Introduction

I have designed and developed game servers successfully with thrift (http://thrift.apache.org/). I am writing here some tips to share my experience. I hope that this will help someone who is just trying to solve the same problems that I have met.

Background

Thrift is mainly for scalable cross-language services development ( what it's website has written).Someone may mention Google ProtocolBuff. I have used ProtocolBuff some projects. However, I like thrift more than Google protocolbuff. There are two reasons:

  • Thrift support array and map. That is so nice.
  • The Codes that thrift framework generated are much more readable just like which I writes them myself.

When developing MMO Server, I use messages to communicate with client which is may implemented by different language e.g., as3. So thrift is very suitable for interchange messages. But there is another circumstance to use thrift.As you know the part of the logic of game server, is modified frequently. Along with project progressing, More property will be added to player object or sub structure. So we will add more fields or rows to db for storing extra data. With version issues being considered, that's much more annoying. I create a blob field to db table that stores a thrift object. With advantages of version supporting, It's easy to add more property to player.

Flash AS3 Wrap

Thrift is originally designed for RPC. How it works for RPC is easy to find if you Google it. I will not write more for this part. But there is less articles to introduce how thrift can be used to communicate message in real time system. Thrift support as3 but just for RPC. So I add some files for supporting message communicating. That another reason why I like thrift that the codes are so readable that it's so easy to extend thrift. Though I am not a professional as3 engineer (I am professional in C++), I implement that easily. I implement two functions to wrap serialization and deserialization.

public class FFUtil  {

    public static function EncodeMsg(msg:TBase, ba:ByteArray):void
{
var tran:FFMemoryTransport = new FFMemoryTransport(ba);
var proto:TBinaryProtocol = new TBinaryProtocol(tran);
msg.write(proto);
}
public static function DecodeMsg(msg:TBase, ba:ByteArray):Boolean
{
var tran:FFMemoryTransport = new FFMemoryTransport(ba);
var proto:TBinaryProtocol = new TBinaryProtocol(tran);
msg.read(proto);
return true;
}
}

I have uploaded flash_example.zip file which includes my extending as3 lib files and a exampl.as file. Actually it's a chat tutorial application using thrift.

C++ Wrap

There are some dissatisfied aspects in thrift C++ implement codes that they depend boost library. Generally it's not a big problem as most of C++ projects have been using boost. But someone who just want to integrate thrift easily finds it annoying. In some mobile app project with C++, they will not want to depend boost too. Actually I don't find good enough reason to must implement thrift of C++ version with boost. Most of use of boost in thrift are for assert test and smart pointer. Thanks to readable codes, I find it easy to wipe dependency of boost. Actually I still recommend you to use official version. But if you just want try thrift as soon as possible you can try this version of no boost. By the way, this C++ version of no boost supports binary encoding only.

int main(int argc, char **argv)
{
shared::SharedStruct msg, dest;
msg.value = "nihao";
std::string data;
ffthrift_t::EncodeToString(msg, data);
printf("data size=%u\n", data.size());
ffthrift_t::DecodeFromString(dest, data);
printf("dest value=%s\n", dest.value.c_str());
return ;
}

I have uploaded ffthrif_cpp_example.zip file which includes my extending C++ files and a example file.

For Storing

I use MySQL. There I show the model of game structure as an example. For storing players' data I design a table named player_info for players' base property such as level, gold, exp...

The field of Extra_Data is special and important. It is a blob type for storing thrift. For example, I design a such thrif file:

namespace cpp ff
namespace as3 ff
namespace py ff
struct extra_data_t {
: list<i32> val1
: string val2
: map<i32, string> val3
}

thrift-0.9.0.exe -gen cpp msg_def.thrift

I will store  extra_data_t to field of Extra_Data. There are such features:

  • Because of supporting of version, we can add more field to  extra_data_t but not to modify MySQL table structure. We have hundreds of game server so that we always update some of server first, if anything is ok, we make all servers updated to newest version. Thrift and blob make us agile enough to handle these situations. We don't need to modify db frequently and the part of db operations is stable.
  • Thrift supports list and map which it's convenient for us and it‘s codes are very readable, we can use extra_data_t as base structure of player_t class.

But we must use thrift properly. If you chose to store thrift object to db blob, you will give up query this field by SQL. So my tips are:

  • store those field as base type of db that needs to be queried by SQL. Such as level, exp, gold, socre...
  • store those field in thrift object that don't needs to queried by SQL. Though thrift object in db blob can't be queried by SQL, not mean it can be queried no way. Thanks to thrift supporting for lots of languages, thrift objects can be queried by scripts. We developed some web pages with PHP to show data from db.

Summary

  • Actually here thrift is a serialization and deserialization framework other than RPC framework.
  • RPC mechanism doesn't fit for me. I just use thrift to gen message that supports version.
  • With supporting version, thrift can be used in db storing data. We will get more agile by storing thrift object in db blob.
  • file download: http://www.codeproject.com/Articles/660671/Tips-for-thrift-Message-and-store

Tips for thrift的更多相关文章

  1. Thrift入门及Java实例演示<转载备用>

    Thrift入门及Java实例演示 作者: Michael 日期: 年 月 日 •概述 •下载配置 •基本概念 .数据类型 .服务端编码基本步骤 .客户端编码基本步骤 .数据传输协议 •实例演示(ja ...

