Fun with layers

这篇文章的有些内容很奇怪,我根本就没有这种现象,所以暂时就这样吧

In this post, I’ll explain how to add a border, rounded corners, and drop shadow to any UIView using some simple CALayer properties.  I’m not a CALayer guru, but these few tricks from the layer world are particularly nice to know about.

These properties are present for every UIView, since every view is actually drawn using an underlying CALayer object owned by the UIView.  You can do a lot without even knowing about CALayers because UIViews encapsulate a lot of their functionality.  These properties, however, are useful pieces that are not available directly through the UIView interface.

To use these properties, you need to include the QuartzCore header:

#import <QuartzCore/QuartzCore.h>

Borders

To get a border, just set the borderColor and borderWidth properties of the layer, for example:

label.layer.borderColor = [UIColor blueColor].CGColor;
label.layer.borderWidth = 1;

The borderColor is a CGColorRef, which you can easily extract from any UIColor as in the above example, which generates a border like this:

The border is just inside the frame of the view.  Fractional values are allowed for the borderWidth as well.

Corners

You can create rounded corners with code like this:

label.layer.cornerRadius = 20;
label.layer.borderColor = [UIColor grayColor].CGColor;
label.layer.borderWidth = 3;

just the cornerRadius property is needed; I’ve also set the border to show how these properties work together:

As you can see in the example screenshot, the backgroundColor of the UIView is also restricted by the corner radius.  You need to have clipsToBounds set to YES on your UIView for rounded corners to work.

Shadows

You can also create a drop shadow that will be based on the alpha
component of whatever is drawn in your view.  Often this will result in a
shadow just around the edges of the view.  This example code on a UILabel:

label.layer.shadowColor = [UIColor blackColor].CGColor;
label.layer.shadowOpacity = 1.0;
label.layer.shadowRadius = 5.0;
label.layer.shadowOffset = CGSizeMake(0, 3);
label.clipsToBounds = NO;

results in this appearance:

In this case, you need clipsToBounds to be NO
in order for a shadow outside the frame of your view to show up.  Next
I’ll show you how you can actually combine rounded corners and drop
shadows, since I’m sure that’s what you really want to do now.

All together

Let’s say you want to present an image with a border, rounded
corners, and a drop shadow.  The obvious problem from the above
explanations is that clipsToBounds needs to be YES for the rounded corners to work and NO for the drop shadows.  What’s a coder to do?

We can get around this apparent paradox by using the fact that the CALayer treats its own background color (which may be image-based) differently than the UIView‘s background color.  Specifically, we can set clipsToBounds to NO and still achieve rounded corners by using direct properties of the layer instead of the UIView.  This code:

UIView *imgView = [[[UIView alloc] initWithFrame:imgFrame] autorelease];
imgView.backgroundColor = [UIColor clearColor];
UIImage *image = [UIImage imageNamed:@"mandel.png"];
imgView.layer.backgroundColor = [UIColor colorWithPatternImage:image].CGColor;

// Rounded corners.
imgView.layer.cornerRadius = 10;

// A thin border.
imgView.layer.borderColor = [UIColor blackColor].CGColor;
imgView.layer.borderWidth = 0.3;

// Drop shadow.
imgView.layer.shadowColor = [UIColor blackColor].CGColor;
imgView.layer.shadowOpacity = 1.0;
imgView.layer.shadowRadius = 7.0;
imgView.layer.shadowOffset = CGSizeMake(0, 4);

Generates the image on the right, using the left image as the source (mandel.png):

Reference

I originally learned about this stuff from this blog post.

CALayer class reference

Tweet

This entry was written by Tyler, posted on May 8, 2010 at 3:14 pm, filed under UI code tips and tagged border, drop shadow, rounded corners, UIView. Bookmark the permalink. Follow any comments here with the RSS feed for this post.
Post a comment or leave a trackback: Trackback URL.

Fun with layers的更多相关文章

  1. OpenLayers 3 中Layers的相关知识

    昨天自己一遍又一遍的把API里Accessible map那个例子写下来,终于好像有熟悉一点点.找到一篇博文详细讲Layers的.整理一下贴出来(本来想在网上做笔记可以重新排版,比写在本子上要容易有结 ...

