Photon Server伺服务器在LoadBalancing的基础上扩展登陆服务
一,如何创建一个Photon Server服务
参见此博客 快速了解和使用Photon Server
二, 让LoadBalancing与自己的服务一起启动
原Photonserver.config文件中需要改动的地方有4处
1. <UDPListeners> 标签
Udp监听端口
<UDPListeners>
<UDPListener
IPAddress="0.0.0.0"
Port="5055"
OverrideApplication="Master">
</UDPListener>
<UDPListener
IPAddress="0.0.0.0"
Port="5056"
OverrideApplication="Game">
</UDPListener>
<UDPListener
IPAddress="0.0.0.0"
Port="5057"
OverrideApplication="LoginServer">
</UDPListener>
</UDPListeners>
这里配置我自己的服务 LoginServer 监听端口为5057 所以Unity中链接服务器的端口也要改动
address = "127.0.0.1:5057"; //连接本机ip,端口5055是Photon Lobalancing服务的默认端口
Server = "LoginServer";
peer = new PhotonPeer(this, ConnectionProtocol.Udp); //默认使用udp协议
peer.Connect(address, Server);
2. <TCPListeners> 标签
TCP监控端口
同样的添加配置
<TCPListener
IPAddress="0.0.0.0"
Port="4532"
OverrideApplication="LoginServer"
PolicyFile="Policy\assets\socket-policy.xml"
InactivityTimeout="10000">
</TCPListener>
3. <WebSocketListeners>
WebSocket兼容监听
<WebSocketListener
IPAddress="0.0.0.0"
Port="9092"
DisableNagle="true"
InactivityTimeout="10000"
OverrideApplication="LoginServer">
</WebSocketListener>
4. <Applications>标签
保留Master Game 等原来的标签
<Applications Default="Master">
<Application
Name="LoginServer"
BaseDirectory="LoginServer"
Assembly="LoginServer"
Type="LoginServer.LoginServer"
ForceAutoRestart="true"
WatchFiles="dll;config"
ExcludeFiles="log4net.config"
>
</Application>
.
.
.
</Applications>
完整的Photonserver.config文件
<?xml version="1.0" encoding="Windows-1252"?>
<!--
(c) 2015 by Exit Games GmbH, http://www.exitgames.com
Photon server configuration file.
For details see the photon-config.pdf. This file contains two configurations: "LoadBalancing"
Loadbalanced setup for local development: A Master-server and a game-server.
Starts the apps: Game, Master, CounterPublisher
Listens: udp-port 5055, tcp-port: 4530, 843 and 943 --> <Configuration>
<!-- Multiple instances are supported. Each instance has its own node in the config file. --> <LoadBalancing
MaxMessageSize="512000"
MaxQueuedDataPerPeer="512000"
PerPeerMaxReliableDataInTransit="51200"
PerPeerTransmitRateLimitKBSec="256"
PerPeerTransmitRatePeriodMilliseconds="200"
MinimumTimeout="5000"
MaximumTimeout="30000"
DisplayName="LoadBalancing (MyCloud)"> <!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. -->
<!-- Port 5055 is Photon's default for UDP connections. -->
<UDPListeners>
<UDPListener
IPAddress="0.0.0.0"
Port="5055"
OverrideApplication="Master">
</UDPListener>
<UDPListener
IPAddress="0.0.0.0"
Port="5056"
OverrideApplication="Game">
</UDPListener>
<UDPListener
IPAddress="0.0.0.0"
Port="5057"
OverrideApplication="LoginServer">
</UDPListener>
</UDPListeners> <!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. -->
<TCPListeners>
<!-- TCP listener for Game clients on Master application -->
<TCPListener
IPAddress="0.0.0.0"
Port="4530"
OverrideApplication="Master"
PolicyFile="Policy\assets\socket-policy.xml"
InactivityTimeout="10000"
>
</TCPListener> <TCPListener
IPAddress="0.0.0.0"
Port="4531"
OverrideApplication="Game"
PolicyFile="Policy\assets\socket-policy.xml"
InactivityTimeout="10000">
</TCPListener>
<TCPListener
IPAddress="0.0.0.0"
Port="4532"
OverrideApplication="LoginServer"