  2. RPC学习----Thrift快速入门和Java简单示例

    一.什么是RPC? RPC(Remote Procedure Call Protocol)——远程过程调用协议,它是一种通过网络从远程计算机程序上请求服务,而不需要了解底层网络技术的协议. RPC协议 ...

  3. C++库(Thrift)

    Thrift通信框架 0 简介 Thrift是一个软件通讯框架,用来进行可扩展且跨语言的服务的开发,最初由Facebook于2007年开发,2008年进入Apache开源项目.它结合了功能强大的软件堆 ...

  4. Thrift入门及Java实例演示

    目录: 概述 下载配置 基本概念 数据类型 服务端编码基本步骤 客户端编码基本步骤 数据传输协议 实例演示(java) thrift生成代码 实现接口Iface TSimpleServer服务模型 T ...

  5. Apache Thrift学习之一(入门及Java实例演示)

    目录: 概述 下载配置 基本概念 数据类型 服务端编码基本步骤 客户端编码基本步骤 数据传输协议 实例演示(java) thrift生成代码 实现接口Iface TSimpleServer服务模型 T ...

  6. Thrift入门

    简介 Thrift最初由Facebook研发,主要用于各个服务之间的RPC通信,支持跨语言,常用的语言比如C++, Java, Python, PHP, Ruby, Erlang, Perl, Has ...

  7. Thrift IDL使用方式

    I.背景 众所周知,Thrift是一个RPC的框架,其可用于不同语言之间的服务相互调用.比如最近接触到的一个运用环境: *前端使用Node.Js重构了部分我们的老旧代码(前后端未分离的SpringBo ...

  8. Thrift快速入门

    Thrift 简单示例 2017-01-19 16:47:57 首先通过先面两个示例简单感受一下Thrift(RPC)服务端与客户端之间的通信...... RPC学习----Thrift快速入门和Ja ...

  9. Apache Thrift with Java Quickstart(thrift入门及Java实例)

    thrift是一个软件框架,用来进行可扩展且跨语言的服务的开发.它结合了功能强大的软件堆栈和代码生成引擎,以构建在 C++, Java, Python, PHP, Ruby, Erlang, Perl ...

随机推荐

  1. NABC模型进行需求分析

    N(需求): 图书租售管理系统.图书租售管理系统必须包含有完善的图书出租功能.还租.预订(租).会员管理.积分管理.简单的财务系统.详细分类统计.各数据排行榜.详细权限管理. A(做法): 因为有一些 ...

  2. 在项目中引用GreenDroid库

    1.下载GreenDroid库 首先,我们得从Git上下载这个库,我用的是git for windows下载的.先下载,安装.安装完后,打开git for windows ,直接将浏览器中GreenD ...

  3. 写给自己看的Linux运维基础(二) - Apache/MySQL. 安全设置. 定时任务

    本文使用环境为CentOS 6 Apache, PHP, MySQL等常用软件均可通过yum安装包获取 yum install httpd php mysql-server # mysql: 客户端; ...

  4. JavaScript text highlighting JQuery plugin

    介绍一个JQuery的插件,用来在页面上高亮显示匹配到的字符串. Demo 点击下面的两个链接以查看效果: highlight javascript 点击Remove highlights移除高亮显示 ...

  5. JavaScript 火的有点过头了,但又能火多久呢?

    2016年的前端是遍地开花的一年,各种前端框架,各种库,学都学不完,反正在前端的世界里,没有什么是JavaScript实现不了的... JavaScript 你还能再火几年?? 前些年node被捧上天 ...

  6. RequireJS源码初探

    前两天跟着叶小钗的博客,看了下RequireJS的源码,大体了解了其中的执行过程.不过在何时进行依赖项的加载,以及具体的代码在何处执行,还没有搞透彻,奈何能力不够,只能先记录一下了. RequireJ ...

  7. JAVA学习中Swing部分JDialog对话框窗体的简单学习

    package com.swing; import java.awt.Color;import java.awt.Container;import java.awt.event.ActionEvent ...

  8. 使用Maven编译项目遇到——“maven编码gbk的不可映射字符”解决办法 ——转载

    一.问题描述 今天在MyEclipse中使用Maven编译项目源代码时,结果如下了如下的错误

  9. const成员函数

    尽管函数名和参数列表都相同,void foo( ) const成员函数是可以与void foo( )并存的,可以形成重载! 我们假设调用语句为obj.foo(),如果obj为non-const对象,则 ...

  10. Windows 8.1 with update 官方最新镜像汇总

    Windows 8.1 with update 官方最新镜像汇总,发布日期: 2014/12/16,Microsoft MSDN. 镜像更新日志: 12/29:32位大客户专业版中文版 12/24:6 ...