Problem Description

Fat brother and Maze are playing a kind of special (hentai) game on an N*M board (N rows, M columns). At the beginning, each grid of this board is consisting of grass or just empty and then they start to fire all the grass. Firstly they choose two grids which are consisting of grass and set fire. As we all know, the fire can spread among the grass. If the grid (x, y) is firing at time t, the grid which is adjacent to this grid will fire at time t+1 which refers to the grid (x+1, y), (x-1, y), (x, y+1), (x, y-1). This process ends when no new grid get fire. If then all the grid which are consisting of grass is get fired, Fat brother and Maze will stand in the middle of the grid and playing a MORE special (hentai) game. (Maybe it’s the OOXX game which decrypted in the last problem, who knows.)

You can assume that the grass in the board would never burn out and the empty grid would never get fire.

Note that the two grids they choose can be the same.

 Input

The first line of the date is an integer T, which is the number of the text cases.

Then T cases follow, each case contains two integers N and M indicate the size of the board. Then goes N line, each line with M character shows the board. “#” Indicates the grass. You can assume that there is at least one grid which is consisting of grass in the board.

1 <= T <=100, 1 <= n <=10, 1 <= m <=10

 Output

For each case, output the case number first, if they can play the MORE special (hentai) game (fire all the grass), output the minimal time they need to wait after they set fire, otherwise just output -1. See the sample input and output for more details.

 Sample Input

4
3 3
.#.
###
.#.
3 3
.#.
#.#
.#.
3 3
...
#.#
...
3 3
###
..#
#.#

 Sample Output

Case 1: 1
Case 2: -1
Case 3: 0
Case 4: 2
 
题意:你可以从2个地方点火,问能否把所有的草烧光,在一个联通块里的草火会传递,如果可以烧掉所有的草输出最少的时间
思路:我是先dfs确定连通块 然后再bfs判断是否可以全部烧完(其实这个方法很慢 需要600ms 其实直接bfs更快)

#include<cstdio>
#include<cstring>
#include<algorithm>
#include<iostream>
#include<string>
#include<vector>
#include<stack>
#include<bitset>
#include<cstdlib>
#include<cmath>
#include<set>
#include<list>
#include<deque>
#include<map>
#include<queue>
#define ll long long int
using namespace std;
inline ll gcd(ll a,ll b){return b?gcd(b,a%b):a;}
inline ll lcm(ll a,ll b){return a/gcd(a,b)*b;}
int moth[]={,,,,,,,,,,,,};
int dir[][]={, ,, ,-, ,,-};
int dirs[][]={, ,, ,-, ,,-, -,- ,-, ,,- ,,};
const int inf=0x3f3f3f3f;
const ll mod=1e9+;
int n,m;
char G[][];
bool vis[][];
int ans;
int num;
struct node{
int x,y,step;
};
bool jug(){
for(int i=;i<=n;i++)
for(int j=;j<=m;j++){
if(G[i][j]=='#'&&!vis[i][j])
return false;
}
return true;
}
void bfs(int x,int y,int x2,int y2){
queue<node > q;
node t; t.step=; t.x=x; t.y=y;
node tt; tt.step=; tt.x=x2; tt.y=y2;
if(!vis[x][y])
vis[x][y]=,q.push(t);
if(!vis[x2][y2])
vis[x2][y2]=,q.push(tt);
while(!q.empty()){
node temp=q.front();
q.pop();
ans=max(ans,temp.step);
for(int i=;i<;i++){
int xx=temp.x+dir[i][];
int yy=temp.y+dir[i][];
if(xx>=&&xx<=n&&yy>=&&yy<=m&&G[xx][yy]=='#'&&!vis[xx][yy]){
vis[xx][yy]=;
node te; te.x=xx; te.y=yy; te.step=temp.step+;
q.push(te);
}
}
}
}
void dfs(int x,int y){
for(int i=;i<;i++){
int xx=x+dir[i][];
int yy=y+dir[i][];
if(xx>=&&xx<=n&&yy>=&&yy<=m&&!vis[xx][yy]&&G[xx][yy]=='#'){
vis[xx][yy]=;
dfs(xx,yy);
}
}
}
int main(){
ios::sync_with_stdio(false);
int t;
cin>>t;
int w=;
while(t--){
cin>>n>>m;
num=;
pair<int,int> p[];
int sz=;
for(int i=;i<=n;i++)
for(int j=;j<=m;j++){
cin>>G[i][j];
if(G[i][j]=='#'){
sz++;
p[sz].first=i;
p[sz].second=j;
}
}
memset(vis,,sizeof(vis));
for(int i=;i<=n;i++)
for(int j=;j<=m;j++)
if(!vis[i][j]&&G[i][j]=='#'){
num++;
vis[i][j]=;
dfs(i,j);
}
if(num<=){
int a=inf;
for(int i=;i<=sz;i++)
for(int j=;j<=sz;j++){
memset(vis,,sizeof(vis));
ans=;
bfs(p[i].first,p[i].second,p[j].first,p[j].second);
if(jug())
a=min(a,ans);
}
cout<<"Case "<<w++<<": "<<a<<endl;
}else cout<<"Case "<<w++<<": -1"<<endl;
}
return ;
}

FZU 2150 Fire Game (bfs+dfs)的更多相关文章

  1. (FZU 2150) Fire Game (bfs)

    题目链接:http://acm.fzu.edu.cn/problem.php?pid=2150 Problem Description Fat brother and Maze are playing ...