PolicyFile="Policy\assets\socket-policy.xml"
InactivityTimeout="10000">
</TCPListener> <!-- DON'T EDIT THIS. TCP listener for GameServers on Master application -->
<TCPListener
IPAddress="0.0.0.0"
Port="4520">
</TCPListener>
</TCPListeners> <!-- Policy request listener for Unity and Flash (port 843) and Silverlight (port 943) -->
<PolicyFileListeners>
<!-- multiple Listeners allowed for different ports -->
<PolicyFileListener
IPAddress="0.0.0.0"
Port="843"
PolicyFile="Policy\assets\socket-policy.xml">
</PolicyFileListener>
<PolicyFileListener
IPAddress="0.0.0.0"
Port="943"
PolicyFile="Policy\assets\socket-policy-silverlight.xml">
</PolicyFileListener>
</PolicyFileListeners> <!-- WebSocket (and Flash-Fallback) compatible listener -->
<WebSocketListeners>
<WebSocketListener
IPAddress="0.0.0.0"
Port="9090"
DisableNagle="true"
InactivityTimeout="10000"
OverrideApplication="Master">
</WebSocketListener> <WebSocketListener
IPAddress="0.0.0.0"
Port="9091"
DisableNagle="true"
InactivityTimeout="10000"
OverrideApplication="Game">
</WebSocketListener>
<WebSocketListener
IPAddress="0.0.0.0"
Port="9092"
DisableNagle="true"
InactivityTimeout="10000"
OverrideApplication="LoginServer">
</WebSocketListener>
</WebSocketListeners> <!-- Defines the Photon Runtime Assembly to use. -->
<Runtime
Assembly="PhotonHostRuntime, Culture=neutral"
Type="PhotonHostRuntime.PhotonDomainManager"
UnhandledExceptionPolicy="Ignore">
</Runtime> <!-- Defines which applications are loaded on start and which of them is used by default. Make sure the default application is defined. -->
<!-- Application-folders must be located in the same folder as the bin_win32 folders. The BaseDirectory must include a "bin" folder. -->
<Applications Default="Master">
<Application
Name="LoginServer"
BaseDirectory="LoginServer"
Assembly="LoginServer"
Type="LoginServer.LoginServer"
ForceAutoRestart="true"
WatchFiles="dll;config"
ExcludeFiles="log4net.config"
>
</Application>
<Application
Name="Master"
BaseDirectory="LoadBalancing\Master"
Assembly="Photon.LoadBalancing"
Type="Photon.LoadBalancing.MasterServer.MasterApplication"
ForceAutoRestart="true"
WatchFiles="dll;config"
ExcludeFiles="log4net.config"
>
</Application>
<Application
Name="Game"
BaseDirectory="LoadBalancing\GameServer"
Assembly="Photon.LoadBalancing"
Type="Photon.LoadBalancing.GameServer.GameApplication"
ForceAutoRestart="true"
WatchFiles="dll;config"
ExcludeFiles="log4net.config">
</Application> <!-- CounterPublisher Application -->
<Application
Name="CounterPublisher"
BaseDirectory="CounterPublisher"
Assembly="CounterPublisher"
Type="Photon.CounterPublisher.Application"
ForceAutoRestart="true"
WatchFiles="dll;config"
ExcludeFiles="log4net.config">
</Application>
</Applications>
</LoadBalancing> <!-- Instance settings -->
<MMoDemo
MaxMessageSize="512000"
MaxQueuedDataPerPeer="512000"
PerPeerMaxReliableDataInTransit="51200"
PerPeerTransmitRateLimitKBSec="256"
PerPeerTransmitRatePeriodMilliseconds="200"
MinimumTimeout="5000"
MaximumTimeout="30000"
DisplayName="MMO Demo"
> <!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. -->
<!-- Port 5055 is Photon's default for UDP connections. -->
<UDPListeners>
<UDPListener
IPAddress="0.0.0.0"
