官网

http://www.hzhcontrols.com

前提

入行已经7,8年了,一直想做一套漂亮点的自定义控件,于是就有了本系列文章。

GitHub:https://github.com/kwwwvagaa/NetWinformControl

码云:https://gitee.com/kwwwvagaa/net_winform_custom_control.git

如果觉得写的还行,请点个 star 支持一下吧

欢迎前来交流探讨: 企鹅群568015492 

麻烦博客下方点个【推荐】,谢谢

NuGet

Install-Package HZH_Controls

目录

https://www.cnblogs.com/bfyx/p/11364884.html

用处及效果

准备工作

这个用到GDI+画的,请先了解一下GDI+

还有用到了基类控件UCControlBase来控制圆角和背景色,如果还不了解请移步查看

(一)c#Winform自定义控件-基类控件

开始

添加一个类UCWaveWithSource ,继承UCControlBase

添加属性

  private int m_waveActualWidth = ;

        private int m_waveWidth = ;

        [Description("波形宽度"), Category("自定义")]
public int WaveWidth
{
get { return m_waveWidth; }
set
{
if (value <= )
return;
m_waveWidth = value;
ResetWaveCount();
Refresh();
}
} private int m_sleepTime = ;
/// <summary>
/// 波运行速度(运行时间间隔,毫秒)
/// </summary>
[Description("运行速度(运行时间间隔,毫秒)"), Category("自定义")]
public int SleepTime
{
get { return m_sleepTime; }
set
{
if (value <= )
return;
m_sleepTime = value;
if (timer != null)
{
timer.Enabled = false;
timer.Interval = value;
timer.Enabled = true;
}
}
} private float m_lineTension = 0.5f;
/// <summary>
/// 线弯曲程度
/// </summary>
[Description("线弯曲程度(0-1)"), Category("自定义")]
public float LineTension
{
get { return m_lineTension; }
set
{
if (!(value >= && value <= ))
{
return;
}
m_lineTension = value;
Refresh();
}
} private Color m_lineColor = Color.FromArgb(, , , ); [Description("曲线颜色"), Category("自定义")]
public Color LineColor
{
get { return m_lineColor; }
set
{
m_lineColor = value;
Refresh(); }
} private Color m_gridLineColor = Color.FromArgb(, , , ); [Description("网格线颜色"), Category("自定义")]
public Color GridLineColor
{
get { return m_gridLineColor; }
set
{
m_gridLineColor = value;
Refresh();
}
} private Color m_gridLineTextColor = Color.FromArgb(, , , ); [Description("网格文本颜色"), Category("自定义")]
public Color GridLineTextColor
{
get { return m_gridLineTextColor; }
set
{
m_gridLineTextColor = value;
Refresh();
}
} public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
}
}
/// <summary>
/// 数据源,用以缓存所有需要显示的数据
/// </summary>
List<KeyValuePair<string, double>> m_dataSource = new List<KeyValuePair<string, double>>();
/// <summary>
/// 当前需要显示的数据
/// </summary>
List<KeyValuePair<string, double>> m_currentSource = new List<KeyValuePair<string, double>>();
Timer timer = new Timer();
/// <summary>
/// 画图区域
/// </summary>
Rectangle m_drawRect; int m_waveCount = ;

构造函数中初始化一下样式

         public UCWaveWithSource()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true); this.SizeChanged += UCWaveWithSource_SizeChanged;
this.IsShowRect = true;
this.RectColor = Color.FromArgb(, , );
this.FillColor = Color.FromArgb(, , );
this.RectWidth = ;
this.ConerRadius = ;
this.IsRadius = true;
this.Size = new Size(, ); timer.Interval = m_sleepTime;
timer.Tick += timer_Tick;
this.VisibleChanged += UCWave_VisibleChanged;
}

一个数据添加的函数

  /// <summary>
/// 添加需要显示的数据
/// </summary>
/// <param name="key">名称</param>
/// <param name="value">值</param>
public void AddSource(string key, double value)
{
m_dataSource.Add(new KeyValuePair<string, double>(key, value));
}

