#include <algorithm>
#include <cfloat>
#include <vector> #include "caffe/layers/softmax_loss_layer.hpp"
#include "caffe/util/math_functions.hpp" namespace caffe { template <typename Dtype>
__global__ void SoftmaxLossForwardGPU(const int nthreads,
const Dtype* prob_data, const Dtype* label, Dtype* loss,
const int num, const int dim, const int spatial_dim,
const bool has_ignore_label_, const int ignore_label_,
Dtype* counts) {
CUDA_KERNEL_LOOP(index, nthreads) {
const int n = index / spatial_dim;
const int s = index % spatial_dim;
const int label_value = static_cast<int>(label[n * spatial_dim + s]);
if (has_ignore_label_ && label_value == ignore_label_) {
loss[index] = ;
counts[index] = ;
} else {
loss[index] = -log(max(prob_data[n * dim + label_value * spatial_dim + s],
Dtype(FLT_MIN)));
counts[index] = ;
}
}
} template <typename Dtype>
void SoftmaxWithLossLayer<Dtype>::Forward_gpu(
const vector<Blob<Dtype>*>& bottom, const vector<Blob<Dtype>*>& top) {
softmax_layer_->Forward(softmax_bottom_vec_, softmax_top_vec_);
const Dtype* prob_data = prob_.gpu_data();
const Dtype* label = bottom[]->gpu_data();
const int dim = prob_.count() / outer_num_;
const int nthreads = outer_num_ * inner_num_;
// Since this memory is not used for anything until it is overwritten
// on the backward pass, we use it here to avoid having to allocate new GPU
// memory to accumulate intermediate results in the kernel.
Dtype* loss_data = bottom[]->mutable_gpu_diff();
// Similarly, this memory is never used elsewhere, and thus we can use it
// to avoid having to allocate additional GPU memory.
Dtype* counts = prob_.mutable_gpu_diff();
// NOLINT_NEXT_LINE(whitespace/operators)
SoftmaxLossForwardGPU<Dtype><<<CAFFE_GET_BLOCKS(nthreads),
CAFFE_CUDA_NUM_THREADS>>>(nthreads, prob_data, label, loss_data,
outer_num_, dim, inner_num_, has_ignore_label_, ignore_label_, counts);
Dtype loss;
caffe_gpu_asum(nthreads, loss_data, &loss);
Dtype valid_count = -;
// Only launch another CUDA kernel if we actually need the count of valid
// outputs.
if (normalization_ == LossParameter_NormalizationMode_VALID &&
has_ignore_label_) {
caffe_gpu_asum(nthreads, counts, &valid_count);
}
top[]->mutable_cpu_data()[] = loss / get_normalizer(normalization_,
valid_count);
if (top.size() == ) {
top[]->ShareData(prob_);
}
} template <typename Dtype>
__global__ void SoftmaxLossBackwardGPU(const int nthreads, const Dtype* top,
const Dtype* label, Dtype* bottom_diff, const int num, const int dim,
const int spatial_dim, const bool has_ignore_label_,
const int ignore_label_, Dtype* counts) {
const int channels = dim / spatial_dim; CUDA_KERNEL_LOOP(index, nthreads) {
const int n = index / spatial_dim;
const int s = index % spatial_dim;
const int label_value = static_cast<int>(label[n * spatial_dim + s]); if (has_ignore_label_ && label_value == ignore_label_) {
for (int c = ; c < channels; ++c) {
bottom_diff[n * dim + c * spatial_dim + s] = ;
}
counts[index] = ;
} else {
bottom_diff[n * dim + label_value * spatial_dim + s] -= ;
counts[index] = ;
}
}
} template <typename Dtype>
void SoftmaxWithLossLayer<Dtype>::Backward_gpu(const vector<Blob<Dtype>*>& top,
const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {
if (propagate_down[]) {
LOG(FATAL) << this->type()
<< " Layer cannot backpropagate to label inputs.";
}
if (propagate_down[]) {
Dtype* bottom_diff = bottom[]->mutable_gpu_diff();
const Dtype* prob_data = prob_.gpu_data();
const Dtype* top_data = top[]->gpu_data();
caffe_gpu_memcpy(prob_.count() * sizeof(Dtype), prob_data, bottom_diff);
const Dtype* label = bottom[]->gpu_data();
const int dim = prob_.count() / outer_num_;
const int nthreads = outer_num_ * inner_num_;
// Since this memory is never used for anything else,
// we use to to avoid allocating new GPU memory.
Dtype* counts = prob_.mutable_gpu_diff();
// NOLINT_NEXT_LINE(whitespace/operators)
SoftmaxLossBackwardGPU<Dtype><<<CAFFE_GET_BLOCKS(nthreads),
CAFFE_CUDA_NUM_THREADS>>>(nthreads, top_data, label, bottom_diff,
outer_num_, dim, inner_num_, has_ignore_label_, ignore_label_, counts); Dtype valid_count = -;
// Only launch another CUDA kernel if we actually need the count of valid
// outputs.
if (normalization_ == LossParameter_NormalizationMode_VALID &&
has_ignore_label_) {
caffe_gpu_asum(nthreads, counts, &valid_count);
}
const Dtype loss_weight = top[]->cpu_diff()[] /
(get_normalizer(normalization_, valid_count) * Caffe::getThreadNum());
caffe_gpu_scal(prob_.count(), loss_weight , bottom_diff);
}
} INSTANTIATE_LAYER_GPU_FUNCS_DISABLE_FP16(SoftmaxWithLossLayer); } // namespace caffe

outer_num_:相当于batch_size

dim: c*w*h

spatial_dim(inner_num_):w*h

softmax_loss.cpp的代码:

outer_num_ = bottom[]->count(, softmax_axis_);
inner_num_ = bottom[]->count(softmax_axis_ + );