  2. Caffe学习系列(3):视觉层(Vision Layers)及参数

    所有的层都具有的参数,如name, type, bottom, top和transform_param请参看我的前一篇文章:Caffe学习系列(2):数据层及参数 本文只讲解视觉层(Vision La ...

  3. Making raycast ignore multiple layers

    I know how to make the raycast ignore a layer but I want it to ignore layers 9 and 10 but collide wi ...

  4. 【转】Unity3D中Layers和LayerMask解析

    http://blog.csdn.net/yupu56/article/details/50441151 Unity中是用int32来表示32个Layer层.int32表示二进制一共有32位(0-31 ...

  5. 【Unity3D游戏开发】基础知识之Tags和Layers (三二)[转]

    Tags和Layers分别表示是Unity引擎里面的标签和层,他们都是用来对GameObject进行标识的属性,Tags常用于单个GameObject,Layers常用于一组的GameObject.添 ...

  6. [Unity2D]Tags和Layers

    Tags和Layers分别表示是Unity引擎里面的标签和层,他们都是用来对GameObject进行标识的属性,Tags常用于单个GameObject,Layers常用于一组的GameObject.添 ...

  7. Deep Learning: Assuming a deep neural network is properly regulated, can adding more layers actually make the performance degrade?

    Deep Learning: Assuming a deep neural network is properly regulated, can adding more layers actually ...

  8. [原]Unity3D深入浅出 - 认识开发环境中的Layers面板

    Layers(分层)下拉列表:用来控制Scene视图中游戏对象的显示,在下拉菜单中为勾选状态的物体将显示在Scene视图中. Everything:显示所有的游戏对象 Nothing:不显示任何游戏对 ...

  9. Investigation of Different Nets and Layers

    Investigation of Different Nets and Layers Overview of AlexNet (MIT Places | Flickr Finetuned | Oxfo ...

随机推荐

  1. Linux---Ls命令 初级实现

    By xxx0624Done:    ls    ls -a    ls -l    ls /tmp    ls -R    ls -t    FileName color    FileName o ...

  2. linux crontab任务调度的使用

    (不推荐)可以直接将要调度的任务写入crontab任务表中 (推   荐)可以先将要完成的任务写入一个shell文件,如myTask.sh(还可能需要将该文件改为可执行的:chmod 744 myTa ...

  3. hbase命令备忘

    http://www.cnblogs.com/linjiqin/archive/2013/03/08/2949339.html HBase 为用户提供了一个非常方便的使用方式, 我们称之为“HBase ...

  4. Android studio中不同颜色代表什么意思

    和你的版本控制工具相关 绿色,已经加入控制暂未提交红色,未加入版本控制蓝色,加入,已提交,有改动白色,加入,已提交,无改动

  5. python 操作符笔记:

    操作符 描述 x if y else z 三元描述(2.5新加)(类似于c中的 x?y:z x or y 或 x and y 与 not x 非 x!=y ,x is y 序列成员测试 x | y 位 ...

  6. 判断浏览器类型-----------navigator.userAgent.indexOf()

    <script language="JavaScript"> <!-- function getOs() { var OsObject = "" ...

  7. 逆序对的相关问题:bzoj1831,bzoj2431

    先从简单一点的bzoj2431入手: n个数1~n已经限定了,所以 对于1~i-1,新加入i,最多可以增加i-1个逆序对,最少增加0个逆序对 f[i,j]表示1~i形成的序列逆序对为j的方案数 比较容 ...

  8. OpenSSH 'child_set_env()'函数安全绕过漏洞

    漏洞版本: OpenSSH 6.x 漏洞描述: Bugtraq ID:66355 CVE ID:CVE-2014-2532 OpenSSH是一种开放源码的SSH协议的实现. OpenSSH " ...

  9. Spring data rest 如何显示主键

    How to expose the resourceId with Spring-Data-Rest? Spring-Data-Rest is a quite new project in the S ...

  10. 利用icepdf将pdf文件转为图片

    所需jar 包为icepdf-core.jar.icepdf-extra.jar.icepdf-pro-intl.jar.icepdf-pro.jar和icepdf-viewer.jar. 示例代码如 ...