Communicating between the iOS app and the Watch Extension

There are four scenarios where an app and an extension might wish to communicate:

  1. Watch extension to suspended/terminated iOS app - use +[WKInterfaceDevice openParentApplication:reply:] if you need to "wake up" your iOS app. If you simply need to leave data in a place for your iOS app to find it later, then you should write it into the shared group container and have your iOS app consult it when it next needs the information.
  2. Watch extension to running iOS app - use either +[WKInterfaceDevice openParentApplication:reply:] or the Darwin notification center.
  3. iOS app to suspended/terminated Watch extension - Since the Watch extension is only launched in reaction to your Watch app being launched on the Apple Watch, an iOS app cannot launch its corresponding Watch extension. Instead, the app should write whatever data it wants to send to the Watch extension into the shared group container, and the extension should consult it when it next needs the information.
  4. iOS app to to running Watch extension - If your iOS app received the -[<UIApplicationDelegate> application:handleWatchKitExtensionRequest:reply:] message, it should use the system-provided reply block to convey information back to the extension. Otherwise you may use the Darwin notification center to pass information back to the extension.

More information on the Darwin notification center can be found in the Documentation.

watchos2 录音功能实现

[self presentAudioRecordingControllerWithOutputURL:fileUrl
preset:WKAudioRecordingPresetWideBandSpeech
maximumDuration:5.0
actionTitle:@"Some Title"
completion:^(BOOL didSave, NSError * __nullable error) { NSLog(@"didSave:%d, error:%@", didSave, error);
}];

The extension is not automatically notified of changes to the shared user defaults made by the iOS app, and vice versa. If you would like to be notified, you can do so manually by using the Darwin notification center.

auto engine = LuaEngine::getInstance();

ScriptEngineManager::getInstance()->setScriptEngine(engine);

lua_State* L = engine->getLuaStack()->getLuaState();

int isOpen = luaL_dofile(L, "/Users/game-netease/svn/gzhuabo/Menghuan/src/operation.lua");

if(isOpen != 0)

{

const char* iResult = lua_tostring(L, -1);

NSLog(@"Open Lua Error: %i, %s", isOpen, iResult);

handler(@{@"glanceInfo": @"ERROR"});

}

else

{

lua_getglobal(L, "getGlance");

/*

lua_call

第一个参数:函数的参数个数

第二个参数:函数返回值个数

*/

lua_call(L, 0, 1);

const char* iResult = lua_tostring(L, -1);

NSString *str = [NSString stringWithUTF8String:iResult];

NSLog(@"%@", str);

handler(@{@"glanceInfo": str});

}

NSArray *array = (NSArray *)context;

for (id object in array) {

Activity *obj = (Activity *)[NSKeyedUnarchiver unarchiveObjectWithData: object];

NSLog(@"name: %@, type: %@", obj.m_name, obj.m_type);

NSLog(@"time: %@", obj.m_time);

NSLog(@"donetime: %@", obj.m_doneTime);

}

//活动
@interface Activity : NSObject
@property(nonatomic, retain) NSString *m_name; //名称
@property(nonatomic, retain) NSString *m_type; //日常活动、限时活动、节日活动
@property(nonatomic, retain) NSNumber *m_doneTime; //已经完成次数
@property(nonatomic, retain) NSNumber *m_time; //每日次数
@property(nonatomic, retain) NSNumber *m_doneActiveness; //已经完成活跃度
@property(nonatomic, retain) NSNumber *m_activeness; //每日活跃度
@end #endif
#import <Foundation/Foundation.h>
#import "Activity.h" @implementation Activity
- (void) encodeWithCoder : (NSCoder *)encode {
[encode encodeObject:self.m_name forKey:@"name"];
[encode encodeObject:self.m_type forKey:@"type"];
[encode encodeObject:self.m_doneTime forKey:@"doneTime"];
[encode encodeObject:self.m_time forKey:@"time"];
[encode encodeObject:self.m_doneActiveness forKey:@"doneActiveness"];
[encode encodeObject:self.m_activeness forKey:@"activeness"];
} - (id)initWithCoder:(NSCoder *)aDecoder {
if(self = [super init])
{
self.m_name = [aDecoder decodeObjectForKey:@"name"];
self.m_type = [aDecoder decodeObjectForKey:@"type"];
self.m_doneTime = [aDecoder decodeObjectForKey:@"doneTime"];
self.m_time = [aDecoder decodeObjectForKey:@"time"];
self.m_doneActiveness = [aDecoder decodeObjectForKey:@"doneActiveness"];
self.m_activeness = [aDecoder decodeObjectForKey:@"activeness"];
}
return self;
}
@end

Apple-Watch开发1的更多相关文章

  1. Apple Watch开发快速入门教程

     Apple Watch开发快速入门教程  试读下载地址:http://pan.baidu.com/s/1eQ8JdR0 介绍:苹果为Watch提供全新的开发框架WatchKit.本教程是国内第一本A ...