Port="5055"
OverrideApplication="MMoDemo">
</UDPListener>
</UDPListeners> <!-- 0.0.0.0 opens listeners on all available IPs. Machines with multiple IPs should define the correct one here. -->
<!-- Port 4530 is Photon's default for TCP connecttions. -->
<!-- A Policy application is defined in case that policy requests are sent to this listener (known bug of some some flash clients) -->
<TCPListeners>
<TCPListener
IPAddress="0.0.0.0"
Port="4530"
PolicyFile="Policy\assets\socket-policy.xml"
InactivityTimeout="10000"
OverrideApplication="MMoDemo"
>
</TCPListener>
</TCPListeners> <!-- Policy request listener for Unity and Flash (port 843) and Silverlight (port 943) -->
<PolicyFileListeners>
<!-- multiple Listeners allowed for different ports -->
<PolicyFileListener
IPAddress="0.0.0.0"
Port="843"
PolicyFile="Policy\assets\socket-policy.xml"
InactivityTimeout="10000">
</PolicyFileListener>
<PolicyFileListener
IPAddress="0.0.0.0"
Port="943"
PolicyFile="Policy\assets\socket-policy-silverlight.xml"
InactivityTimeout="10000">
</PolicyFileListener>
</PolicyFileListeners> <!-- WebSocket (and Flash-Fallback) compatible listener -->
<WebSocketListeners>
<WebSocketListener
IPAddress="0.0.0.0"
Port="9090"
DisableNagle="true"
InactivityTimeout="10000"
OverrideApplication="MMoDemo">
</WebSocketListener>
</WebSocketListeners> <!-- Defines the Photon Runtime Assembly to use. -->
<Runtime
Assembly="PhotonHostRuntime, Culture=neutral"
Type="PhotonHostRuntime.PhotonDomainManager"
UnhandledExceptionPolicy="Ignore">
</Runtime> <!-- Defines which applications are loaded on start and which of them is used by default. Make sure the default application is defined. -->
<!-- Application-folders must be located in the same folder as the bin_win32 folders. The BaseDirectory must include a "bin" folder. -->
<Applications Default="MMoDemo"> <!-- MMO Demo Application -->
<Application
Name="MMoDemo"
BaseDirectory="MmoDemo"
Assembly="Photon.MmoDemo.Server"
Type="Photon.MmoDemo.Server.PhotonApplication"
ForceAutoRestart="true"
WatchFiles="dll;config"
ExcludeFiles="log4net.config">
</Application> <!-- CounterPublisher Application -->
<Application
Name="CounterPublisher"
BaseDirectory="CounterPublisher"
Assembly="CounterPublisher"
Type="Photon.CounterPublisher.Application"
ForceAutoRestart="true"
WatchFiles="dll;config"
ExcludeFiles="log4net.config">
</Application> </Applications>
</MMoDemo> </Configuration>
unity 中使用 PhotonPeer 的时候要注意在销毁场景的时候关闭链接 peer.Disconnect();
否则unity会在第二次运行的时候出现卡死的状态.
PhotonPeer连接服务器的时候会创建一个网络线程,停止调试并不会自动的将这个线程结束,再次调试的时候Unity就会卡在PhotonPeer创建网络线程的操作上.......
Photon Server伺服务器在LoadBalancing的基础上扩展登陆服务的更多相关文章
- 配置Windows Server 2012服务器远程连接支持多人同时登陆
1.运行输入gpedit.msc 进入组策略 2.计算机配置--管理模版--windows组件--远程桌面服务--远程桌面会话主机--连接 3.找到限制连接的数量,启用,并改为100. 4.找到 将远 ...
- 如何在Windows Server 2008服务器中把Tomcat启动程序添加到服务中
转自:https://blog.51cto.com/zdytesting/2314093 tomcat所在的bin目录: 添加服务: service install service_name 移除服务 ...
- 看过自会理解, Photon Server 常见概念分析.
http://stackoverflow.com/questions/10823915/photon-server-newbie-questions/11653419#11653419 Channel ...
- 在Bootstrap开发框架基础上增加WebApi+Vue&Element的前端
基于Metronic的Bootstrap开发框架是我们稍早一点的框架产品,界面部分采用较新的Bootstrap技术,框架后台数据库支持Oracle.SqlServer.MySql.PostgreSQL ...