  2. FZU - 2150 Fire Game bfs+双起点枚举

    题意,10*10的地图,有若干块草地“#”,草地可以点燃,并在一秒后点燃相邻的草地.有墙壁‘·‘阻挡.初始可以从任意两点点火.问烧完最短的时间.若烧不完输出-1. 题解:由于100的数据量,直接暴力. ...

  3. FZU 2150 Fire Game(点火游戏)

    FZU 2150 Fire Game(点火游戏) Time Limit: 1000 mSec    Memory Limit : 32768 KB Problem Description - 题目描述 ...

  4. fzu 2150 Fire Game 【身手BFS】

    称号:fzupid=2150"> 2150 Fire Game :给出一个m*n的图,'#'表示草坪,' . '表示空地,然后能够选择在随意的两个草坪格子点火.火每 1 s会向周围四个 ...

  5. FZU 2150 fire game (bfs)

    Problem 2150 Fire Game Accept: 2133    Submit: 7494Time Limit: 1000 mSec    Memory Limit : 32768 KB ...

  6. FZU 2150 Fire Game (暴力BFS)

    [题目链接]click here~~ [题目大意]: 两个熊孩子要把一个正方形上的草都给烧掉,他俩同一时候放火烧.烧第一块的时候是不花时间的.每一块着火的都能够在下一秒烧向上下左右四块#代表草地,.代 ...

  7. FZU 2150 Fire Game

    Fire Game Time Limit:1000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u Submit St ...

  8. FZU 2150 Fire Game 【两点BFS】

    Fat brother and Maze are playing a kind of special (hentai) game on an N*M board (N rows, M columns) ...

  9. Fire Game (FZU 2150)(BFS)

    题解:一开始想错了,以为只要烧完就是那个答案,但是这不是最优的结果,需要每两个点都bfs一遍,找到如果能够全部烧完,找到花费时间最小的,如果不能return -1.在bfs的时候,记录答案的方法参考了 ...

随机推荐

  1. css横线中间放图片或者文字

    效果图: 先贴代码 HTML: <div class="forshow middle"> <div class="flex"></ ...

  2. oracle导出用户下单表或者多表,导入到别的服务器用户下

      导出   exp 用户名/密码 file=存放dmp的名称的目录 statistics=none tables =(表名,表名,表名) exp creditfw/credit file=d:\te ...

  3. scp复制文件到远程服务器上

    scp -P 22 -r 2028792_www  root@120.79.172.45:/usr/local/src Linux scp命令用于Linux之间复制文件和目录. scp是 secure ...

  4. Laravel5 创建自定义门面(Facade)

    门面为应用服务容器中的绑定类提供了一个“静态”接口.Laravel 内置了很多门面,你可能在不知道的情况下正在使用它们.Laravel 的门面作为服务容器中底层类的“静态代理”,相比于传统静态方法,在 ...

  5. PL/SQL如何调试sql语句、存储过程

    一直以来,我总是在sql的工具,比如sql server.navicat等中执行sql语句来发现问题自己写的sql中的问题,结果被问起时,让人贻笑大方! 那么如何调试成白行的存储过程?如何调试成百行s ...

  6. spring后置处理器BeanPostProcessor

    BeanPostProcessor的作用是在调用初始化方法的前后添加一些逻辑,这里初始化方法是指在配置文件中配置init-method,或者实现了InitializingBean接口的afterPro ...

  7. python之路--MySQL权限管理 数据备份还原

    一 权限管理 mysql最高管理者是root用户, 这个一般掌握在公司DBA手里, 当你想去对数据库进行一些操作的时候,需要DBA授权给你. 1. 对新用户增删改 1. 创建用户 # 要先use my ...

  8. James 3.1服务器的安装与搭建

    参考:1. ububtu下基于docker安装配置Apache James 3.1.0: https://blog.csdn.net/bonwei/article/details/83061372 2 ...

  9. 莫烦sklearn学习自修第九天【过拟合问题处理】

    1. 过拟合问题可以通过调整机器学习的参数来完成,比如sklearn中通过调节gamma参数,将训练损失和测试损失降到最低 2. 代码实现(显示gamma参数对训练损失和测试损失的影响) from _ ...

  10. String 常见的十种方法!

    public class ZiFuChuan { public static void main(String[] args) { ZiFuChuanFangFa f=new ZiFuChuanFan ...