重绘

 protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh(); int intLineSplit = m_drawRect.Height / ;
for (int i = ; i <= ; i++)
{
var pen = new Pen(new SolidBrush(m_gridLineColor), );
// pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
g.DrawLine(pen, m_drawRect.Left, m_drawRect.Bottom - - i * intLineSplit, m_drawRect.Right, m_drawRect.Bottom - - i * intLineSplit);
} if (m_currentSource == null || m_currentSource.Count <= )
{
for (int i = ; i <= ; i++)
{
string strText = ( / * i).ToString();
System.Drawing.SizeF _numSize = g.MeasureString(strText, this.Font);
g.DrawString(strText, Font, new SolidBrush(m_gridLineTextColor), m_drawRect.Left - _numSize.Width - , m_drawRect.Bottom - - i * intLineSplit - (_numSize.Height / ));
}
return;
}
List<Point> lst1 = new List<Point>();
double dblValue = m_currentSource.Max(p => p.Value);
int intValue = (int)dblValue;
int intDivisor = ("".PadRight(intValue.ToString().Length - , '')).ToInt();
if (intDivisor < )
intDivisor = ;
int intTop = intValue;
if (intValue % intDivisor != )
{
intTop = (intValue / intDivisor + ) * intDivisor;
}
if (intTop == )
intTop = ; for (int i = ; i <= ; i++)
{
string strText = (intTop / * i).ToString();
System.Drawing.SizeF _numSize = g.MeasureString(strText, this.Font);
g.DrawString(strText, Font, new SolidBrush(m_gridLineTextColor), m_drawRect.Left - _numSize.Width - , m_drawRect.Bottom - - i * intLineSplit - (_numSize.Height / ));
} int intEndX = ;
int intEndY = ;
for (int i = ; i < m_currentSource.Count; i++)
{
intEndX = i * m_waveActualWidth + m_drawRect.X;
intEndY = m_drawRect.Bottom - - (int)(m_currentSource[i].Value / intTop * m_drawRect.Height);
lst1.Add(new Point(intEndX, intEndY));
if (!string.IsNullOrEmpty(m_currentSource[i].Key))
{
System.Drawing.SizeF _numSize = g.MeasureString(m_currentSource[i].Key, this.Font);
int txtX = intEndX - (int)(_numSize.Width / ) + ;
g.DrawString(m_currentSource[i].Key, Font, new SolidBrush(m_gridLineTextColor), new PointF(txtX, m_drawRect.Bottom + ));
}
} int intFirstY = m_drawRect.Bottom - - (int)(m_currentSource[].Value / intTop * m_drawRect.Height); GraphicsPath path1 = new GraphicsPath();
path1.AddCurve(lst1.ToArray(), m_lineTension);
g.DrawPath(new Pen(new SolidBrush(m_lineColor), ), path1); }

辅助函数

 /// <summary>
/// 得到当前需要画图的数据
/// </summary>
/// <returns></returns>
private List<KeyValuePair<string, double>> GetCurrentList()
{
if (m_dataSource.Count < m_waveCount)
{
int intCount = m_waveCount - m_dataSource.Count;
for (int i = ; i < intCount; i++)
{
m_dataSource.Add(new KeyValuePair<string, double>("", ));
}
} var lst = m_dataSource.GetRange(, m_waveCount);
if (lst.Count == )
lst.Insert(, new KeyValuePair<string, double>("", ));
return lst;
} /// <summary>
/// 计算需要显示的个数
/// </summary>
private void ResetWaveCount()
{
m_waveCount = m_drawRect.Width / m_waveWidth;
m_waveActualWidth = m_waveWidth + (m_drawRect.Width % m_waveWidth) / m_waveCount;
m_waveCount++;
if (m_dataSource.Count < m_waveCount)
{
int intCount = m_waveCount - m_dataSource.Count;
for (int i = ; i < intCount; i++)
{
m_dataSource.Insert(, new KeyValuePair<string, double>("", ));
}
}
}

