That Nice Euler Circuit
Time Limit: 3000MS   Memory Limit: 65536K
Total Submissions: 1977   Accepted: 626

Description

Little Joey invented a scrabble machine that he called Euler, after the great mathematician. In his primary school Joey heard about the nice story of how Euler started the study about graphs. The problem in that story was - let me remind you - to draw a graph on a paper without lifting your pen, and finally return to the original position. Euler proved that you could do this if and only if the (planar) graph you created has the following two properties: (1) The graph is connected; and (2) Every vertex in the graph has even degree.

Joey's Euler machine works exactly like this. The device consists of
a pencil touching the paper, and a control center issuing a sequence of
instructions. The paper can be viewed as the infinite two-dimensional
plane; that means you do not need to worry about if the pencil will ever
go off the boundary.

In the beginning, the Euler machine will issue an instruction of the
form (X0, Y0) which moves the pencil to some starting position (X0,
Y0). Each subsequent instruction is also of the form (X', Y'), which
means to move the pencil from the previous position to the new position
(X', Y'), thus draw a line segment on the paper. You can be sure that
the new position is different from the previous position for each
instruction. At last, the Euler machine will always issue an instruction
that move the pencil back to the starting position (X0, Y0). In
addition, the Euler machine will definitely not draw any lines that
overlay other lines already drawn. However, the lines may intersect.

After all the instructions are issued, there will be a nice picture
on Joey's paper. You see, since the pencil is never lifted from the
paper, the picture can be viewed as an Euler circuit.

Your job is to count how many pieces (connected areas) are created on the paper by those lines drawn by Euler.

Input

There
are no more than 25 test cases. Ease case starts with a line containing
an integer N >= 4, which is the number of instructions in the test
case. The following N pairs of integers give the instructions and appear
on a single line separated by single spaces. The first pair is the
first instruction that gives the coordinates of the starting position.
You may assume there are no more than 300 instructions in each test
case, and all the integer coordinates are in the range (-300, 300). The
input is terminated when N is 0.

Output

For each test case there will be one output line in the format

Case x: There are w pieces.,

where x is the serial number starting from 1.

Note: The figures below illustrate the two sample input cases.

Sample Input

5
0 0 0 1 1 1 1 0 0 0
7
1 1 1 5 2 1 2 5 5 1 3 5 1 1
0

Sample Output

Case 1: There are 2 pieces.
Case 2: There are 5 pieces.
欧拉公式:对任意平面图,顶点数n,边数m且含有r个区域,则有 n-m+r=2.这题最难得还是判断两线段是否相交并求出相交点。
#include<cstdio>
#include<cstring>
#include<stdlib.h>
#define inf 0xffffff
#include<iostream>
#include<cmath>
#define NUM 22
#include <algorithm>
using namespace std; const double eps=1e-;
struct point {
double x,y;
point(double a=,double b=) {
x=a;
y=b;
}
};
bool operator< (point a, point b) {
return a.x<b.x||a.x==b.x&&a.y<b.y;
}
bool operator == (point a,point b) {
return abs(a.x-b.x)<eps&&abs(a.y-b.y)<eps;
}
struct Lineseg {
point s,e;
Lineseg(point a, point b) {
s=a;
e=b;
}
};
struct Line {
double a,b,c;
};
bool online(Lineseg L,point p) { //判断p是否在线段L上
return abs((L.e.x-L.s.x)*(p.y-L.s.y)-(p.x-L.s.x)*(L.e.y-L.s.y))<eps&&(p.x-L.s.x)*(p.x-L.e.x)<eps&&(p.y-L.s.y)*(p.y-L.e.y)<eps;
}
Line Makeline(Lineseg tmp) { //线段L变成L
Line L;
int x1=tmp.s.x;
int y1=tmp.s.y;
int x2=tmp.e.x;
int y2=tmp.e.y;
if(y2-y1>) {
L.a=(y2-y1);
L.b=(x1-x2);
L.c=(x2*y1-x1*y2);
} else {
L.a=(y1-y2);
L.b=(x2-x1);
L.c=(x1*y2-x2*y1);
}
return L;
}
bool Lineinter(Line x,Line y,point &q) { //直线X,Y相交于点q
double d=x.a*y.b-y.a*x.b;
if(abs(d)<eps)
return false;
q.x=(y.c*x.b-x.c*y.b)/d;
q.y=(y.a*x.c-x.a*y.c)/d;
return ;
} bool Lineseginter(Lineseg aa,Lineseg bb,point &q) { //线段aa,bb如果相交则返回交点q
Line a,b;
a=Makeline(aa);
b=Makeline(bb);
if(Lineinter(a,b,q))
return online(aa,q)&&online(bb,q);
else
return false;
}
bool cmp(point a ,point b) {
if(a.x==b.x)
return a.y<b.y;
else
return a.x<b.x;
}
point p[];
point inter[];
int N;
int main() {
int m,n;
int T=;
while(scanf("%d",&N),N) {
m=n=;
int cnt=;
for(int i=; i<N; i++)
scanf("%lf %lf",&p[i].x,&p[i].y);
for(int i=; i<N; i++) {
for(int j=; j<N; j++) {
Lineseg L1(p[i],p[(i+)%N]),L2(p[j],p[(j+)%N]);
point q;
if(Lineseginter(L1,L2,q))
inter[cnt++]=q;
}
}
sort(inter,inter+cnt,cmp);
n=unique(inter,inter+cnt)-inter;//去重复的点
for(int i=; i<n; i++) {
for(int j=; j<N; j++) {
Lineseg t(p[j],p[(j+)%N]);
if(online(t,inter[i])&&!(t.s==inter[i]))m++;
}
}
T++;
printf("Case %d: There are %d pieces.\n",T,m+-n);//欧拉定理
}
return ;
}

