Design a data structure that supports all following operations in average O(1) time.

Note: Duplicate elements are allowed.

  1. insert(val): Inserts an item val to the collection.
  2. remove(val): Removes an item val from the collection if present.
  3. getRandom: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.

Example:

// Init an empty collection.
RandomizedCollection collection = new RandomizedCollection(); // Inserts 1 to the collection. Returns true as the collection did not contain 1.
collection.insert(1); // Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1].
collection.insert(1); // Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
collection.insert(2); // getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3.
collection.getRandom(); // Removes 1 from the collection, returns true. Collection now contains [1,2].
collection.remove(1); // getRandom should return 1 and 2 both equally likely.
collection.getRandom();

Approach #1: C++.

class RandomizedCollection {
public:
/** Initialize your data structure here. */
RandomizedCollection() { } /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
bool insert(int val) {
auto result = m.find(val) == m.end(); m[val].push_back(nums.size());
nums.push_back(pair<int, int>(val, m[val].size() - 1)); return result;
} /** Removes a value from the collection. Returns true if the collection contained the specified element. */
bool remove(int val) {
if (!m.count(val)) return false;
else {
auto last = nums.back();
m[last.first][last.second] = m[val].back();
nums[m[val].back()] = last;
m[val].pop_back();
if (m[val].empty()) m.erase(val);
nums.pop_back();
return true;
}
} /** Get a random element from the collection. */
int getRandom() {
return nums[rand() % nums.size()].first;
}
private:
vector<pair<int, int>> nums;
unordered_map<int, vector<int>> m;
}; /**
* Your RandomizedCollection object will be instantiated and called as such:
* RandomizedCollection obj = new RandomizedCollection();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/

  

In this solution we use vector<pair<int, int>> nums to resoter the numbers in the set,  using the unordered_map<int, vector<int>> to restore the position of the number.

Runtime: 36 ms, faster than 82.83% of C++ online submissions for Insert Delete GetRandom O(1) - Duplicates allowed.

381. Insert Delete GetRandom O(1) - Duplicates allowed的更多相关文章

  1. leetcode 380. Insert Delete GetRandom O(1) 、381. Insert Delete GetRandom O(1) - Duplicates allowed

    380. Insert Delete GetRandom O(1) 实现插入.删除.获得随机数功能,且时间复杂度都在O(1).实际上在插入.删除两个功能中都包含了查找功能,当然查找也必须是O(1). ...

  2. [LeetCode] 381. Insert Delete GetRandom O(1) - Duplicates allowed 常数时间内插入删除和获得随机数 - 允许重复

    Design a data structure that supports all following operations in average O(1) time. Note: Duplicate ...

  3. [LeetCode] 381. Insert Delete GetRandom O(1) - Duplicates allowed 插入删除和获得随机数O(1)时间 - 允许重复

    Design a data structure that supports all following operations in average O(1) time. Note: Duplicate ...

  4. LeetCode 381. Insert Delete GetRandom O(1) - Duplicates allowed

    原题链接在这里:https://leetcode.com/problems/insert-delete-getrandom-o1-duplicates-allowed/?tab=Description ...

  5. LeetCode 381. Insert Delete GetRandom O(1) - Duplicates allowed O(1) 时间插入、删除和获取随机元素 - 允许重复(C++/Java)

    题目: Design a data structure that supports all following operations in averageO(1) time. Note: Duplic ...

  6. LeetCode 381. Insert Delete GetRandom O(1) - Duplicates allowed (插入删除和获得随机数 常数时间 允许重复项)

    Design a data structure that supports all following operations in average O(1) time. Note: Duplicate ...

  7. [leetcode]381. Insert Delete GetRandom O(1) - Duplicates allowed常数时间插入删除取随机值

    Design a data structure that supports all following operations in average O(1) time. Note: Duplicate ...

  8. 381. Insert Delete GetRandom O(1) - Duplicates allowed允许重复的设计1数据结构

    [抄题]: Design a data structure that supports all following operations in average O(1) time. Note: Dup ...

  9. 381 Insert Delete GetRandom O(1) - Duplicates allowed O(1) 时间插入、删除和获取随机元素 - 允许重复

    设计一个支持在平均 时间复杂度 O(1) 下, 执行以下操作的数据结构.注意: 允许出现重复元素.    insert(val):向集合中插入元素 val.    remove(val):当 val ...

随机推荐

  1. poj 1163 The Triangle &amp;poj 3176 Cow Bowling (dp)

    id=1163">链接:poj 1163 题意:输入一个n层的三角形.第i层有i个数,求从第1层到第n层的全部路线中.权值之和最大的路线. 规定:第i层的某个数仅仅能连线走到第i+1层 ...

  2. 升级到Scriptcase 8.0的注意事项

    Scriptcase的最新版本号v8.0已经正式公布了,因为国外下载较慢,我们在百度云盘创建了下载地址: http://pan.baidu.com/s/1qWwh6bi (Windows可运行文件)大 ...

  3. html中设置透明遮罩层的兼容性代码

    说明:下面遮罩层的height视实际情况自行修改,要求显示的div层的样式需加上position:relative,位于遮罩层层div的下面一行.<div id="ceng" ...

  4. asp.net c# select 动态加载数据

    1.说明通过 asp.net,利用jQuery ,c#语言给 select控件动态加载数据.前端页面使用的是.aspx类型的HTML页面,后台使用MVC上的controller控制器 2.webcon ...

  5. J++ C#

    J++几乎有与Java相同的编程语言和虚拟机.

  6. xcode环境变量设置(转载)

    一般我们在xcode里面配置包含工程目录下头文件的时候,都要关联着相对路径和绝对路径,如果只是自己用这个项目,用绝对路径的问题不大,但是如果你把工程发给别人,别人就要在改这个绝对路径,这时候绝对路径的 ...

  7. ArcGIS发布动态空间,并验证

    发布 发布方法见视频. 验证 发布动态空间后,页面底部有 点进去后,使用如下语法验证. {"id": 0,"source": {"type" ...

  8. RightScale发布2017年度云调查报告

    RightScale最近发布了他们的年度云报告(RightScale 2017云现状报告,RightScale 2017 State of the Cloud Report),这份报告包括了云计算在采 ...

  9. adb 读写模式 挂载文件系统

    删除需要把system挂载为读写,用到了这篇文章的这个命令: shell@android:/ # mount -o rw,remount yassf2 /system/   完整文章转自:http:/ ...

  10. CodeForces - 840D:(主席树求出现区间出现次数大于某值的最小数)

    Once, Leha found in the left pocket an array consisting of n integers, and in the right pocket q que ...