完整代码

 using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Windows.Forms; namespace HZH_Controls.Controls
{
public class UCWaveWithSource : UCControlBase
{
private int m_waveActualWidth = ; private int m_waveWidth = ; [Description("波形宽度"), Category("自定义")]
public int WaveWidth
{
get { return m_waveWidth; }
set
{
if (value <= )
return;
m_waveWidth = value;
ResetWaveCount();
Refresh();
}
} private int m_sleepTime = ;
/// <summary>
/// 波运行速度(运行时间间隔,毫秒)
/// </summary>
[Description("运行速度(运行时间间隔,毫秒)"), Category("自定义")]
public int SleepTime
{
get { return m_sleepTime; }
set
{
if (value <= )
return;
m_sleepTime = value;
if (timer != null)
{
timer.Enabled = false;
timer.Interval = value;
timer.Enabled = true;
}
}
} private float m_lineTension = 0.5f;
/// <summary>
/// 线弯曲程度
/// </summary>
[Description("线弯曲程度(0-1)"), Category("自定义")]
public float LineTension
{
get { return m_lineTension; }
set
{
if (!(value >= && value <= ))
{
return;
}
m_lineTension = value;
Refresh();
}
} private Color m_lineColor = Color.FromArgb(, , , ); [Description("曲线颜色"), Category("自定义")]
public Color LineColor
{
get { return m_lineColor; }
set
{
m_lineColor = value;
Refresh(); }
} private Color m_gridLineColor = Color.FromArgb(, , , ); [Description("网格线颜色"), Category("自定义")]
public Color GridLineColor
{
get { return m_gridLineColor; }
set
{
m_gridLineColor = value;
Refresh();
}
} private Color m_gridLineTextColor = Color.FromArgb(, , , ); [Description("网格文本颜色"), Category("自定义")]
public Color GridLineTextColor
{
get { return m_gridLineTextColor; }
set
{
m_gridLineTextColor = value;
Refresh();
}
} public override Font Font
{
get
{
return base.Font;
}
set
{
base.Font = value;
}
}
/// <summary>
/// 数据源,用以缓存所有需要显示的数据
/// </summary>
List<KeyValuePair<string, double>> m_dataSource = new List<KeyValuePair<string, double>>();
/// <summary>
/// 当前需要显示的数据
/// </summary>
List<KeyValuePair<string, double>> m_currentSource = new List<KeyValuePair<string, double>>();
Timer timer = new Timer();
/// <summary>
/// 画图区域
/// </summary>
Rectangle m_drawRect; int m_waveCount = ;
public UCWaveWithSource()
{
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.Selectable, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.UserPaint, true); this.SizeChanged += UCWaveWithSource_SizeChanged;
this.IsShowRect = true;
this.RectColor = Color.FromArgb(, , );
this.FillColor = Color.FromArgb(, , );
this.RectWidth = ;
this.ConerRadius = ;
this.IsRadius = true;
this.Size = new Size(, ); timer.Interval = m_sleepTime;
timer.Tick += timer_Tick;
this.VisibleChanged += UCWave_VisibleChanged;
} /// <summary>
/// 添加需要显示的数据
/// </summary>
/// <param name="key">名称</param>
/// <param name="value">值</param>
public void AddSource(string key, double value)
{
m_dataSource.Add(new KeyValuePair<string, double>(key, value));
} void UCWave_VisibleChanged(object sender, EventArgs e)
{
if (!DesignMode)
{
timer.Enabled = this.Visible;
}
} void timer_Tick(object sender, EventArgs e)
{
m_currentSource = GetCurrentList();
m_dataSource.RemoveAt();
this.Refresh();
}
void UCWaveWithSource_SizeChanged(object sender, EventArgs e)
{
m_drawRect = new Rectangle(, , this.Width - , this.Height - );
ResetWaveCount();
} protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var g = e.Graphics;
