Description

Let's play a card game called Gap.
You have cards labeled with two-digit numbers. The first digit (from to ) represents the suit of the card, and the second digit (from to ) represents the value of the card. First, you shu2e the cards and lay them face up on the table in four rows of seven cards, leaving a space of one card at the extreme left of each row. The following shows an example of initial layout.

Next, you remove all cards of value , and put them in the open space at the left end of the rows: "" to the top row, "" to the next, and so on. 

Now you have  cards and four spaces, called gaps, in four rows and eight columns. You start moving cards from this layout. 

At each move, you choose one of the four gaps and fill it with the successor of the left neighbor of the gap. The successor of a card is the next card in the same suit, when it exists. For instance the successor of "" is "", and "" has no successor. 

In the above layout, you can move "" to the gap at the right of "", or "" to the gap at the right of "". If you move "", a new gap is generated to the right of "". You cannot move any card to the right of a card of value , nor to the right of a gap. 

The goal of the game is, by choosing clever moves, to make four ascending sequences of the same suit, as follows. 

Your task is to find the minimum number of moves to reach the goal layout.

Input

The input starts with a line containing the number of initial layouts that follow. 

Each layout consists of five lines - a blank line and four lines which represent initial layouts of four rows. Each row has seven two-digit numbers which correspond to the cards. 

Output

For each initial layout, produce a line with the minimum number of moves to reach the goal layout. Note that this number should not include the initial four moves of the cards of value . If there is no move sequence from the initial layout to the goal layout, produce "-1".

Sample Input


Sample Output


-

Source

 
这题的关键在用hash来保存状态,其他的是bfs基础了。。。
 
 #include<iostream>
#include<cstdio>
#include<cstring>
#include<queue>
#include<algorithm>
#include<stdlib.h>
using namespace std;
#define M 1000007
#define ll long long
ll aimNum;
ll hash[M];
struct Node{
ll x[],y[];//存空格的横纵坐标
ll mp[][];//存整张地图
long long time;//存时间
}tmp;
ll flag;
ll aim[][]={
,,,,,,,,
,,,,,,,,
,,,,,,,,
,,,,,,,
};
ll base[]={}; bool inserNum(ll ans){//hash的插入,看看是否跟之前的状态相同,其实跟vis数组标记一个意思
ll val=ans%M;
while(hash[val]!=- && hash[val]!=ans){
val=(val+)%M;
}
if(hash[val]==-){
hash[val]=ans;
return true;//可以插入返回true
}
return false;//否则返回false
} bool work(Node cnt){
ll ans=;
for(ll i=;i<;i++){
for(ll j=;j<;j++){
ans=ans+cnt.mp[i][j]*base[i*+j];//ans为整张图的hash值
}
}
if(ans==aimNum){
flag=;
}
if(inserNum(ans))
return true;
return false;
} ll bfs(){
queue<Node>q;
q.push(tmp);
Node t1,t2;
while(!q.empty()){
t1=q.front();
q.pop(); for(ll k=;k<;k++){//4个空格依次遍历
t2=t1;
ll tx=t2.x[k];
ll ty=t2.y[k];
for(ll i=;i<;i++){//遍历整张图,寻找符合的数
for(ll j=;j<;j++){
if(t2.mp[i][j]==) continue;//如果要调换的还是空格,则不行
if(t2.mp[i][j]!=t2.mp[tx][ty-]+) continue;//需要填入的数为前一个+1 swap(t2.mp[i][j],t2.mp[tx][ty]);
if(work(t2)){//判断是否可以继续往下走
t2.time=t1.time+;
t2.x[k]=i;//将新的空格的横纵坐标保存下来
t2.y[k]=j;
q.push(t2);
if(flag)
return t2.time;
} }
}
}
}
return -;
}
int main()
{ for(ll i=;i<;i++){
base[i]=base[i-]*;
}
aimNum=(ll);//aimNum是通过事先计算得出的 int t;
scanf("%d",&t); while(t--){ memset(hash,-,sizeof(hash)); tmp.mp[][]=tmp.mp[][]=tmp.mp[][]=tmp.mp[][]=; int k=;
for(int i=;i<;i++){
for(int j=;j<;j++){
scanf("%I64d",&tmp.mp[i][j]); if(tmp.mp[i][j]==) {
swap(tmp.mp[i][j],tmp.mp[][]);
tmp.x[k]=i;
tmp.y[k++]=j;
}
if(tmp.mp[i][j]==) {
swap(tmp.mp[i][j],tmp.mp[][]);
tmp.x[k]=i;
tmp.y[k++]=j;
}
if(tmp.mp[i][j]==) {
swap(tmp.mp[i][j],tmp.mp[][]);
tmp.x[k]=i;
tmp.y[k++]=j;
}
if(tmp.mp[i][j]==) {
swap(tmp.mp[i][j],tmp.mp[][]);
tmp.x[k]=i;
tmp.y[k++]=j;
}
}
} tmp.time=;//时间初始化为0
flag=;
work(tmp);//先判断一遍是否可以不用调换就可以达到目的图
if(flag){
printf("0\n");
}else{
printf("%I64d\n",bfs());
}
}
return ;
}

poj 2046 Gap(bfs+hash)的更多相关文章

  1. 【BZOJ】1054: [HAOI2008]移动玩具(bfs+hash)

    http://www.lydsy.com/JudgeOnline/problem.php?id=1054 一开始我还以为要双向广搜....但是很水的数据,不需要了. 直接bfs+hash判重即可. # ...