  2. 快速玩转Apple Pay开发

    快速玩转Apple Pay开发 更新时间:2016年02月20日09时25分 来源:传智播客 Apple Pay 2016年2月18日上午,苹果公司宣布,与中国银联达成合作,正式在中国大陆上线Appl ...

  3. [转载]Apple Watch 开发详解

    Apple Watch 开发详解 Apple Watch现在对于第三方开发者来说更多的还是一块额外的屏幕.暂时WatchKit没有能给出足够的接口.现在Watch App的主要运算逻辑需要依赖iPho ...

  4. Apple Watch 开发详解

    Apple Watch 开发详解 Apple Watch现在对于第三方开发者来说更多的还是一块额外的屏幕.暂时WatchKit没有能给出足够的接口.现在Watch App的主要运算逻辑需要依赖iPho ...

  5. 为Apple Push开发的PHP PEAR 包:Services_Apple_PushNotification

    Apple Push Notification Service:通过苹果服务器向app用户推送消息,无需启动app. 苹果官方文档:http://developer.apple.com/library ...

  6. Apple Watch开发了一些细节和总结

    本文旨在总结最近Watch在发展中遇到的问题和细节 1.左右Watch真机调试问题 一般的情况下,你为IOS主应用创建了一个extention,比方说Today Extension .Xcode都会自 ...

  7. 苹果(APPLE)开发人员账号说明及注冊流程(99美元公司版/个人版及299美元企业版)

    APPLE的政策是,要公布到APP STORE必须用99美元的个人版或公司版Apple Developer Programs,要在非商店外下载仅仅能使用299美元的企业版iOS Developer E ...

  8. Apple Pay--iOS开发

    一.什么是Apple Pay? 1. 概念 Apple Pay,简单来说, 就是一种移动支付方式.通过Touch ID/ Passcode,用户可使用存储在iPhone 6, 6p等设备上的信用卡和借 ...

  9. Apple Watch开发之界面之间的正向传值

    主要分两种,一种是故事板中通过segue进行的传值,第二种是使用代码. 贴代码 24行代码是代码进行传值 35是故事板中的

  10. iOS Apple Watch 开发

    1. Watch OS 1 与 Watch OS 2 的区别 : OS 1 中界面运行在手表上,而代码(Extension)运行在手机端:OS 2 是纯正的手表原生(Native)应用 由于架构的改变 ...

随机推荐

  1. sourceInsight的技巧

    在用sourceInsight看代码...在这里积累技巧,慢慢积累吧 1.如何高亮显示所有要搜的东西,例如 1.aaaaaa 2. bbbbbbbbaaaaaaa 3. ccccccc 4. aaaa ...

  2. VS-FluentData 单元测试

    1. 使用VS2013建立一个控制台工程: using System; using System.Collections.Generic; using System.Linq; using Syste ...

  3. JDK源码阅读(一) ArrayList

    基于JDK7.0 ArrayList<E>类继承了抽象类AbstractList<E> 实现了List<E> 接口,RandomAccess接口,Cloneable ...

  4. applicationContext.xml详解 spring+mybatis+struts

    今天给大家详细解释一项关于Spring的applicationContext.xml文件,这对于初学者来说,应该是很有帮助的, 以下是详解Spring的applicationContext.xml文件 ...

  5. IndexedDB

    http://www.tfan.org/indexeddb/ http://fnvfox.appspot.com/thankyou.html http://www.tfan.org/wechat-on ...

  6. 在DJANGO的类视图中实现登陆要求和权限保护

    以前接触的是基于函数的保护,网上材料比较多. 但基于类视图的很少. 补上! Decorating class-based views 装饰类视图 对于类视图的扩展并不局限于使用mixin.你也可以使用 ...

  7. 【zz】C++中struct与class的区别

    转载来源:http://blog.sina.com.cn/s/blog_48f587a80100k630.html C++中的struct对C中的struct进行了扩充,它已经不再只是一个包含不同数据 ...

  8. jps命令(Java Virtual Machine Process Status Tool)

    1.介绍 用来查看基于HotSpot的JVM里面中,所有具有访问权限的Java进程的具体状态, 包括进程ID,进程启动的路径及启动参数等等,与unix上的ps类似,只不过jps是用来显示java进程, ...

  9. 14.6.1 InnoDB Startup Configuration 启动配置

    14.6.1 InnoDB Startup Configuration 启动配置 首先描述关于InnoDB 配置设计数据库文件,日志文件,page size 和内存buffer 的配置. 推荐你定义数 ...

  10. 【转】android4.1.1系统编译全过程

    原文网址:http://blog.csdn.net/hudan2714/article/details/7926924 一.编译环境: 首先介绍编译中使用的工具: 虚拟机:    vmare 9 下载 ...