g.SetGDIHigh(); int intLineSplit = m_drawRect.Height / ;
for (int i = ; i <= ; i++)
{
var pen = new Pen(new SolidBrush(m_gridLineColor), );
// pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dot;
g.DrawLine(pen, m_drawRect.Left, m_drawRect.Bottom - - i * intLineSplit, m_drawRect.Right, m_drawRect.Bottom - - i * intLineSplit);
} if (m_currentSource == null || m_currentSource.Count <= )
{
for (int i = ; i <= ; i++)
{
string strText = ( / * i).ToString();
System.Drawing.SizeF _numSize = g.MeasureString(strText, this.Font);
g.DrawString(strText, Font, new SolidBrush(m_gridLineTextColor), m_drawRect.Left - _numSize.Width - , m_drawRect.Bottom - - i * intLineSplit - (_numSize.Height / ));
}
return;
}
List<Point> lst1 = new List<Point>();
double dblValue = m_currentSource.Max(p => p.Value);
int intValue = (int)dblValue;
int intDivisor = ("".PadRight(intValue.ToString().Length - , '')).ToInt();
if (intDivisor < )
intDivisor = ;
int intTop = intValue;
if (intValue % intDivisor != )
{
intTop = (intValue / intDivisor + ) * intDivisor;
}
if (intTop == )
intTop = ; for (int i = ; i <= ; i++)
{
string strText = (intTop / * i).ToString();
System.Drawing.SizeF _numSize = g.MeasureString(strText, this.Font);
g.DrawString(strText, Font, new SolidBrush(m_gridLineTextColor), m_drawRect.Left - _numSize.Width - , m_drawRect.Bottom - - i * intLineSplit - (_numSize.Height / ));
} int intEndX = ;
int intEndY = ;
for (int i = ; i < m_currentSource.Count; i++)
{
intEndX = i * m_waveActualWidth + m_drawRect.X;
intEndY = m_drawRect.Bottom - - (int)(m_currentSource[i].Value / intTop * m_drawRect.Height);
lst1.Add(new Point(intEndX, intEndY));
if (!string.IsNullOrEmpty(m_currentSource[i].Key))
{
System.Drawing.SizeF _numSize = g.MeasureString(m_currentSource[i].Key, this.Font);
int txtX = intEndX - (int)(_numSize.Width / ) + ;
g.DrawString(m_currentSource[i].Key, Font, new SolidBrush(m_gridLineTextColor), new PointF(txtX, m_drawRect.Bottom + ));
}
} int intFirstY = m_drawRect.Bottom - - (int)(m_currentSource[].Value / intTop * m_drawRect.Height); GraphicsPath path1 = new GraphicsPath();
path1.AddCurve(lst1.ToArray(), m_lineTension);
g.DrawPath(new Pen(new SolidBrush(m_lineColor), ), path1); }
/// <summary>
/// 得到当前需要画图的数据
/// </summary>
/// <returns></returns>
private List<KeyValuePair<string, double>> GetCurrentList()
{
if (m_dataSource.Count < m_waveCount)
{
int intCount = m_waveCount - m_dataSource.Count;
for (int i = ; i < intCount; i++)
{
m_dataSource.Add(new KeyValuePair<string, double>("", ));
}
} var lst = m_dataSource.GetRange(, m_waveCount);
if (lst.Count == )
lst.Insert(, new KeyValuePair<string, double>("", ));
return lst;
} /// <summary>
/// 计算需要显示的个数
/// </summary>
private void ResetWaveCount()
{
m_waveCount = m_drawRect.Width / m_waveWidth;
m_waveActualWidth = m_waveWidth + (m_drawRect.Width % m_waveWidth) / m_waveCount;
m_waveCount++;
if (m_dataSource.Count < m_waveCount)
{
int intCount = m_waveCount - m_dataSource.Count;
for (int i = ; i < intCount; i++)
{
m_dataSource.Insert(, new KeyValuePair<string, double>("", ));
}
}
}
}
}

最后的话

如果你喜欢的话,请到 https://gitee.com/kwwwvagaa/net_winform_custom_control 点个星星吧

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