  2. UVA 10798 - Be wary of Roses (bfs+hash)

    10798 - Be wary of Roses You've always been proud of your prize rose garden. However, some jealous f ...

  3. poj 3414 Pots (bfs+线索)

    Pots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 10071   Accepted: 4237   Special J ...

  4. POJ 3414 Pots(BFS+回溯)

    Pots Time Limit: 1000MS   Memory Limit: 65536K Total Submissions: 11705   Accepted: 4956   Special J ...

  5. POJ 3461 Oulipo(字符串hash)

    题目链接 字符串hash判断字符串是否相等. code #include<cstdio> #include<algorithm> #include<cstring> ...

  6. POJ 3126 Prime Path(BFS算法)

    思路:宽度优先搜索(BFS算法) #include<iostream> #include<stdio.h> #include<cmath> #include< ...

  7. POJ - 3308 Paratroopers(最大流)

    1.这道题学了个单词,product 还有 乘积 的意思.. 题意就是在一个 m*n的矩阵中,放入L个敌军的伞兵,而我军要在伞兵落地的瞬间将其消灭.现在我军用一种激光枪组建一个防御系统,这种枪可以安装 ...

  8. POJ 3279 Fliptile(翻格子)

    POJ 3279 Fliptile(翻格子) Time Limit: 2000MS    Memory Limit: 65536K Description - 题目描述 Farmer John kno ...

  9. POJ 1274 The Perfect Stall || POJ 1469 COURSES(zoj 1140)二分图匹配

    两题二分图匹配的题: 1.一个农民有n头牛和m个畜栏,对于每个畜栏,每头牛有不同喜好,有的想去,有的不想,对于给定的喜好表,你需要求出最大可以满足多少头牛的需求. 2.给你学生数和课程数,以及学生上的 ...

随机推荐

  1. 从 Windows 到 Android: 威胁的持续迁移

    作者:趋势科技 新闻媒体现在正喧腾着 OBAD 这个 Android 恶意软件,这也是到目前为止,Android 恶意软件中“最坏”,同时也是“最先进的 Android 木马程序”.除了各种强大的功能 ...

  2. [置顶] Android的IPC访问控制设计与实现

    3.3.1 IPC钩子函数设计与实现 IPC Binder是Android最重要的进程间通信机制,因此,必须在此实施强制访问控制. 1. 修改secuirty.h 打开终端shell,输入指令“cd ...

  3. Lenovo k860i 移植Android 4.4 cm11进度记录【下篇--实时更新中】

    2014.8.24 k860i的cm11的移植在中断了近两三个月之后又開始继续了,进度记录的日志上一篇已经没什么写的了,就完结掉它吧,又一次开一篇日志做下篇好了.近期的战况是,在scue同学的努力之下 ...

  4. C# typeof Gettype is as &拆箱 装箱

    有时候,我们不想用值类型的值,就是想用一个引用..Net提供了一个名为装箱(boxing)的机制,它允许根据值类型来创建一个对象,然后使用对这个新对象的一个引用. 首先,回顾两个重要的事实,1.对于引 ...

  5. XenServer 使用笔记

    XenServer 模拟千兆网卡 这两天用 XenServer 安装 VM,其中一台 VM 是用作无盘测试的 Linux Server,不在主流发行版之列,无奈 XenServer 日前对非主流的 L ...

  6. html表格标签与属性

    标记:  标 记  说 明 <Table> 表格标记 <Tr> 行标记 <Td> 单元格标记  <Th> 表头标记 <Table>标记属性: ...

  7. NSUserDefaults的使用方法

    NSUserDefaults对象是用来保存,恢复应用程序相关的偏好设置,配置数据等等,用户再次打开程序或开机后这些数据仍然存在.默认系统允许应用程序自定义它的行为去迎合用户的喜好.你可以在程序运行的时 ...

  8. 高仿QQ即时聊天软件开发系列之三登录窗口用户选择下拉框

    上一篇高仿QQ即时聊天软件开发系列之二登录窗口界面写了一个大概的布局和原理 这一篇详细说下拉框的实现原理 先上最终效果图 一开始其实只是想给下拉框加一个placeholder效果,让下拉框在未选择未输 ...

  9. (一)Knockout - 入门

    knockout 简介 knockoutjs的实现依照[MVVM模式],Model-View-ViewModel. Model,用来聚合server端数据 ViewModel,描述的数据以及操作,是行 ...

  10. DEDE数据库修改后台变量

    进行数据库之后找到 dede_sysconfig 这个数据表,然后查找到你要删除的dede教程变量名称. 这样就可以了