Introduction

I have designed and developed game servers successfully with thrift (http://thrift.apache.org/). I am writing here some tips to share my experience. I hope that this will help someone who is just trying to solve the same problems that I have met.

Background

Thrift is mainly for scalable cross-language services development ( what it's website has written).Someone may mention Google ProtocolBuff. I have used ProtocolBuff some projects. However, I like thrift more than Google protocolbuff. There are two reasons:

  • Thrift support array and map. That is so nice.
  • The Codes that thrift framework generated are much more readable just like which I writes them myself.

When developing MMO Server, I use messages to communicate with client which is may implemented by different language e.g., as3. So thrift is very suitable for interchange messages. But there is another circumstance to use thrift.As you know the part of the logic of game server, is modified frequently. Along with project progressing, More property will be added to player object or sub structure. So we will add more fields or rows to db for storing extra data. With version issues being considered, that's much more annoying. I create a blob field to db table that stores a thrift object. With advantages of version supporting, It's easy to add more property to player.

Flash AS3 Wrap

Thrift is originally designed for RPC. How it works for RPC is easy to find if you Google it. I will not write more for this part. But there is less articles to introduce how thrift can be used to communicate message in real time system. Thrift support as3 but just for RPC. So I add some files for supporting message communicating. That another reason why I like thrift that the codes are so readable that it's so easy to extend thrift. Though I am not a professional as3 engineer (I am professional in C++), I implement that easily. I implement two functions to wrap serialization and deserialization.

public class FFUtil  {

    public static function EncodeMsg(msg:TBase, ba:ByteArray):void
{
var tran:FFMemoryTransport = new FFMemoryTransport(ba);
var proto:TBinaryProtocol = new TBinaryProtocol(tran);
msg.write(proto);
}
public static function DecodeMsg(msg:TBase, ba:ByteArray):Boolean
{
var tran:FFMemoryTransport = new FFMemoryTransport(ba);
var proto:TBinaryProtocol = new TBinaryProtocol(tran);
msg.read(proto);
return true;
}
}

I have uploaded flash_example.zip file which includes my extending as3 lib files and a exampl.as file. Actually it's a chat tutorial application using thrift.

C++ Wrap

There are some dissatisfied aspects in thrift C++ implement codes that they depend boost library. Generally it's not a big problem as most of C++ projects have been using boost. But someone who just want to integrate thrift easily finds it annoying. In some mobile app project with C++, they will not want to depend boost too. Actually I don't find good enough reason to must implement thrift of C++ version with boost. Most of use of boost in thrift are for assert test and smart pointer. Thanks to readable codes, I find it easy to wipe dependency of boost. Actually I still recommend you to use official version. But if you just want try thrift as soon as possible you can try this version of no boost. By the way, this C++ version of no boost supports binary encoding only.

int main(int argc, char **argv)
{
shared::SharedStruct msg, dest;
msg.value = "nihao";
std::string data;
ffthrift_t::EncodeToString(msg, data);
printf("data size=%u\n", data.size());
ffthrift_t::DecodeFromString(dest, data);
printf("dest value=%s\n", dest.value.c_str());
return ;
}

I have uploaded ffthrif_cpp_example.zip file which includes my extending C++ files and a example file.

For Storing

I use MySQL. There I show the model of game structure as an example. For storing players' data I design a table named player_info for players' base property such as level, gold, exp...

The field of Extra_Data is special and important. It is a blob type for storing thrift. For example, I design a such thrif file:

namespace cpp ff
namespace as3 ff
namespace py ff
struct extra_data_t {
: list<i32> val1
: string val2
: map<i32, string> val3
}

thrift-0.9.0.exe -gen cpp msg_def.thrift

I will store  extra_data_t to field of Extra_Data. There are such features:

  • Because of supporting of version, we can add more field to  extra_data_t but not to modify MySQL table structure. We have hundreds of game server so that we always update some of server first, if anything is ok, we make all servers updated to newest version. Thrift and blob make us agile enough to handle these situations. We don't need to modify db frequently and the part of db operations is stable.
  • Thrift supports list and map which it's convenient for us and it‘s codes are very readable, we can use extra_data_t as base structure of player_t class.

But we must use thrift properly. If you chose to store thrift object to db blob, you will give up query this field by SQL. So my tips are:

  • store those field as base type of db that needs to be queried by SQL. Such as level, exp, gold, socre...
  • store those field in thrift object that don't needs to queried by SQL. Though thrift object in db blob can't be queried by SQL, not mean it can be queried no way. Thanks to thrift supporting for lots of languages, thrift objects can be queried by scripts. We developed some web pages with PHP to show data from db.

Summary

  • Actually here thrift is a serialization and deserialization framework other than RPC framework.
  • RPC mechanism doesn't fit for me. I just use thrift to gen message that supports version.
  • With supporting version, thrift can be used in db storing data. We will get more agile by storing thrift object in db blob.
  • file download: http://www.codeproject.com/Articles/660671/Tips-for-thrift-Message-and-store

Tips for thrift的更多相关文章

  1. Thrift入门及Java实例演示<转载备用>

    Thrift入门及Java实例演示 作者: Michael 日期: 年 月 日 •概述 •下载配置 •基本概念 .数据类型 .服务端编码基本步骤 .客户端编码基本步骤 .数据传输协议 •实例演示(ja ...