POJ2284 That Nice Euler Circuit (欧拉公式)(计算几何 线段相交问题)的更多相关文章

  1. poj2284 That Nice Euler Circuit(欧拉公式)

    题目链接:poj2284 That Nice Euler Circuit 欧拉公式:如果G是一个阶为n,边数为m且含有r个区域的连通平面图,则有恒等式:n-m+r=2. 欧拉公式的推广: 对于具有k( ...

  2. ZOJ1648 Circuit Board(线段相交)

    裸的判断线段相交

  3. UVALive 3263: That Nice Euler Circuit (计算几何)

    题目链接 lrj训练指南 P260 //==================================================================== // 此题只需要考虑线 ...

  4. POJ 3347 Kadj Squares (计算几何+线段相交)

    题意:从左至右给你n个正方形的边长,接着这些正方形都按照旋转45度以一角为底放置坐标轴上,最左边的正方形左端点抵住y轴,后面的正方形依次紧贴前面所有正方形放置,问从上方向下看去,有哪些正方形是可以被看 ...

  5. poj1410计算几何线段相交

    You are to write a program that has to decide whether a given line segment intersects a given rectan ...

  6. zoj 1010 Area【线段相交问题】

    链接: http://acm.zju.edu.cn/onlinejudge/showProblem.do?problemCode=1010 http://acm.hust.edu.cn/vjudge/ ...

  7. POJ--2284--That Nice Euler Circuit【平面图欧拉公式】

    链接:id=2284">http://poj.org/problem?id=2284 题意:一个自己主动绘图的机器在纸上(无限大)绘图,笔尖从不离开纸,有n个指令,每一个指令是一个坐标 ...

  8. That Nice Euler Circuit UVALive - 3263 || 欧拉公式

    欧拉定理: 简单多面体的顶点数V.棱数E及面数F间有关系有著名的欧拉公式:V-E+F=2. 设G为任意的连通的平面图,则v-e+f=2,v是G的顶点数,e是G的边数,f是G的面数.(引) 证明(?) ...

  9. UVALive - 3263 That Nice Euler Circuit (几何)

    UVALive - 3263 That Nice Euler Circuit (几何) ACM 题目地址:  UVALive - 3263 That Nice Euler Circuit 题意:  给 ...

随机推荐

  1. cvWaitKey

    OpenCV中的一个函数 函数原型为: C++: int waitKey(int delay=0) Python: cv2.waitKey([delay]) → retval C: int cvWai ...

  2. 获取hadoop的源码和通过eclipse关联hadoop的源码

    一.获取hadoop的源码 首先通过官网下载hadoop-2.5.2-src.tar.gz的软件包,下载好之后解压发现出现了一些错误,无法解压缩, 因此有部分源码我们无法解压 ,因此在这里我讲述一下如 ...

  3. HTML--9表单和验证事件

    1.表单验证<form></form> (1).非空验证(去空格) (2).对比验证(跟一个值对比) (3).范围验证(根据一个范围进行判断) (4).固定格式验证:电话号码, ...

  4. operation not possible due to RF-kill

    使用mdk3时出现这个问题operation not possible due to RF-kill 就是输入第一条命令 后出现 operation not possible due to RF-ki ...

  5. linux命令:touch

    1:命令介绍: touch用来创建文件或修改文件和目录的时间戳,包括存取时间和更改时间. 2:命令格式: touch [选项] 文件 3:命令参数: -a   或--time=atime或--time ...

  6. ie7下 滚动条内容不动问题

    ie7+ 版式正常 ie7滚动内容不跟着动 解决方法 加上 overflow-x: hidden;    overflow-y: auto;    *position:relative;    *le ...

  7. HDU2073(暴力) VS HDU5214(贪心)

    题意:给出n组l[i],r[i],求出能够相互连接的最大个数,比如(1,2) ,(2,3),(5,6)就是可以连接的3组数据: 思路:2073数组大小为100,纯暴力就可以了,不过注意排序时,按照r的 ...

  8. iOS:死锁

    死锁:指多个进程因竞争共享资源而造成的一种僵局,若无外力作用,这些进程都将永远不能再向前推进. 安全状态与不安全状态:安全状态指系统能按某个进程顺序来为每个进程分配其所需资源,直至最大需求,使每个进程 ...

  9. Windows共享设定-使用net use添加网络盘带上账号密码

    食欲 net use \\10.11.1.2\ipc$ /user:dmnm\usr "pwd"

  10. Cryptography加密和解密

    using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Se ...