其实可以看出来count的只取前,不取后,(0, softmax_axis_)只取了0这一个轴

softmax_loss.cu 和 softmax_loss.cpp源码的更多相关文章

  1. Mavlink_main.cpp源码学习

    int mavlink_main(int argc, char *argv[]) { if (argc < 2) { usage();                               ...

  2. Caffe源码-SGDSolver类

    SGDSolver类简介 Solver类用于网络参数的更新,而SGDSolver类实现了优化方法中的随机梯度下降法(stochastic gradient descent),此外还具备缩放.正则化梯度 ...

  3. android后台截屏实现(2)--screencap源码修改

    首先找到screencap类在Android源码中的位置,/442/frameworks/base/cmds/screencap/screencap.cpp 源码如下: /* * Copyright ...

  4. 【精解】EOS标准货币体系与源码实现分析

    EOS智能合约中包含一个exchange合约,它支持用户创建一笔交易,是任何两个基本货币类型之间的交易.这个合约的作用是跨不同币种(都是EOS上的标准货币类型)的,通过各自与EOS主链价值进行锚定,然 ...

  5. duilib 使用图片素材或者算法给窗体增加阴影(源码和demo)

    转载请说明原出处,谢谢:http://blog.csdn.net/zhuhongshu/article/details/42580877 之前我写的程序使用阴影时,一直是使用codeproject网站 ...

  6. Caffe源码-Solver类

    Solver类简介 Net类中实现了网络的前向/反向计算和参数更新,而Solver类中则是对此进行进一步封装,包含可用于逐次训练网络的Step()函数,和用于求解网络的优化解的Solve()函数,同时 ...

  7. Caffe源码-InsertSplits()函数

    InsertSplits()函数 在Net初始化的过程中,存在一个特殊的修改网络结构的操作,那就是当某层的输出blob对应多个其他层的输入blob时,会在输出blob所在层的后面插入一个新的Split ...

  8. Caffe源码-Blob类

    Blob类简介 Blob是caffe中的数据传递的一个基本类,网络各层的输入输出数据以及网络层中的可学习参数(learnable parameters,如卷积层的权重和偏置参数)都是Blob类型.Bl ...

  9. Caffe源码-SyncedMemory类

    SyncedMemory类简介 最近在阅读caffe源码,代码来自BVLC/caffe,基本是参照网络上比较推荐的 Blob-->Layer-->Net-->Solver 的顺序来分 ...

随机推荐

  1. CCF 201512-3 画图 (DFS搜索+模拟)

    问题描述 用 ASCII 字符来画图是一件有趣的事情,并形成了一门被称为 ASCII Art 的艺术.例如,下图是用 ASCII 字符画出来的 CSPRO 字样. ..____.____..____. ...

  2. MyEclipse控制台console自动跳动的解决方案

    有时候Eclipse启动,控制台console不会自动跳出来,需要手工点击该选项卡才行 按下面的设置,可以让它自动跳出来(或不跳出来): windows  ->   preferences   ...

  3. 使用ant时 出现 java.lang.OutOfMemoryErro r: Java heap space的解决办法

    在Linux的shell中,使用export设置ANT_OPTS变量,值为1G export ANT_OPTS=-Xmx1g ant 同理在windows的cmd中,使用set设置ANT_OPTS变量 ...

  4. 制作Docker镜像的两种方式

    此文已由作者朱笑天授权网易云社区发布. 欢迎访问网易云社区,了解更多网易技术产品运营经验. 一.使用docker commit命令制作docker镜像 1. pull一个centos6.6的基础镜像, ...

  5. Python小爬虫,用Python3.X编写

    import urllib.request # 导入urlib.request模块import re # 导入re模块 # 获得每一页的网址并返回def get_url(pageNumber): ne ...

  6. art-template在项目中的应用

    art-template 是一个简约.超快的模板引擎.它采用作用域预声明的技术来优化模板渲染速度,从而获得接近 JavaScript 极限的运行性能,并且同时支持 NodeJS 和浏览器. 下面介绍在 ...

  7. 萌新java入门笔记

    首先声明以下内容只是散乱笔记,如果有误还望大侠指出!不胜感激! 基本数据类型: 大体和C语言类似: boolean truth = true;//逻辑型 //文字型 char c; String st ...

  8. HDU5908【模拟】

    思路: 找到约数k,然后算一下1-k区间里的数的个数. 中间交换一下就好了,然后把后面每个区间里的数减减,然后再判断一下满足不满足= = #include <bits/stdc++.h> ...

  9. css div平移淡入淡出

    <!DOCTYPE html> <html> <head> <style> div { width:100px; height:100px; backg ...

  10. 51nod1270(dp)

    题目链接:http://www.51nod.com/onlineJudge/questionCode.html#!problemId=1270 题意:中文题诶- 思路:dp s=abs(a1-a0)+ ...