  2. RPC学习----Thrift快速入门和Java简单示例

    一.什么是RPC? RPC(Remote Procedure Call Protocol)——远程过程调用协议,它是一种通过网络从远程计算机程序上请求服务,而不需要了解底层网络技术的协议. RPC协议 ...

  3. C++库(Thrift)

    Thrift通信框架 0 简介 Thrift是一个软件通讯框架,用来进行可扩展且跨语言的服务的开发,最初由Facebook于2007年开发,2008年进入Apache开源项目.它结合了功能强大的软件堆 ...

  4. Thrift入门及Java实例演示

    目录: 概述 下载配置 基本概念 数据类型 服务端编码基本步骤 客户端编码基本步骤 数据传输协议 实例演示(java) thrift生成代码 实现接口Iface TSimpleServer服务模型 T ...

  5. Apache Thrift学习之一(入门及Java实例演示)

    目录: 概述 下载配置 基本概念 数据类型 服务端编码基本步骤 客户端编码基本步骤 数据传输协议 实例演示(java) thrift生成代码 实现接口Iface TSimpleServer服务模型 T ...

  6. Thrift入门

    简介 Thrift最初由Facebook研发,主要用于各个服务之间的RPC通信,支持跨语言,常用的语言比如C++, Java, Python, PHP, Ruby, Erlang, Perl, Has ...

  7. Thrift IDL使用方式

    I.背景 众所周知,Thrift是一个RPC的框架,其可用于不同语言之间的服务相互调用.比如最近接触到的一个运用环境: *前端使用Node.Js重构了部分我们的老旧代码(前后端未分离的SpringBo ...

  8. Thrift快速入门

    Thrift 简单示例 2017-01-19 16:47:57 首先通过先面两个示例简单感受一下Thrift(RPC)服务端与客户端之间的通信...... RPC学习----Thrift快速入门和Ja ...

  9. Apache Thrift with Java Quickstart(thrift入门及Java实例)

    thrift是一个软件框架,用来进行可扩展且跨语言的服务的开发.它结合了功能强大的软件堆栈和代码生成引擎,以构建在 C++, Java, Python, PHP, Ruby, Erlang, Perl ...

随机推荐

  1. javaweb 乱码---汉字存入mysql数据库中变成乱码

    今天郁闷了一天,java程序在向mysql插入数据前不是乱码,数据库安装时也选了编码为utf8(和我程序的编码格式一致).可是插入数据就变成乱码,相当郁闷. 原因:mysql的配置文件中的编码并没有改 ...

  2. 部分具有统计功能的TSQL语句(例如DBCC语句,全局函数,系统存储过程)

    部分具有统计功能的TSQL语句(例如DBCC语句,全局函数,系统存储过程) 这些功能也能帮助用户了解和监控SQLSERVER的运行情况 DBCC语句,DBCC语句是SQL2005的数据库控制台命令 D ...

  3. Orleans 高级特性-目录

    这里将介绍一些Orleans的高级特性,适合对Orleans已经有不少了解的用户,先列出一个索引,博客文章慢慢补充 1.使用Immutable 优化复制 2.自定义序列化 (待完成) 3.可重入 Gr ...

  4. 《JavaScript语言精粹》之函数化

    写在前面 看到好多书评和读书笔记都说<JavaScript语言精粹>字字珠玑,名不虚传..当然,要看得懂才行 其实个人认为函数化部分不是很好,举的例子不是十分恰当,之前看不懂是因为被成功误 ...

  5. SRS文档 王倩倩 201303014004

    设计阶段 Spec 图书管理系统functional spec:软件功能说明书, 主要用来说明软件的外部功能, 和用户的交互情况 (把软件当作一个黑盒子).从用户的角度描述软件产品的功能, 输入,输出 ...

  6. [ucgui] 对话框7——按钮触发与模式窗口

    >_<" 模式窗口,只有结束该窗口时才能聚焦到其他的窗口上~

  7. 安卓-PC-Arduino3方通信实现

    请仔细理解相关参数,如端口设置.IP设置.COM口设置......等等.....不要盲目COPY.....这涉及手机.电脑和一个单片机,其中一台电脑作为服务器并与单片机相连,负责通过网络与客户端通信( ...

  8. [matlab] MATLAB 界面编程 傻瓜教程

    >_<:在 MATLAB 的命令窗口(Command Window)中运行 guide 命令,来打开 GUIDE 界面,如下: >_<:然后,选择空模板(Blang GUI), ...

  9. Hexo搭建Github静态博客

    1. 环境环境 1.1 安装Git 请参考[1] 1.2 安装node.js 下载:http://nodejs.org/download/ 可以下载 node-v0.10.33-x64.msi 安装时 ...

  10. java 解析xml

    http://developer.51cto.com/art/200903/117512.htm