.它结合了功能强大的软件堆 ...
- Thrift入门及Java实例演示
目录: 概述 下载配置 基本概念 数据类型 服务端编码基本步骤 客户端编码基本步骤 数据传输协议 实例演示(java) thrift生成代码 实现接口Iface TSimpleServer服务模型 T ...
- Apache Thrift学习之一(入门及Java实例演示)
目录: 概述 下载配置 基本概念 数据类型 服务端编码基本步骤 客户端编码基本步骤 数据传输协议 实例演示(java) thrift生成代码 实现接口Iface TSimpleServer服务模型 T ...
- Thrift入门
简介 Thrift最初由Facebook研发,主要用于各个服务之间的RPC通信,支持跨语言,常用的语言比如C++, Java, Python, PHP, Ruby, Erlang, Perl, Has ...
- Thrift IDL使用方式
I.背景 众所周知,Thrift是一个RPC的框架,其可用于不同语言之间的服务相互调用.比如最近接触到的一个运用环境: *前端使用Node.Js重构了部分我们的老旧代码(前后端未分离的SpringBo ...
- Thrift快速入门
Thrift 简单示例 2017-01-19 16:47:57 首先通过先面两个示例简单感受一下Thrift(RPC)服务端与客户端之间的通信...... RPC学习----Thrift快速入门和Ja ...
- Apache Thrift with Java Quickstart(thrift入门及Java实例)
thrift是一个软件框架,用来进行可扩展且跨语言的服务的开发.它结合了功能强大的软件堆栈和代码生成引擎,以构建在 C++, Java, Python, PHP, Ruby, Erlang, Perl ...
随机推荐
- 如何查看cache信息
很多时候查不到本机cpu的cache信息.而了解这些信息,对于调优很有帮助 查看1级缓存cache大小 cat /sys/devices/system/cpu/cpu0/cache/index1/si ...
- 在jsp中常用的内置对象(5个)小总结和两种页面跳转方式(服务器端调转、客户端跳转)的区别
jsp中常用的几个内置对象: 一.request对象 主要作用: (1)获取请求页面的信息 比如:request.getParameter("参数名"); (2)获取客户端 ...
- SQL中的取整函数FLOOR、ROUND、CEIL、TRUNC、SIGN
1 trunc(value,precision)按精度(precision)截取某个数字,不进行舍入操作.2 round(value,precision)根据给定的精度(precision)输入数值. ...
- 【Python自动化运维之路Day7】
1. configparser模块 import configparser config = configparser.ConfigParser() #先把config应用一下configparser ...
- 【Leetcode】【Hard】Valid Number
Validate if a given string is numeric. Some examples:"0" => true" 0.1 " => ...
- unity3d asset store下载的代码所在位置
Asset Store下载了官方的示例,却找不到了,又不想重新下载 PC:C:\Users\PCNAME\AppData\Roaming\Unity\Asset StoreMAC:"~/Li ...
- [转]一个文件上传的jquery插件
http://www.jb51.net/article/51547.htm 这篇文章主要介绍了使用ajaxfileupload.js实现ajax上传文件php版,需要的朋友可以参考下 无论是P ...
- MySql、SqlServer、Oracle 三种数据库查询分页方式
SQL Server关于分页 SQL 的资料许多,有的使用存储过程,有的使用游标.本人不喜欢使用游标,我觉得它耗资.效率低:使用存储过程是个不错的选择,因为存储过程是颠末预编译的,执行效率高,也更灵活 ...
- GeoHash核心原理解析
http://www.cnblogs.com/LBSer/p/3310455.html 引子 机机是个好动又好学的孩子,平日里就喜欢拿着手机地图点点按按来查询一些好玩的东西.某一天机机到北海公园游玩, ...
- js函数的调用问题
1.js函数的调用方式有三种.请问以下“二”处的几行代码有什么猫腻? //一 事件调用 btn.onclick=fn; //二 直接调用(window调用) fn(); //自上而下解析到这一行的时候 ...