- Photon Server LoadBalancing搭建
准备:申请3台Windows虚拟机. 3台虚拟机上都部署上Photon Server. 一.主虚拟机上部署MasterServer. (1)在第一台虚拟机中,部署的Photon Server目目录下找 ...
- Photon Server初识(四) --- 部署自己的服务Photon Server
准备工作: 1.一台 window 虚拟机(本机是window也行) 2.下载SDK : https://www.photonengine.com/zh-CN/sdks#server 一:SDK介绍 ...
- Windows Server 2003服务器.net4.0+IIS6.0的服务器,IE11浏览器访问的不兼容性
工作中发生了一件诡异的事情: 程序在Win7+.NET4.0+IIS7.5的服务器部署,IE8和IE11请求时,响应的样式都正常. 但是在美的同事反映说,Windows Server 2003服务器. ...
- Photon Server 服务端编程
Photon Server 和 Unity3D 数据交互: Photon Server 服务端编程 Unity3D 客户端编程 VS2017 之 MYSQL实体数据模 一:Photon Server的 ...
- Photon Server 实现注册与登录(一) --- Hibernate整合到项目中
本系列实现目的:基于Photon Server实现注册于登录 一.拷贝Nbibernate项目的文件到MyGamerServer项目中. 二.数据库新建表,结构如下 三.修改文件名和配置 (1).将拷 ...
随机推荐
- ubuntu18.04右键怎么添加新建空白文本文件
安装好ubuntu18.04发现右键菜单中没有新建空白文件了,这样工作的时候需要创建文本文件就不是很方便了,这里我们就可以通过以下的方式把新建空白文件添加到右键 解决办法: 1.打开文件夹,在用户主目 ...
- Linux 下使用 killall 命令终止进程的 8 大用法
Linux 的命令行提供很多命令来杀死进程.比如,你可以向 kill 命传递一个PID来杀死进程:pkill 命令使用一个正则表达式作为输入,所以和该模式匹配的进程都被杀死. 但是还有一个命令叫 ki ...
- PHP 之 Composer 新手入门指南
自2012年3月1日发布以来,Composer因提供了PHP迫切需要的东西:依赖项管理而广受欢迎.实际上,Composer是将所有第三方软件(例如CSS框架,jQuery插件等)引入你的项目的一种方法 ...
- SpringCloud系列之服务容错保护Netflix Hystrix
1. 什么是雪崩效应? 微服务环境,各服务之间是经常相互依赖的,如果某个不可用,很容易引起连锁效应,造成整个系统的不可用,这种现象称为服务雪崩效应. 如图,引用国外网站的图例:https://www. ...
- mogilefs 安装与配置
安装步骤 配置yum 的epel源 yum install perl-Sys-Syslog perl-IO-AIO perl-Net-Netmask -y # 安装依赖的包 取得mogilefs的rp ...
- C#LeetCode刷题之#171-Excel表列序号(Excel Sheet Column Number)
问题 该文章的最新版本已迁移至个人博客[比特飞],单击链接 https://www.byteflying.com/archives/3852 访问. 给定一个Excel表格中的列名称,返回其相应的列序 ...
- vue项目发布后带路径打开页面报404问题
环境: 后端,python+uwsgi启动 前端:vue 用nginx运行,指定静态目录 问题 :发布后带路径打开页面报404问题,带路径打开即不是打开的主页 解决方案: https://route ...
- west_wild 靶机
ways:smb枚举+suid提权 1:扫描主机发现IP 老套路:netdiscover 一波 2:nmap扫描,发现开放的 端口很多并且开放是SMB协议 3:对目录扫描,发现没有可以利用的点 4:从 ...
- JavaScript基础-02
1. 六种数据类型: string字符串:number数值:boolean布尔值:null空值:undefined 未定义:object对象 基本数据类型(值类型): string字符串:number ...
- 漏洞重温之XSS(下)
XSS总结 XSS的可利用方式 1.在登录后才可以访问的页面插入xss代码,诱惑用户访问,便可直接偷取用户cookie,达到窃取用户身份信息的目的. 2.修改昵称,或个人身份信息.如果别的用户在登录状 ...